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0 NeutralAbout hiimjustin000
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Rank
Tree Puncher
- Birthday 09/15/2007
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URL
https://www.youtube.com/bokuwaboingo
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North Carolina
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[1.16.4] Why is there an ITEM in the DESTROY ITEM box?!
hiimjustin000 replied to hiimjustin000's topic in Modder Support
I got that from Turty but ok -
[1.16.4] Why is there an ITEM in the DESTROY ITEM box?!
hiimjustin000 replied to hiimjustin000's topic in Modder Support
I removed `fillItemGroup()` from the class of BedrockSwordItem and it doesn't do it anymore. Bruh. -
[1.16.4] Why is there an ITEM in the DESTROY ITEM box?!
hiimjustin000 replied to hiimjustin000's topic in Modder Support
I don't even know!! That's why I'm asking! -
hiimjustin000 changed their profile photo
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[1.16.4] Why is there an ITEM in the DESTROY ITEM box?!
hiimjustin000 replied to hiimjustin000's topic in Modder Support
https://github.com/bokuwaboingo/BedrockArmor GitHub repo -
[1.16.4] Why is there an ITEM in the DESTROY ITEM box?!
hiimjustin000 replied to hiimjustin000's topic in Modder Support
I'll be back after I watch some awards about a game I like (but less than minecraft) -
[1.16.4] Why is there an ITEM in the DESTROY ITEM box?!
hiimjustin000 replied to hiimjustin000's topic in Modder Support
I'm only using the dev environment. It still happens. What code should I post, though? Here is my debug log. https://gist.github.com/hiimjustin000/8c55d020cf4d4544b19b1b386a9f6b6c -
[1.16.4] Why is there an ITEM in the DESTROY ITEM box?!
hiimjustin000 replied to hiimjustin000's topic in Modder Support
No, not really. All I did was make an Item Group. -
[1.16.4] Why is there an ITEM in the DESTROY ITEM box?!
hiimjustin000 replied to hiimjustin000's topic in Modder Support
Whenever I created a world, it would just be there. -
hiimjustin000 started following [1.16.4] Why is there an ITEM in the DESTROY ITEM box?!
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public static class ShieldRenderer extends ItemStackTileEntityRenderer { private final ShieldModel modelShield = new ShieldModel(); public void render(ItemStack itemStackIn, MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int thign1, int thig) { boolean flag = itemStackIn.getChildTag("BlockEntityTag") != null; matrixStackIn.func_227860_a_(); matrixStackIn.func_227862_a_(1.0F, -1.0F, -1.0F); Material material = flag ? ModelBakery.field_229316_g_ : ModelBakery.field_229317_h_; IVertexBuilder ivertexbuilder = material.func_229314_c_().func_229230_a_(ItemRenderer.func_229113_a_(bufferIn, this.modelShield.func_228282_a_(material.func_229310_a_()), false, itemStackIn.hasEffect())); this.modelShield.func_228294_b_().func_228309_a_(matrixStackIn, ivertexbuilder, thign1, thig, 1.0F, 1.0F, 1.0F, 1.0F); if (flag) { List<Pair<BannerPattern, DyeColor>> list = BannerTileEntity.func_230138_a_(ShieldItem.getColor(itemStackIn), BannerTileEntity.func_230139_a_(itemStackIn)); BannerTileEntityRenderer.func_230180_a_(matrixStackIn, bufferIn, thign1, thig, this.modelShield.func_228293_a_(), material, false, list); } else { this.modelShield.func_228293_a_().func_228309_a_(matrixStackIn, ivertexbuilder, thign1, thig, 1.0F, 1.0F, 1.0F, 1.0F); } matrixStackIn.func_227865_b_(); } }