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Yoseph123

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Tree Puncher

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  1. thank you for the quick response, I'll see if it works I'm using IntelliJ unfortunately and Ive been scouring for the vanilla code
  2. Have multiple errors including: reason: no instance(s) of type variable(s) T exist so that Class<TutorialEntity> conforms to EntityType<T> Class 'TutorialEntityModel' must either be declared abstract or implement abstract method 'setRotationAngles(T, float, float, float, float, float)' in 'EntityModel' 'cubeList' has private access in 'net.minecraft.client.renderer.model.ModelRenderer Cannot resolve symbol 'ModelBox' I have a novice understanding of java while improving I'm still quite in my preliminary stages -having problems with importing ModelBox -don't know how to make the access on cubelist public -I thought I implemented IRenderFactory correctly but apparently I did not Forgive me on any negligence on my part this is my first post and aforementioned first entity, again I'm grateful for your consideration for help, thank you code I believe which are error prone link right here for context: https://pastebin.com/bQmxWvkB
  3. Have multiple errors including: reason: no instance(s) of type variable(s) T exist so that Class<TutorialEntity> conforms to EntityType<T> Class 'TutorialEntityModel' must either be declared abstract or implement abstract method 'setRotationAngles(T, float, float, float, float, float)' in 'EntityModel' 'cubeList' has private access in 'net.minecraft.client.renderer.model.ModelRenderer Cannot resolve symbol 'ModelBox' I have a novice understanding of java while improving I'm still quite in my preliminary stages -having problems with importing ModelBox -don't know how to make the access on cubelist public -I thought I implemented IRenderFactory correctly but apparently I did not Forgive me on any negligence on my part this is my first post and aforementioned first entity, again I'm grateful for your consideration for help, thank you code I believe which are error prone link right here for context: https://pastebin.com/bQmxWvkB
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