Hey guys!
I've got a problem in my mod. When I place down my portal block, I go to my dimension, but it doesn't create a protal on th other side and when I place two portal blocks next to each other, they disappear... But the dimension works perfectly!
Here's my code:
WorldProviderMegaPlains:
package mods.morestuff.common;
import net.minecraft.world.WorldProvider;
import net.minecraft.world.biome.BiomeGenBase;
import net.minecraft.world.biome.WorldChunkManagerHell;
import net.minecraft.world.chunk.IChunkProvider;
public class WorldProviderMegaPlains extends WorldProvider{
public String getDimensionName() {
return "MegaPlains";
}
public String getSaveFolder(){
return "DIM-MegaPlains";
}
public String getWelcomeMessage(){
return "Welcome to the Mega Plains dimension!";
}
public String getDepartMessage(){
return "Leaving the Mega Plains dimension";
}
public boolean canRespawnHere()
{
return true;
}
public void registerWorldChunkManager()
{
this.worldChunkMgr = new WorldChunkManagerHell(BiomeGenBase.plains, 0.8F, 0F);
this.dimensionId = Morestuff.megaPlains;
}
@Override
public IChunkProvider createChunkGenerator()
{
return new ChunkProviderMorestuff(worldObj, worldObj.getSeed(), true);
}
}
BlockPortalPlains:
package mods.morestuff.common;
import java.util.Random;
import net.minecraft.block.Block;
import net.minecraft.block.BlockPortal;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.world.World;
public class BlockPortalPlains extends BlockPortal{
public BlockPortalPlains(int par1, Material par2Material) {
super(par1);
this.setCreativeTab(Morestuff.MoreStuffCreativeTab);
}
@Override
public void registerIcons(IconRegister reg){
this.blockIcon = reg.registerIcon("morestuff:PortalPlains");
}
public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
{
super.updateTick(par1World, par2, par3, par4, par5Random);
}
public boolean tryToCreatePortal(World par1World, int par2, int par3, int par4)
{
byte b0 = 0;
byte b1 = 0;
if (par1World.getBlockId(par2 - 1, par3, par4) == Morestuff.rubyBlock.blockID || par1World.getBlockId(par2 + 1, par3, par4) == Morestuff.rubyBlock.blockID)
{
b0 = 1;
}
if (par1World.getBlockId(par2, par3, par4 - 1) == Morestuff.rubyBlock.blockID || par1World.getBlockId(par2, par3, par4 + 1) == Morestuff.rubyBlock.blockID)
{
b1 = 1;
}
if (b0 == b1)
{
return false;
}
else
{
if (par1World.getBlockId(par2 - b0, par3, par4 - b1) == 0)
{
par2 -= b0;
par4 -= b1;
}
int l;
int i1;
for (l = -1; l <= 2; ++l)
{
for (i1 = -1; i1 <= 3; ++i1)
{
boolean flag = l == -1 || l == 2 || i1 == -1 || i1 == 3;
if (l != -1 && l != 2 || i1 != -1 && i1 != 3)
{
int j1 = par1World.getBlockId(par2 + b0 * l, par3 + i1, par4 + b1 * l);
if (flag)
{
if (j1 != Morestuff.rubyBlock.blockID)
{
return false;
}
}
else if (j1 != 0 && j1 != Block.fire.blockID)
{
return false;
}
}
}
}
for (l = 0; l < 2; ++l)
{
for (i1 = 0; i1 < 3; ++i1)
{
par1World.setBlock(par2 + b0 * l, par3 + i1, par4 + b1 * l, Morestuff.portalPlains.blockID, 0, 2);
}
}
return true;
}
}
/**
* Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are
* their own) Args: x, y, z, neighbor blockID
*/
public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
{
byte b0 = 0;
byte b1 = 1;
if (par1World.getBlockId(par2 - 1, par3, par4) == this.blockID || par1World.getBlockId(par2 + 1, par3, par4) == this.blockID)
{
b0 = 1;
b1 = 0;
}
int i1;
for (i1 = par3; par1World.getBlockId(par2, i1 - 1, par4) == this.blockID; --i1)
{
;
}
if (par1World.getBlockId(par2, i1 - 1, par4) != Morestuff.rubyBlock.blockID)
{
par1World.setBlockToAir(par2, par3, par4);
}
else
{
int j1;
for (j1 = 1; j1 < 4 && par1World.getBlockId(par2, i1 + j1, par4) == this.blockID; ++j1)
{
;
}
