Everything posted by plugsmustard
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[1.14.4] custom effect
what exactly does that mean? can i use it in soemway, or replicate it?
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[1.14.4] custom effect
i know that. its the actual warping of the screen im looking for rn.
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[1.14.4] custom effect
point taken. ive got a new effect now, but it just shows the particles, the screen does not warp or anything. and also the dreaded pink and black square where the "active effects" are
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[1.14.4] custom effect
Hello, looking for some info on making a custom effect that goes with my custom food. basically its the nausea effect with a different name, picture, and colour. i took a look at the vanilla code, but could use some example of a custom one if possible. or just where to start. thanks in advance!
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[1.14.4] leaves decaying
well i was probably one of those people once lol. you havent been banned yet!
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[1.14.4] how to make a gui progress bar?
have you figured out the numbers yet?
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[1.14.4] leaves decaying
thanks for the help everyone. we can mark this as solved if you so choose. p.s. yer not that much of a dick lol
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[1.14.4] leaves decaying
looks like that did it! thanks so much!
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[1.14.4] leaves decaying
- [1.14.4] leaves decaying
i did that. they still decay- [1.14.4] leaves decaying
okay, i have a couple questions. do i name the json file after my block? because i've tried both ways and they're still decaying. i have read the docs and used the vanilla model as an example. second question: do i need to add an existing minecraft tag like "#minecraft:acacia_logs" to it as well?- [1.14.4] leaves decaying
got ya, i just like seeing custom ones so im sure. but thanks- [1.14.4] leaves decaying
should i be making my own tags for this? if so, is there an example you can show me aside from a vanilla one- [1.14.4] leaves decaying
public class TreeLeaves extends LeavesBlock{ public TreeLeaves(Properties properties) { super(properties); } public boolean canEntitySpawn(BlockState state, IBlockReader worldIn, BlockPos pos, EntityType<?> type) { return type == EntityType.OCELOT || type == EntityType.PARROT; } @Override public void beginLeaveDecay(BlockState state, IWorldReader world, BlockPos pos) { super.beginLeaveDecay(state, world, pos); } }- [1.14.4] leaves decaying
I have a custom tree, but the leaves are decaying without the trunk being harvested. after extensive searching, i have given up on looking. Is there a 1.14.4 method for rectifying this? - [1.14.4] leaves decaying
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