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Shiroroku

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Tree Puncher

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  1. I managed to figure out what I was doing wrong thanks to a link on the page that TheGreyGhost suggested. The IIntArray I was setting was getting the TileEntity for both client and server, meaning the client was using its version of the TileEntity instead of the servers one. I fixed it by adding a separate Container constructor for server and client, where the server one accepts an IIntArray parameter and the client one instigates a new one. Then in the createMenu, call the servers constructor with the servers tiledata. @Override public Container createMenu(int id, PlayerInventory playerInventory, PlayerEntity playerEntity) { return new DEContainer_TinkeringTable(id, world, pos, playerInventory, playerEntity, ((DETileEntity_TinkeringTable) tileEntity).tiledata); } public DEContainer_TinkeringTable(int id, World world, BlockPos pos, PlayerInventory playerInventory, PlayerEntity playerin) { this(id, world, pos, playerInventory, playerin, new IntArray(3)); } public DEContainer_TinkeringTable(int id, World world, BlockPos pos, PlayerInventory playerInventory, PlayerEntity playerin, IIntArray data) { super(DEBlocks.TINKERINGTABLE_CONTAINER.get(), id); ... assertIntArraySize(data, 3); tiledata = data; trackIntArray(data); } Thanks for the help and sorry if I wasted anyone's time.
  2. I don't want to upload all my code online yet, sorry. But I can post the main classes of just the block here and maybe you all can check if I'm missing something? Block Class: public class DEBlock_TinkeringTable extends Block implements DEMachineNetworkHandler.IDENetworkBlock{ public DEBlock_TinkeringTable() { super(Properties.create(Material.ROCK).hardnessAndResistance(2.0f).sound(SoundType.METAL)); this.setDefaultState(stateContainer.getBaseState().with(BlockStateProperties.HORIZONTAL_FACING, Direction.NORTH)); } @SuppressWarnings("deprecation") @Override public ActionResultType onBlockActivated(BlockState state, World world, BlockPos pos, PlayerEntity player, Hand hand, BlockRayTraceResult trace) { if (!world.isRemote) { TileEntity tileEntity = world.getTileEntity(pos); if (tileEntity instanceof DETileEntity_TinkeringTable) { INamedContainerProvider containerProvider = new INamedContainerProvider() { @Override public ITextComponent getDisplayName() { return new TranslationTextComponent("block.demonenergistics.tinkeringtable"); } @Override public Container createMenu(int id, PlayerInventory playerInventory, PlayerEntity playerEntity) { return new DEContainer_TinkeringTable(id, world, pos, playerInventory, playerEntity); } }; NetworkHooks.openGui((ServerPlayerEntity) player, containerProvider, tileEntity.getPos()); } } return ActionResultType.SUCCESS; } @Nullable @Override public BlockState getStateForPlacement(BlockItemUseContext context) { return getDefaultState().with(BlockStateProperties.HORIZONTAL_FACING, context.getPlacementHorizontalFacing().getOpposite()); } @Override protected void fillStateContainer(StateContainer.Builder<Block, BlockState> builder) { builder.add(BlockStateProperties.HORIZONTAL_FACING); } @Override public boolean hasTileEntity(BlockState state) { return true; } @Nullable @Override public TileEntity createTileEntity(BlockState state, IBlockReader world) { return new DETileEntity_TinkeringTable(); } } TileEntity Class: public class DETileEntity_TinkeringTable extends TileEntity implements ITickableTileEntity, DEMachineNetworkHandler.IDESapReciever { private final int CELL_SLOT = 9; private final int OUTPUT_SLOT = 10; private int ticksleft = 0; private int currentcrafttime = 0; private int requiresfluid = 0; public final IIntArray tiledata = new IIntArray() { @Override public int size() { return 3; } @Override public void set(int index, int value) { switch (index) { case 0: DETileEntity_TinkeringTable.this.ticksleft = value; break; case 1: DETileEntity_TinkeringTable.this.currentcrafttime = value; break; case 2: