
Everything posted by SciPunk
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[1.15.1] How to change players pose when doing certain action?
I tried the code above but couldn't make it work
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[1.15.1] How to change players pose when doing certain action?
@SubscribeEvent public static void onRenderPlayerPre(RenderPlayerEvent.Pre event) { PlayerEntity player = (PlayerEntity) event.getEntity(); if (player.isElytraFlying()) { event.getRenderer().getEntityModel().bipedRightArm.showModel = false; event.getRenderer().getEntityModel().bipedRightArmwear.showModel = false; } } @SubscribeEvent public static void onRenderPlayerPost(RenderPlayerEvent.Post event) { PlayerEntity player = event.getPlayer(); if (player.isElytraFlying()) { event.getRenderer().getEntityModel().bipedRightArm.showModel = false; event.getRenderer().getEntityModel().bipedRightArmwear.showModel = false; } }
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[1.15.1] How to change players pose when doing certain action?
I'm making a batman mod, and I'm using the elytra code to glide with the cape but I would like to render the player arms extending (kinda like a "T Pose") how could I manage to do that?
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[1.15.1] How can I create my own custom "Elytra"?
Hi, again where could I look up the vanilla code for the elytra render system? I'm completely lost
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Should I update my mod for 1.15.2? Or is 1.15.1 more stable?
Should I update my mod to the newest version? I'm having difficulty understanding the rendering system about the player[Trying to make a custom elytra] is the newest version more clarified(mappings)?
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[1.15.1] Has anyonne figured out the new render system?
I'm trying to make a "custom elytra" I got it working all now but the render, I can't even figure out how to render a simple texture on the player (and move with it kinda like a cape), I know how to render custom armor models but that's about it, been looking at the vanilla code, but I can't seem to figure out. If anyone figures out or knows how to do it I'd be grateful if you could share it with me
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[1.15.1] How can I create my own custom "Elytra"?
Thanks! got the key bind set, now I only got to figure out the rendering
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[1.15.1] How can I create my own custom "Elytra"?
Thanks, I'm trying to get it to work only when you press a certain key, any doc or guide I could use to render my custom elytra? Thanks again for helping me out
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[1.15.1] How can I create my own custom "Elytra"?
Oh ok thanks, the closest thing I found was this public boolean func_226566_ei_() { if (!this.onGround && !this.isElytraFlying() && !this.isInWater()) { ItemStack itemstack = this.getItemStackFromSlot(EquipmentSlotType.CHEST); if (itemstack.getItem() == Items.ELYTRA && ElytraItem.isUsable(itemstack)) { this.func_226567_ej_(); return true; } } it is kinda hard to figure things out without mappings, but I'm trying my best lol
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[1.15.1] How can I create my own custom "Elytra"?
I'm trying to figure out how can I create an item/armor which behaves just like Elytra, tried to see vanilla code of it, but I can't figure out much, I have an armor and I'd like to add the elytra model/ function to it
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[1.15.1] I need help trying to render a cape like layer texture on a BipedModel
This is taking longer than I expected all these renderers are getting so confusing if anyone could give me a lead I'd appreciate it
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[1.15.1] I need help trying to render a cape like layer texture on a BipedModel
Thanks and yes will look into elytra!
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[1.15.1] I need help trying to render a cape like layer texture on a BipedModel
Thanks for answering Damn, I guess my mod then will be impossible to complete, what's a batman without a cape lol, is there any other method like just to render a texture at the back of the player? Thanks for answering I hope we are able to use them, I really need those for my mod
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[1.15.1] I need help trying to render a cape like layer texture on a BipedModel
Hi, I'm making a comic based mod and I've been struggling with rendering something like a cape in the chest, I would like to know how could I add this layer to my armor and make it behave like a cape I'd be grateful for any help
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[1.15.1] How can I add a cape to my custom model armor?
Hello everyone, I'm making a comic mod, I'm making the models for the armors and I really need to know how can I add capes to my models, since most super-heroes have one
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[1.14] [SOLVED] problem with custom armor model
Do you mind sharing your model class so I can compare it with mine, please and where did you make the armor?
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[1.15.1] How add custom armor? (I am new to forge)
I already made the armor and the properties but I want to add a custom model to the parts but I can't find any good source to get info for 1.15 as it is fairly new, I have some experience with Java but I'm totally new with Forge I tried to read the doc but couldn't find anything, also any recommendations to make the model for the armor (I have Cubik Studio) but will gladly hear recommendations.
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