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BeardlessBrady

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Everything posted by BeardlessBrady

  1. I made sure they were snug, still having the issue
  2. Yes I tried this, still seems to be an issue
  3. Not sure if its a problem with the model or something in the code. In the video there are weird white lines all around the smaller bits and on the side at certain views a huge white line appears.
  4. huh, thought I caught them all. guess I will triple check, thanks
  5. It only happens in this gui though. I have another gui in the mod and I can click out of it fine. Very odd
  6. So well attempting to port my mod to 1.11 from 1.10.2 I'm having an odd problems with Gui's. Whenever I click inside the limits of the background layer of the gui everything is fine. If I click outside of it, the game crashes. Crash Report: http://pastebin.com/6AJC2U73 https://github.com/BeardlessBrady/Currency-Mod/blob/master-1.11/src/main/java/gunn/modcurrency/client/guis/GuiBuySell.java
  7. Oh, I was trying to find an example. Thanks again
  8. I'm attempting to use a json model as a part of an entities model and apparently the AnimationModelBase is the way to go. Unfortunately it just doesn't render at all. I was testing it by changing a part of an already working model I have to the AnimationModelBase I created with the json model, it just doesnt render. https://github.com/BeardlessBrady/Meat-Mod/blob/master/src/main/java/gunn/modmeat/client/model/ModelDeadCow.java
  9. sounds complicated. I'll try my best. Thanks for the information, you are always extremely helpful
  10. Im wondering how I go about moving and resizing parts of a model in a baked model like how you would in a TESR with openGL. For example I have an item model which I want to resize and move into a specific part of the model I'm combining it with. https://github.com/BeardlessBrady/Currency-Mod/blob/master/src/main/java/gunn/modcurrency/client/model/BakedModelVendor.java
  11. Yes this works, thank you again
  12. Thanks, exactly what I needed
  13. Just wondering if anyone knows how I could use json models as parts of an entity model
  14. I was referring to what Diesieben said. How do I go about sending data (as specific as what items are in a container) to the baked model via the state.
  15. Sorry if I seem kinda confused about this. I don't quite see how I'm able to insert any data into the state of the block. Wouldn't I then have to create a PropertyEnum or something which has every possible item that can go into the container as a possibility?
  16. Basically what I want to do is render items inside of my block based on the items in the container. (From what I can tell) this is not possible from a baked model because you cant access what items are in the container from the baked model. So my only option is using a TESR. Now I can render all the items fine but it lags out the game a lot since it updates constantly. Is there a way to make the TESR only update the render when needed and not constantly?
  17. I figured it out. forgot to super the preInit for client, thanks for the help though
  18. Yea, it shows up in the mod list on the main menu
  19. I'm attempting (so far) to just register a mob which has the model/texture of a cow, but doesn't move or anything. I seemed to have registered its render and itself correctly but I can't summon it in game nor find a spawn egg. Here is my repository: https://github.com/BeardlessBrady/Meat-Mod/tree/master/src/main/java/gunn/modmeat
  20. Alright. Thanks so much for the help, much appreciated
  21. thank you very much!. Last question, is there an easy way to detect the difference between inserting and outputting with a hopper, or any other pipe type item
  22. Still crashes when I do that
  23. what do I return if I don't want it to interact with any slots then?
  24. Also is there a way to detect if its pulling or pushing?
  25. I'll let the user know thanks
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