DETileEntity_TinkeringTable.this.requiresfluid = value; } } @Override public int get(int index) { switch (index) { case 0: return DETileEntity_TinkeringTable.this.ticksleft; case 1: return DETileEntity_TinkeringTable.this.currentcrafttime; case 2: return DETileEntity_TinkeringTable.this.requiresfluid; } return index; } }; private ItemStackHandler itemhandler = new ItemStackHandler(11) { @Override protected void onContentsChanged(int slot) { markDirty(); } @Override public boolean isItemValid(int slot, @Nonnull ItemStack stack) { if (slot == CELL_SLOT && stack.getItem() instanceof DEItem_DemonCell) { return true; } else { return slot < CELL_SLOT; } } }; private LazyOptional<IItemHandler> items = LazyOptional.of(() -> itemhandler); public DETileEntity_TinkeringTable() { super(DEBlocks.TINKERINGTABLE_TILEENTITY.get()); } @Override public void tick() { if (!world.isRemote && itemhandler.getStackInSlot(OUTPUT_SLOT).isEmpty()) { RecipeTinkeringTable tocraft = null; for (final IRecipe<?> recipe : DERecipes.getRecipes(DERecipes.TINKERINGTABLE, world.getRecipeManager()).values()) { if (recipe instanceof RecipeTinkeringTable) { final RecipeTinkeringTable tinkeringtablerecipe = (RecipeTinkeringTable) recipe; if (tinkeringtablerecipe.isValid(itemhandler)) { tocraft = tinkeringtablerecipe; break; } } } if (tocraft != null) { if (tocraft.getRequiredFluid() > this.getHeldFluid()) { requiresfluid = 1; stopIfCrafting(); } else { requiresfluid = 0; if (isCrafting()) { ticksleft--; if (ticksleft == 0) { doCraft(tocraft); currentcrafttime = 0; } } else { startCraft(tocraft); } } } else { requiresfluid = 0; stopIfCrafting(); } } } private void stopIfCrafting() { if (isCrafting()) { ticksleft = 0; currentcrafttime = 0; requiresfluid = 0; this.markDirty(); } } private boolean isCrafting() { return ticksleft > 0; } private void startCraft(RecipeTinkeringTable recipe) { currentcrafttime = recipe.getCraftTime(); ticksleft = recipe.getCraftTime(); } private void doCraft(RecipeTinkeringTable recipe) { if (recipe.getRequiredFluid() == 0) { itemhandler.setStackInSlot(OUTPUT_SLOT, recipe.getRecipeOutput().copy()); for (int i = 0; i < RecipeTinkeringTable.INPUT_SIZE; i++) { itemhandler.extractItem(i, 1, false); } } else { ItemStack cell = itemhandler.getStackInSlot(CELL_SLOT); if (!cell.isEmpty()) { IFluidHandlerItem flhd = FluidUtil.getFluidHandler(cell).orElse(null); if (flhd != null) { Optional<FluidStack> containedFluid = FluidUtil.getFluidContained(cell); if (containedFluid.isPresent()) { if (containedFluid.get().getAmount() >= recipe.getRequiredFluid()) { flhd.drain(new FluidStack(DEFluids.DEMONSAP.get(), recipe.getRequiredFluid()), IFluidHandler.FluidAction.EXECUTE); for (int i = 0; i < RecipeTinkeringTable.INPUT_SIZE; i++) { itemhandler.extractItem(i, 1, false); } itemhandler.setStackInSlot(OUTPUT_SLOT, recipe.getRecipeOutput().copy()); this.stopIfCrafting(); } } } } } } private int getHeldFluid() { ItemStack cell = itemhandler.getStackInSlot(CELL_SLOT); if (!cell.isEmpty()) { IFluidHandlerItem flhd = FluidUtil.getFluidHandler(cell).orElse(null); if (flhd != null) { Optional<FluidStack> containedFluid = FluidUtil.getFluidContained(cell); if (containedFluid.isPresent()) { return containedFluid.get().getAmount(); } } } return 0; } @Override public void remove() { super.remove(); items.invalidate(); } @Override public void read(BlockState state, CompoundNBT tag) { itemhandler.deserializeNBT(tag.getCompound("inventory")); ticksleft = tag.getInt("ticksleft"); currentcrafttime = tag.getInt("currentcrafttime"); requiresfluid = tag.getInt("requiresfluid"); super.read(state, tag); } @Override public CompoundNBT write(CompoundNBT tag) { tag.put("inventory", itemhandler.serializeNBT()); tag.putInt("ticksleft", ticksleft); tag.putInt("currentcrafttime", currentcrafttime); tag.putInt("requiresfluid", requiresfluid); return super.write(tag); } @Nonnull @Override public <T> LazyOptional<T> getCapability(@Nonnull Capability<T> cap, @Nullable Direction side) { if (cap == CapabilityItemHandler.ITEM_HANDLER_CAPABILITY) { return items.cast(); } return super.getCapability(cap, side); } @Override