Everything posted by BeardlessBrady
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		Prevent Hopper input/extraction
		
		Ignore the if states for facing, its for other purposes later on. Should be the same result without
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		Prevent Hopper input/extraction
		
		Crash Log: http://pastebin.com/dmEkhNRV Tile Class: https://github.com/BeardlessBrady/Currency-Mod/blob/master/src/main/java/gunn/modcurrency/common/tiles/TileSeller.java Crashes when I place a hopper under the block
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		Prevent Hopper input/extraction
		
		If I return null it crashes
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		Prevent Hopper input/extraction
		
		Wondering how I am able to prevent hopper interaction when using capabilities. I can just hack it by pointing it to a dummy ItemStackHandlers for extraction. This however wont stop input. Any ideas?
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		Overwriting Tooltips
		
		Also I tried adding the cost after the post, didnt work either. Thanks though!
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		Overwriting Tooltips
		
		It's not really me using NEI, was a user of the mod. Just trying to fix it for them
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		Overwriting Tooltips
		
		My mod adds some information to the tool tips of ItemStacks well they are in one of my Containers. Well I have NEI installed it seems to overwrite it. Container Class: https://github.com/BeardlessBrady/Currency-Mod/blob/master/src/main/java/gunn/modcurrency/client/guis/GuiBuySell.java Before NEI is Installed With NEI Any ideas how to fix this?
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		TESR Texture goes black if a block is in a certain position around it
		
		how would I do that in a TESR with a baked model?
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		TESR Texture goes black if a block is in a certain position around it
		
		To render the transparent window. I was having problems with multi-layer models. What is the simpler way?
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		TESR Texture goes black if a block is in a certain position around it
		
		Image: http://imgur.com/UsMCcWI In the picture above the right one is how its suppose to look, but if you place a block on the right top side of a block it changes the window texture to be black. I've tried a few lighting things, not really sure how to fix this. TESR: https://github.com/BeardlessBrady/Currency-Mod/blob/master/src/main/java/gunn/modcurrency/client/render/RenderTileVendor.java EDIT: Only if a block is placed one block up on the north side
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		Blockstates affecting Multilayer model parts
		
		Bump
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		Blockstates affecting Multilayer model parts
		
		I have created a multi-layer model for a block. But this block also has multiple states which change the texture for each block. For some reason after I converted to the multi-layer system, the states dont affect the multi-layer model parts. Is this possible? What am I doing wrong? BlockState Json: https://github.com/BeardlessBrady/Currency-Mod/blob/master/src/main/resources/assets/modcurrency/blockstates/blockvendor.json
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		Reduce lag when Rendering items 
		
		That sounds good, unfortunately I've never used that before, would I handle this in the block class?
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		Reduce lag when Rendering items 
		
		Thanks for the advice, I think this should work nicely
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		Reduce lag when Rendering items 
		
		Well I was planning on making the door animate open and closed, but I would scrap that if it allows the items to render with less lag
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		Reduce lag when Rendering items 
		
		So I'm having an issue well rendering items in my block. Rendering many items in each block really brings the frames down, which I understand why. But is there anyway to make it more efficient. TESR Class: https://github.com/BeardlessBrady/Currency-Mod/blob/master/src/main/java/gunn/modcurrency/render/RenderTileVendor.java Picture Example
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		Actual State doesnt change unless world reload
		
		I got it working, my actual state method was written funky,thanks for trying to help!
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		Actual State doesnt change unless world reload
		
		oh not sure why I said client side, I meant Tile Entity
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		Actual State doesnt change unless world reload
		
		I tried on the client side in the setter method and in the block activated method in the block after setting the data, both the same effect
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		Actual State doesnt change unless world reload
		
		Sorry, yes it changes to what I want in f3 mode
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		Actual State doesnt change unless world reload
		
		So after doing Dracos suggestion, now if I break any block anywhere it updates, but it wont update on its own
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		Actual State doesnt change unless world reload
		
		it also works if I place/break a block beside it. Not sure why it doesn't update on its own
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		Actual State doesnt change unless world reload
		
		I do, go to line 91
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		Actual State doesnt change unless world reload
		
		So I have a block which is supposed to change color when right clicked with dye, this is dealt with via Actual States and the Tile Entity. It doesn't change unless I reload the world https://github.com/BeardlessBrady/Currency-Mod/blob/master/src/main/java/gunn/modcurrency/blocks/BlockVendor.java
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		Model elements fighting to render over each other
		
		I'm not quite sure how to fix this. This can be explained better visually.
 
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