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v1rtuoz

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  1. Something like this? private static TextureAtlasSprite getStillFluidSprite(FluidStack fluidStack) { Fluid fluid = fluidStack.getFluid(); FluidAttributes attributes = fluid.getAttributes(); ResourceLocation fluidStill = attributes.getStillTexture(fluidStack); return Minecraft.getInstance().getTextureGetter(PlayerContainer.LOCATION_BLOCKS_TEXTURE).apply(fluidStill); }
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