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Everything posted by BeardlessBrady
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I made sure they were snug, still having the issue
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Yes I tried this, still seems to be an issue
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Not sure if its a problem with the model or something in the code. In the video there are weird white lines all around the smaller bits and on the side at certain views a huge white line appears.
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So well attempting to port my mod to 1.11 from 1.10.2 I'm having an odd problems with Gui's. Whenever I click inside the limits of the background layer of the gui everything is fine. If I click outside of it, the game crashes. Crash Report: http://pastebin.com/6AJC2U73 https://github.com/BeardlessBrady/Currency-Mod/blob/master-1.11/src/main/java/gunn/modcurrency/client/guis/GuiBuySell.java
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Oh, I was trying to find an example. Thanks again
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I'm attempting to use a json model as a part of an entities model and apparently the AnimationModelBase is the way to go. Unfortunately it just doesn't render at all. I was testing it by changing a part of an already working model I have to the AnimationModelBase I created with the json model, it just doesnt render. https://github.com/BeardlessBrady/Meat-Mod/blob/master/src/main/java/gunn/modmeat/client/model/ModelDeadCow.java
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Im wondering how I go about moving and resizing parts of a model in a baked model like how you would in a TESR with openGL. For example I have an item model which I want to resize and move into a specific part of the model I'm combining it with. https://github.com/BeardlessBrady/Currency-Mod/blob/master/src/main/java/gunn/modcurrency/client/model/BakedModelVendor.java
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[1.10.2] Rendering Items in a baked model
BeardlessBrady replied to BeardlessBrady's topic in Modder Support
Yes this works, thank you again -
Using a .json model for an entity
BeardlessBrady replied to BeardlessBrady's topic in Modder Support
Thanks, exactly what I needed -
Just wondering if anyone knows how I could use json models as parts of an entity model
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[1.10.2] Rendering Items in a baked model
BeardlessBrady replied to BeardlessBrady's topic in Modder Support
I was referring to what Diesieben said. How do I go about sending data (as specific as what items are in a container) to the baked model via the state. -
[1.10.2] Rendering Items in a baked model
BeardlessBrady replied to BeardlessBrady's topic in Modder Support
Sorry if I seem kinda confused about this. I don't quite see how I'm able to insert any data into the state of the block. Wouldn't I then have to create a PropertyEnum or something which has every possible item that can go into the container as a possibility? -
Basically what I want to do is render items inside of my block based on the items in the container. (From what I can tell) this is not possible from a baked model because you cant access what items are in the container from the baked model. So my only option is using a TESR. Now I can render all the items fine but it lags out the game a lot since it updates constantly. Is there a way to make the TESR only update the render when needed and not constantly?
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[1.11] Having trouble registering entity
BeardlessBrady replied to BeardlessBrady's topic in Modder Support
I figured it out. forgot to super the preInit for client, thanks for the help though -
[1.11] Having trouble registering entity
BeardlessBrady replied to BeardlessBrady's topic in Modder Support
Yea, it shows up in the mod list on the main menu -
I'm attempting (so far) to just register a mob which has the model/texture of a cow, but doesn't move or anything. I seemed to have registered its render and itself correctly but I can't summon it in game nor find a spawn egg. Here is my repository: https://github.com/BeardlessBrady/Meat-Mod/tree/master/src/main/java/gunn/modmeat
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Alright. Thanks so much for the help, much appreciated
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thank you very much!. Last question, is there an easy way to detect the difference between inserting and outputting with a hopper, or any other pipe type item
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Still crashes when I do that
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what do I return if I don't want it to interact with any slots then?
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Also is there a way to detect if its pulling or pushing?
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I'll let the user know thanks