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About hotrods20

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    Creeper Killer


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    Sloth HQ
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    Rock down to Electric Avenue

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  1. I wish it would output an error instead of just continuing on its way.
  2. Thanks! That fixed it. That's a bit odd...
  3. "Hurr durr use search fucktin!" I already did. I tried the code and looked over everything. None of it helped. Anyways! Here is my Tile Entity code with certain bits redacted since they're useless. How would one go about getting this to sync? package com.slothygaming.ironfurnaces; import java.util.logging.Level; import java.util.logging.Logger; import cpw.mods.fml.common.registry.GameRegistry; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.entity.player.E
  4. @Draco, sorry I didn't understand what you said when I first read it. That's not a bad idea and might make it easier. I'll try that, thank you.
  5. I have to do it by ore dictionary because many other mods add their own ores and I can't account for every single mod. Using the ore dictionary simplifies this by getting ores registered to the ore dictionary and allows for custom ores to be added to my mod by adding them to a config file. I've decided of just making a special exception for lit_redstone_ore. @Draco, yes, that's what I am doing.
  6. The problem is that when redstone ore is activated(lit), it won't/can't be affected by my item. Would I just have to put a special exception in my code to handle this or is there another way to do this?
  7. I don't do it in pre. I do it in post. I tried doing it in init but it produced the same error there.
  8. So, I have a tool that uses the ore dictionary to mine certain ores but Blocks.lit_redstone_ore isn't default in the ore dictionary. I tried adding it with, OreDictionary.registerOre("oreRedstone", (Block)Blocks.lit_redstone_ore); in my post initialization event but the game gave me the error, I'm not sure what it is referring to or if I can even fix it. Anyone able to help?
  9. No, it works for all dimensions. It just doesn't interact with things in other dimensions since the client only knows about one dimension at a time.
  10. You mean inventories of other dimensions? I'll have to make it so players can't use the item unless they're in the same dimension as the inventory.
  11. All I really need is load the exact inventory at the exact coords. Like, somehow send a message to the server to load the dimension at that chunk, open the inventory, and send back that information to the client. I'm not sure how to do that though.
  12. Oh, I don't know much of all about Forge for 1.8. I wish you specified. Sorry, I can't be of much help today.
  13. You can keep the current one.
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