Jump to content
Search In
  • More options...
Find results that contain...
Find results in...


  • Posts

  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

CrimsonDawn45's Achievements

Tree Puncher

Tree Puncher (2/8)



  1. I have added a custom shield to the game which extends the ShieldItem class. Blocking works, switching between the two models using overrides works but I can't seem to get durability for this item to work. Here is the custom shield item class: package me.crimsondawn45.survivaladditions.object.item; import me.crimsondawn45.survivaladditions.util.SAregistries; import net.minecraft.block.DispenserBlock; import net.minecraft.item.ArmorItem; import net.minecraft.item.Item; import net.minecraft.item.ShieldItem; public class SAshieldItem extends ShieldItem { public SAshieldItem(Item.Properties builder) { super(builder); this.addPropertyOverride(SAregistries.resLoc("blocking"), (item, world, entity) -> { return entity != null && entity.isHandActive() && entity.getActiveItemStack() == item ? 1.0F : 0.0F; }); DispenserBlock.registerDispenseBehavior(this, ArmorItem.DISPENSER_BEHAVIOR); } } And here is the instance I am passing into the .registerAll method: SAitems.wooden_shield = new SAshieldItem(new Item.Properties().group(ITEM).maxStackSize(1).maxDamage(100)).setRegistryName(resLoc("wooden_shield")), I have tried using ".defaultMaxDamage()" in the properties bulder and passing in durability directly in the item class using "getMaxUses()"
  2. Well actually I want to know how to intercept events like this in general because I have a few things that are hard coded in vanilla that I need to change for my mod.
  3. I want to create a mod that intercepts the item use event for flint and steel so I don't break crafting recipes by adding a new flint and steel, and I can change what blocks will work as nether portal blocks. So how exactly would I do that?
  4. I should have been more clear basically what I want to do is if you look inside the flint and steel class where it says "== Blocks.OBSIDIAN" I want to change that to if it is in a tag called nether_portal_blocks that I will create I want to add a bunch of blocks that can also be used to create a nether portal
  5. In 1.14.4 the code that decides if a nether portal should open or not is contained within the flint and steel class. I am wondering if there is a way to deregister the flint and steel item then reregister it still under minecraft using my class I have tried making an anonymous subclass but the method I need to change is a protected static. So it wont just let me override that method. I want to do this because I am trying to change how nether portal's work and I need full control of this method.
  • Create New...

Important Information

By using this site, you agree to our Privacy Policy.