public List<Integer> getCellSlots() { return Arrays.asList(CELL_SLOT); } @Override public ItemStackHandler getInventory() { return itemhandler; } } Container Class: public class DEContainer_TinkeringTable extends Container { private TileEntity tileentity; private PlayerEntity player; private IItemHandler playerinv; private IIntArray tiledata; public DEContainer_TinkeringTable(int id, World world, BlockPos pos, PlayerInventory playerInventory, PlayerEntity playerin) { super(DEBlocks.TINKERINGTABLE_CONTAINER.get(), id); playerinv = new InvWrapper(playerInventory); tileentity = world.getTileEntity(pos); player = playerin; if (tileentity != null) { tileentity.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY).ifPresent(handler -> { int index = 0; for (int i = 0; i < 3; ++i) { for (int j = 0; j < 3; ++j) { addSlot(new SlotItemHandler(handler, index++, 30 + j * 18, 17 + i * 18)); } } addSlot(new SlotItemHandler(handler, index++, 98, 53)); addSlot(new SlotItemHandler(handler, index, 132, 26) { @Override public boolean isItemValid(ItemStack stack) { return false; } }); }); tiledata = ((DETileEntity_TinkeringTable) tileentity).tiledata; } for (int i = 0; i < 3; ++i) { for (int j = 0; j < 9; ++j) { addSlot(new SlotItemHandler(playerinv, j + i * 9 + 9, 8 + j * 18, 84 + i * 18)); } } for (int k = 0; k < 9; ++k) { addSlot(new SlotItemHandler(playerinv, k, 8 + k * 18, 142)); } trackIntArray(tiledata); } @OnlyIn(Dist.CLIENT) public float getCraftProgress() { return 1 - (float) tiledata.get(0) / tiledata.get(1); } @OnlyIn(Dist.CLIENT) public boolean getRequiresFluid() { return tiledata.get(2) == 1; } @Override public boolean canInteractWith(PlayerEntity playerIn) { return isWithinUsableDistance(IWorldPosCallable.of(tileentity.getWorld(), tileentity.getPos()), playerIn, DEBlocks.TINKERINGTABLE.get()); } @Override public ItemStack transferStackInSlot(PlayerEntity playerIn, int slotid) { ItemStack newitem = ItemStack.EMPTY; Slot slot = this.inventorySlots.get(slotid); if (slot != null && slot.getHasStack()) { ItemStack iteminslot = slot.getStack(); newitem = iteminslot.copy(); if (slotid < 11) { if (!this.mergeItemStack(iteminslot, 11, this.inventorySlots.size(), true)) { return ItemStack.EMPTY; } } else if (iteminslot.getItem() instanceof DEItem_DemonCell) { if (!this.mergeItemStack(iteminslot, 9, 10, false)) { return ItemStack.EMPTY; } } else if (!this.mergeItemStack(iteminslot, 0, 11, false)) { return ItemStack.EMPTY; } if (iteminslot.isEmpty()) { slot.putStack(ItemStack.EMPTY); } else { slot.onSlotChanged(); } } return newitem; } } Screen Class: public class DEScreen_TinkeringTable extends ContainerScreen<DEContainer_TinkeringTable> { public static final ResourceLocation GUI = new ResourceLocation(DEMod.MODID, "textures/gui/tinkeringtable.png"); public DEScreen_TinkeringTable(DEContainer_TinkeringTable screenContainer, PlayerInventory inv, ITextComponent titleIn) { super(screenContainer, inv, titleIn); } @Override public void render(MatrixStack matrixStack, int mouseX, int mouseY, float partialTicks) { this.renderBackground(matrixStack); super.render(matrixStack, mouseX, mouseY, partialTicks); this.renderHoveredTooltip(matrixStack, mouseX, mouseY); } @Override protected void drawGuiContainerForegroundLayer(MatrixStack matrixStack, int mouseX, int mouseY) { int relX = (this.width - this.xSize) / 2; int relY = (this.height - this.ySize) / 2; if (mouseX >= relX + 99 && mouseY >= relY + 10 && mouseX <= relX + 114 && mouseY <= relY + 25) { if (container.getRequiresFluid()) { renderTooltip(matrixStack, new TranslationTextComponent("container.demonenergistics.requiresfluid"), mouseX - relX, mouseY - relY); } } } @Override protected void drawGuiContainerBackgroundLayer(MatrixStack matrixStack, float partialTicks, int mouseX, int mouseY) { RenderSystem.color4f(1.0F, 1.0F, 1.0F, 1.0F); this.minecraft.getTextureManager().bindTexture(GUI); int relX = (this.width - this.xSize) / 2; int relY = (this.height - this.ySize) / 2; this.blit(matrixStack, relX, relY, 0, 0, this.xSize, this.ySize); this.blit(matrixStack, relX + 95, relY + 26, 176, 23, (int) (container.getCraftProgress() * 24), 16); if (container.getRequiresFluid()) { this.blit(matrixStack, relX + 96, relY + 7, 198, 0, 21, 22); } else if (container.getCraftProgress() > 0) { this.blit(matrixStack, relX + 96, relY + 7, 176, 0, 21, 22); } } }
