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Techmo

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  1. Yep, for literally anything else, hitting refresh does solve it. BUT, the only exception seems to be the textures folder. It will refresh everything except "bin/main/assets/YOURMODNAME/textures" folder for some reason. I would presume it's either a bug, or a piece of code that was missed somehow in development. Easy fix though As for a permanant solution, I don't really need one. I got to run a python file every time I build the project, as it sorts out some things like transparancy on certain images (Filtered out only pixels with the exact value of 255,255,255. 255,255,254 will be left as white for example), as well as doing mod backups and stuff. SO, I just added a tiny bit of code to the end of the file that copies across the folder to how it SHOULD be. Problem solved. As it runs every single time I make a file-based change, it acts like my own customised permanent solution I love mixing different languages together in a giant frankenstein mess that somehow works. Makes for a fun challange for someone like me that knows so many languages
  2. Thanks so much for your help! I've already got everything working the way I want it in eclipse, so I might just make a python file that deletes the contents of the bin file, then just repopulates it with the resources from the "src" folder. It's like 10 minutes of coding for me, not even, so I'll just do that. To anyone that reads this like a year down the line, the solution is to delete the contents of the "bin" file, then put the contents of your "src" file into your "bin" file. Thanks for your help Wintersky20, and I hope you have a wonderful day!
  3. That is so bizarre. I do see the mistake I've made. So then question of the day becomes: "Being that I've never touched the "bin" folder before in my life, how have some of the texture files made it in there in the first place when I never put them there? Because that is the remaining mystery"
  4. I use eclipse. I wasnt aware there was any difference sorry.
  5. Hello! I am a fairly experienced programmer in other languages, but virtually a noob to minecraft modding. I'm getting the hang of it, but have hit a bit of a road block. I have some items that, despite their textures being very obviously existent, they refuse to show anything ingame other than the pink and black "no texture". I have no idea why it's doing this, as it SHOULD be all defined as far as I can see. Nothing is missing. I am aware that at this point in time the mod doesn't really do anything apart from add some blocks and items, it is still a work in progress in it's early stages. Mod Download: https://www.mediafire.com/file/rasmac9qa2qvgnq/TutorialMod.zip/file The issue is that despite the fact that "tutorial_ore" works perfectly fine without a care in the world, "silver_ore" cannot find it's texture for some reason. Infact, silver_ore, lithium_ore, silver_ingot and lithium_ingot cannot find their textures. I do not understand what I've missed. They spawn into the world perfectly fine, and they pop up in the creative tab "Scientific Advancements", but it just refuses to find it's texture. I've been working on this for about a week now, and I have decided that I cannot do this on my own. I need a fresh set of eyes to find out what I've missed. My project cannot continue until I have found what the issue is. As far as I can see, the items/blocks that cannot find their textures SHOULD be almost identical copies of tutorial_block and tutorial_item, which work perfectly fine. I really cannot figure this one out, and any help is appreciated Thanking you in advance, Techmo
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