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BeardlessBrady

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Everything posted by BeardlessBrady

  1. Ignore the if states for facing, its for other purposes later on. Should be the same result without
  2. Crash Log: http://pastebin.com/dmEkhNRV Tile Class: https://github.com/BeardlessBrady/Currency-Mod/blob/master/src/main/java/gunn/modcurrency/common/tiles/TileSeller.java Crashes when I place a hopper under the block
  3. If I return null it crashes
  4. Wondering how I am able to prevent hopper interaction when using capabilities. I can just hack it by pointing it to a dummy ItemStackHandlers for extraction. This however wont stop input. Any ideas?
  5. Also I tried adding the cost after the post, didnt work either. Thanks though!
  6. It's not really me using NEI, was a user of the mod. Just trying to fix it for them
  7. My mod adds some information to the tool tips of ItemStacks well they are in one of my Containers. Well I have NEI installed it seems to overwrite it. Container Class: https://github.com/BeardlessBrady/Currency-Mod/blob/master/src/main/java/gunn/modcurrency/client/guis/GuiBuySell.java Before NEI is Installed With NEI Any ideas how to fix this?
  8. To render the transparent window. I was having problems with multi-layer models. What is the simpler way?
  9. Image: http://imgur.com/UsMCcWI In the picture above the right one is how its suppose to look, but if you place a block on the right top side of a block it changes the window texture to be black. I've tried a few lighting things, not really sure how to fix this. TESR: https://github.com/BeardlessBrady/Currency-Mod/blob/master/src/main/java/gunn/modcurrency/client/render/RenderTileVendor.java EDIT: Only if a block is placed one block up on the north side
  10. I have created a multi-layer model for a block. But this block also has multiple states which change the texture for each block. For some reason after I converted to the multi-layer system, the states dont affect the multi-layer model parts. Is this possible? What am I doing wrong? BlockState Json: https://github.com/BeardlessBrady/Currency-Mod/blob/master/src/main/resources/assets/modcurrency/blockstates/blockvendor.json
  11. That sounds good, unfortunately I've never used that before, would I handle this in the block class?
  12. Thanks for the advice, I think this should work nicely
  13. Well I was planning on making the door animate open and closed, but I would scrap that if it allows the items to render with less lag
  14. So I'm having an issue well rendering items in my block. Rendering many items in each block really brings the frames down, which I understand why. But is there anyway to make it more efficient. TESR Class: https://github.com/BeardlessBrady/Currency-Mod/blob/master/src/main/java/gunn/modcurrency/render/RenderTileVendor.java Picture Example
  15. I got it working, my actual state method was written funky,thanks for trying to help!
  16. oh not sure why I said client side, I meant Tile Entity
  17. I tried on the client side in the setter method and in the block activated method in the block after setting the data, both the same effect
  18. Sorry, yes it changes to what I want in f3 mode
  19. So after doing Dracos suggestion, now if I break any block anywhere it updates, but it wont update on its own
  20. it also works if I place/break a block beside it. Not sure why it doesn't update on its own
  21. So I have a block which is supposed to change color when right clicked with dye, this is dealt with via Actual States and the Tile Entity. It doesn't change unless I reload the world https://github.com/BeardlessBrady/Currency-Mod/blob/master/src/main/java/gunn/modcurrency/blocks/BlockVendor.java
  22. I'm not quite sure how to fix this. This can be explained better visually.

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