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letsFex

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  1. No, it doesn't. I've been using setResult() but it seems that it has no effect in that event. Ok thats unfortunate. Is there any chance i could remove the message completely? Yeah, maybe i'll use something like that as a workaround if i don't find any solution. Thank you both for your help
  2. Hi, i am trying to make custom join messages when players join the server. I tried using the PlayerLoggedInEvent but there seems to be no way to alter the Joinmessage. When disallowing the event the message still gets sent. So i'm guessing the message is not part of that event. Does someone know a way of changing the join message?
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