  3. I checked it out but can't find much of a difference in how it functions besides mine being a bit simpler. Still have no idea what it could be though. Here is how I have my IIntArray set up. In TileEntity: ... public final IIntArray tiledata = new IIntArray() { @Override public int size() { return 3; } @Override public void set(int index, int value) { switch (index) { case 0: DETileEntity_TinkeringTable.this.ticksleft = value; break; case 1: DETileEntity_TinkeringTable.this.currentcrafttime = value; break; case 2: DETileEntity_TinkeringTable.this.requiresfluid = value; } } @Override public int get(int index) { switch (index) { case 0: return DETileEntity_TinkeringTable.this.ticksleft; case 1: return DETileEntity_TinkeringTable.this.currentcrafttime; case 2: return DETileEntity_TinkeringTable.this.requiresfluid; } return index; } }; ... I only access the "ticksleft", "currentcrafttime", and "requiresfluid" directly within the TileEntity. Container: ... public DEContainer_TinkeringTable(int id, World world, BlockPos pos, PlayerInventory playerInventory, PlayerEntity playerin) { ... if (tileentity != null) { ... tiledata = ((DETileEntity_TinkeringTable) tileentity).tiledata; } ... trackIntArray(tiledata); } @OnlyIn(Dist.CLIENT) public float getCraftProgress() { return 1 - (float) tiledata.get(0) / tiledata.get(1); } @OnlyIn(Dist.CLIENT) public boolean getRequiresFluid() { return tiledata.get(2) == 1; } ... And that's all I have referencing my IIntArray, which should be all I need right?
  4. I have a TileEntity that needs to sync a craft progress with the client. Everything works perfectly except if I exit the gui while its crafting and then wait until it finishes. When I open it back up it will display the crafting progress frozen at where it was when I exited the gui. The only way to clear/fix the progress is to give it something new to craft or to log out and back in again, It doesn't fix if I take items out or put them in. I poked around in the code and it seems like IIntArray only updates if its different from the last value it remembers (in detectAndSendChanges). if there was a way I can force update it when I open the gui then the problem would be solved right? I looked at vanilla furnace code but didn't find anything I was missing. I also just noticed it will do the same thing if I pump the items out with a hopper while it's crafting.
  5. Thank you, this worked. I just implemented it on my item and overrode hasContainerItem to return true and getContainerItem to return the same item but with one less durability.
  6. I looked into it but it seems like getContainerItem is final so I couldn't override it, and both are labeled as "@Deprecated // Use ItemStack sensitive version.". I'm not sure how I would access the ItemStack method when my class extends Item. I found this suggesting I can override it so maybe I'm doing something wrong.
  7. Is it possible to damage an ItemStack that is used in a crafting recipe for recipes stored as Json? For example, a hammer that damages a little every time you craft ingots into a plate. I would like to do this in Json format as all my other recipes are that way and would like to be consistent, but I cannot find anything online about it in Json form. I was looking into "crafting_special_*" and maybe there's a way I can use that?
  8. I have a mod that adds it's own tree, planks, sticks, and crafting table. I would like to have my wood and items in the Ore Dictionary so they can be used in other mods. But the problem with this is instead of my planks making my sticks, or my crafting table, they instead make vanilla sticks and the vanilla crafting table. Is there some way I can fix this? Registered Ore Dictionary: Recipe for my crafting table:
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