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  • hiimjustin000

hiimjustin000

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  • Content Count

    26
  • Joined

    April 6, 2020
  • Last visited

    January 4

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About hiimjustin000

  • Rank
    Tree Puncher
  • Birthday 09/15/2007

Converted

  • Gender
    Male
  • URL
    https://www.youtube.com/bokuwaboingo
  • Location
    North Carolina

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  1. hiimjustin000

    [1.16.4] Why is there an ITEM in the DESTROY ITEM box?!

    hiimjustin000 replied to hiimjustin000's topic in Modder Support

    I got that from Turty but ok
    • January 2
    • 15 replies
  2. hiimjustin000

    [1.16.4] Why is there an ITEM in the DESTROY ITEM box?!

    hiimjustin000 replied to hiimjustin000's topic in Modder Support

    I removed `fillItemGroup()` from the class of BedrockSwordItem and it doesn't do it anymore. Bruh.
    • January 2
    • 15 replies
  3. hiimjustin000

    [1.16.4] Why is there an ITEM in the DESTROY ITEM box?!

    hiimjustin000 replied to hiimjustin000's topic in Modder Support

    I don't even know!! That's why I'm asking!
    • January 2
    • 15 replies
  4. hiimjustin000 hiimjustin000 changed their profile photo January 2
  5. hiimjustin000

    [1.16.4] Why is there an ITEM in the DESTROY ITEM box?!

    hiimjustin000 replied to hiimjustin000's topic in Modder Support

    https://github.com/bokuwaboingo/BedrockArmor GitHub repo
    • January 2
    • 15 replies
  6. hiimjustin000

    [1.16.4] Why is there an ITEM in the DESTROY ITEM box?!

    hiimjustin000 replied to hiimjustin000's topic in Modder Support

    I'll be back after I watch some awards about a game I like (but less than minecraft)
    • January 2
    • 15 replies
  7. hiimjustin000

    [1.16.4] Why is there an ITEM in the DESTROY ITEM box?!

    hiimjustin000 replied to hiimjustin000's topic in Modder Support

    I'm only using the dev environment. It still happens. What code should I post, though? Here is my debug log. https://gist.github.com/hiimjustin000/8c55d020cf4d4544b19b1b386a9f6b6c
    • January 2
    • 15 replies
  8. hiimjustin000

    [1.16.4] Why is there an ITEM in the DESTROY ITEM box?!

    hiimjustin000 replied to hiimjustin000's topic in Modder Support

    No, not really. All I did was make an Item Group.
    • January 2
    • 15 replies
  9. hiimjustin000

    [1.16.4] Why is there an ITEM in the DESTROY ITEM box?!

    hiimjustin000 replied to hiimjustin000's topic in Modder Support

    Whenever I created a world, it would just be there.
    • January 2
    • 15 replies
  10. hiimjustin000 started following [1.16.4] Why is there an ITEM in the DESTROY ITEM box?! January 2
  11. hiimjustin000

    [1.16.4] Why is there an ITEM in the DESTROY ITEM box?!

    hiimjustin000 posted a topic in Modder Support

    I was testing out my mod, it was successful, but I found something peculiar... Is there any advice on how to fix this? Is this a bug? Or something on my accord? Any help is appreciated.
    • January 2
    • 15 replies
  12. hiimjustin000

    How to render my custom shield so it will display the vanilla shield texture?

    hiimjustin000 replied to hiimjustin000's topic in Modder Support

    That's what I did.
    • April 7, 2020
    • 29 replies
  13. hiimjustin000

    How to render my custom shield so it will display the vanilla shield texture?

    hiimjustin000 replied to hiimjustin000's topic in Modder Support

    (Replied twice because first post needs to be deleted)
    • April 7, 2020
    • 29 replies
  14. hiimjustin000

    How to render my custom shield so it will display the vanilla shield texture?

    hiimjustin000 replied to hiimjustin000's topic in Modder Support

    public static class ShieldRenderer extends ItemStackTileEntityRenderer { private final ShieldModel modelShield = new ShieldModel(); public void render(ItemStack itemStackIn, MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int thign1, int thig) { boolean flag = itemStackIn.getChildTag("BlockEntityTag") != null; matrixStackIn.func_227860_a_(); matrixStackIn.func_227862_a_(1.0F, -1.0F, -1.0F); Material material = flag ? ModelBakery.field_229316_g_ : ModelBakery.field_229317_h_; IVertexBuilder ivertexbuilder = material.func_229314_c_().func_229230_a_(ItemRenderer.func_229113_a_(bufferIn, this.modelShield.func_228282_a_(material.func_229310_a_()), false, itemStackIn.hasEffect())); this.modelShield.func_228294_b_().func_228309_a_(matrixStackIn, ivertexbuilder, thign1, thig, 1.0F, 1.0F, 1.0F, 1.0F); if (flag) { List<Pair<BannerPattern, DyeColor>> list = BannerTileEntity.func_230138_a_(ShieldItem.getColor(itemStackIn), BannerTileEntity.func_230139_a_(itemStackIn)); BannerTileEntityRenderer.func_230180_a_(matrixStackIn, bufferIn, thign1, thig, this.modelShield.func_228293_a_(), material, false, list); } else { this.modelShield.func_228293_a_().func_228309_a_(matrixStackIn, ivertexbuilder, thign1, thig, 1.0F, 1.0F, 1.0F, 1.0F); } matrixStackIn.func_227865_b_(); } }
    • April 7, 2020
    • 29 replies
  15. hiimjustin000

    How to render my custom shield so it will display the vanilla shield texture?

    hiimjustin000 replied to hiimjustin000's topic in Modder Support

    • April 6, 2020
    • 29 replies
  16. hiimjustin000

    How to render my custom shield so it will display the vanilla shield texture?

    hiimjustin000 replied to hiimjustin000's topic in Modder Support

    Just had to make my class static.
    • April 6, 2020
    • 29 replies
  17. hiimjustin000

    How to render my custom shield so it will display the vanilla shield texture?

    hiimjustin000 replied to hiimjustin000's topic in Modder Support

    To add all of my mod's items.
    • April 6, 2020
    • 29 replies
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