Sorry I may be explaining this incorrectly, the idea is that any player with the mod can join a server that doesn't have the mod, so I can't ask the server to save my data because of this, witch I solve saving the data on a json in the profile folder.
I know how to save the data, what I want to know if the mod is installed on the server or not, if is in the server I save the data on the player, if the mods is being use clientside only, I save the data on a json.
Hi, I want to know if my mod is installed in the server or just being used clientside only, this is because I want to save data on a Json if the mod is clientside only.
I've tried with the world Load/Unload events but on a singleplayer world those trigger multiple times giving both (True/False) results.
Thanks!
is it possible to make a TextFieldWidget only accept numbers?
I want to let the player config a range (int) in a TextFieldWidget, and I'd like to prevent the player from typing non numeric values.
Thanks
ServerWorld#getSaveFolder seems to no exist anymore
I'm trying to get the save folder name when world loads and unloads with their respective WorldEvents
Cheers
is it possible to get a list with all the name of the sounds in the game? if so, what's the best way to do it?.
I need a List<ResourceLocation> with all the sounds, included modded if possible. 🤞
Hi! i want to save a json file in the world save folder, how can i locate that folder client side? i know that getWorldName() exists, but Minecrafts allows to have multiple worlds with the same name but with different folders.
An alternative could be creating a custom folder and delete it when the world gets deleted, is there any way to know when the world get deleted?
For servers I am planning to use a custom folder.
Cheers! ?
Hi, is there a way to detect client side when player joins/exits the world?
i was using PlayerEvent.PlayerLoggedInEvent and PlayerEvent.PlayerLoggedOutEvent but this doesn't work on servers.
i need to detect when the player exits the world or closes the game to save data on disk.
Hi, is it possible to save a resourceLocation List on the player (or similar) clientside? if so, how?
i have a gui with a list of names and i want to keep those names after the client is closed and open.
thanks