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plugsmustard

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Everything posted by plugsmustard

  1. what exactly does that mean? can i use it in soemway, or replicate it?
  2. i know that. its the actual warping of the screen im looking for rn.
  3. point taken. ive got a new effect now, but it just shows the particles, the screen does not warp or anything. and also the dreaded pink and black square where the "active effects" are
  4. Hello, looking for some info on making a custom effect that goes with my custom food. basically its the nausea effect with a different name, picture, and colour. i took a look at the vanilla code, but could use some example of a custom one if possible. or just where to start. thanks in advance!
  5. well i was probably one of those people once lol. you havent been banned yet!
  6. have you figured out the numbers yet?
  7. thanks for the help everyone. we can mark this as solved if you so choose. p.s. yer not that much of a dick lol
  8. looks like that did it! thanks so much!
  9. i did that. they still decay
  10. okay, i have a couple questions. do i name the json file after my block? because i've tried both ways and they're still decaying. i have read the docs and used the vanilla model as an example. second question: do i need to add an existing minecraft tag like "#minecraft:acacia_logs" to it as well?
  11. got ya, i just like seeing custom ones so im sure. but thanks
  12. should i be making my own tags for this? if so, is there an example you can show me aside from a vanilla one
  13. public class TreeLeaves extends LeavesBlock{ public TreeLeaves(Properties properties) { super(properties); } public boolean canEntitySpawn(BlockState state, IBlockReader worldIn, BlockPos pos, EntityType<?> type) { return type == EntityType.OCELOT || type == EntityType.PARROT; } @Override public void beginLeaveDecay(BlockState state, IWorldReader world, BlockPos pos) { super.beginLeaveDecay(state, world, pos); } }
  14. I have a custom tree, but the leaves are decaying without the trunk being harvested. after extensive searching, i have given up on looking. Is there a 1.14.4 method for rectifying this?
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