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Blazer Nitrox

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Everything posted by Blazer Nitrox

  1. Just booted up a vanilla Forge 1.15.2, and didn't notice anything peculiar. That being said, I have in the past had very rare cases where the game would for some reason read a very fast double-right-click. Near as I can tell it was something to do with the fact that Minecraft's input polling rate is tied to the framerate, and if your frames jump around enough it will sometimes take one input and apply it twice? That's just my best guess as an admitted noob when it comes to game design though
  2. That sounds like probably something with Minecraft itself, not necessarily Forge. Anywho, was the error coming up when you tried to log into the server, or when the server was starting? Because it sounds to me like you're trying to connect with a cracked client, which, uh... well, I didn't know those still existed for anything beyond 1.5.2, and I can pretty much guarantee you that any modern version is going to require you to have a valid (not cracked) client.
  3. Hunh, well I'll be. It also turned out that I didn't need the `data` fields (which I suspected but couldn't prove). That's interesting... The docs say it should be `./assets/<modid>/recipes`. I assume that's one of the things that hasn't been updated yet, though. Ah, very very nice! That'll be much appreciated. Thanks for your help, mate!
  4. Hello, wonderful modding community! Today, I bring you a tale of such woe that I must insist you be firmly seated before I can begin - otherwise, your sympathetic despair may cause you to collapse. Well, it's really not that bad (aside from spending nigh on 12 hours trying to get a working JDK for use with Forge because I'm a masochist that doesn't want to give Oracle my info). What it boils down to is that for some unknown reason Forge isn't recognizing my recipe JSON. Now would be a good time to note that I haven't touched Forge since 1.12.2, and I'm one of those poor fools who was taught to manually register everything (via GameRegistry.register) and to put everything into proxies. I'm now taking the time to re-learn how to write mods *properly*. Problem is, one of the things that changed out from under me was recipe registering. Supposedly, you just create a recipe file (in JSON format) with the type of recipe, recipe pattern (like the old registering pattern), key (also like the old registering key), and result. I've already gone and created the associated item and block, and triple-checked the registry IDs. assets/agab/recipes/example_ore.json (the recipe file): ((don't ask about the MODID, it's not important other than that it's consistent)) I can confirm that the item and the block are both appearing in the game, but for some unknown reason this JSON isn't loading, and I can't find any mention of it in the log. For reference, I'm using Forge 1.15.2-31.1.0, along with Eclipse 2019-12. Relating to that statement about being a masochist, I'm using AdoptOpenJDK ver. 1.8.0_242-b08 with the HotSpot JVM ver. 25.242-b08 on a 64-bit machine (that last bit was ~2 of the 12 hours lol). I'd include a pastebin for debug.log, but uh... apparently it's like 3.3 meg??
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