I want to have an Item that renders with a texture if it exists, but otherwise just renders with a recoloured base texture.
I have managed to get just the colour rendering to work and have looked into using a custom model mapper to display this,.
But I was wondering what the best way to do this was, I figured it would be pretty simple to load the texture; but I need to determine if it actually exists in the resource path, and I can't find a method to check this, normally I'd use File but I can't actually find a way to get the file location to check either.