if (j1 == 3 && par1World.getBlockId(par2, i1 + j1, par4) == Morestuff.rubyBlock.blockID)
{
boolean flag = par1World.getBlockId(par2 - 1, par3, par4) == this.blockID || par1World.getBlockId(par2 + 1, par3, par4) == this.blockID;
boolean flag1 = par1World.getBlockId(par2, par3, par4 - 1) == this.blockID || par1World.getBlockId(par2, par3, par4 + 1) == this.blockID;
if (flag && flag1)
{
par1World.setBlockToAir(par2, par3, par4);
}
else
{
if ((par1World.getBlockId(par2 + b0, par3, par4 + b1) != Morestuff.rubyBlock.blockID || par1World.getBlockId(par2 - b0, par3, par4 - b1) != this.blockID) && (par1World.getBlockId(par2 - b0, par3, par4 - b1) != Morestuff.rubyBlock.blockID || par1World.getBlockId(par2 + b0, par3, par4 + b1) != this.blockID))
{
par1World.setBlockToAir(par2, par3, par4);
}
}
}
else
{
par1World.setBlockToAir(par2, par3, par4);
}
}
}
public void onEntityCollidedWithBlock(World par1World, int par2, int par3, int par4, Entity par5Entity)
{
if (par5Entity.ridingEntity == null && par5Entity.riddenByEntity == null)
{
if(par5Entity instanceof EntityPlayerMP)
{
EntityPlayerMP thePlayer = (EntityPlayerMP) par5Entity;
if(par5Entity.dimension != Morestuff.megaPlains){
thePlayer.mcServer.getConfigurationManager().transferPlayerToDimension(thePlayer, Morestuff.megaPlains, new TeleporterMorestuff(thePlayer.mcServer.worldServerForDimension(Morestuff.megaPlains)));
}else{
thePlayer.mcServer.getConfigurationManager().transferPlayerToDimension(thePlayer, 0, new TeleporterMorestuff(thePlayer.mcServer.worldServerForDimension(0)));
}
}
}
}
}
BlockRubyBlock:
package mods.morestuff.common;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IconRegister;
public class BlockRubyBlock extends Block{
public BlockRubyBlock(int par1, Material par2Material) {
super(par1, par2Material);
this.setCreativeTab(Morestuff.MoreStuffCreativeTab);
this.setLightValue(1.0F);
this.setHardness(3.0F);
this.setResistance(5.0F);
}
@Override
public void registerIcons(IconRegister reg){
this.blockIcon = reg.registerIcon("morestuff:RubyBlock");
}
}
ChunkProviderMorestuff:
package mods.morestuff.common;
import static net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.CAVE;
import static net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.MINESHAFT;
import static net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.RAVINE;
import static net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.SCATTERED_FEATURE;
import static net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.STRONGHOLD;
import static net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.VILLAGE;
import static net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.DUNGEON;
import static net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.ICE;
import static net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.LAKE;
import static net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.LAVA;
import java.util.List;
import java.util.Random;
import net.minecraft.block.Block;
import net.minecraft.block.BlockSand;
import net.minecraft.entity.EnumCreatureType;
import net.minecraft.util.IProgressUpdate;
import net.minecraft.util.MathHelper;
import net.minecraft.world.ChunkPosition;
import net.minecraft.world.SpawnerAnimals;
import net.minecraft.world.World;
import net.minecraft.world.biome.BiomeGenBase;
import net.minecraft.world.chunk.Chunk;
import net.minecraft.world.chunk.IChunkProvider;
import net.minecraft.world.gen.MapGenBase;
import net.minecraft.world.gen.MapGenCaves;
import net.minecraft.world.gen.MapGenRavine;
import net.minecraft.world.gen.NoiseGeneratorOctaves;
import net.minecraft.world.gen.feature.MapGenScatteredFeature;
import net.minecraft.world.gen.feature.WorldGenDungeons;
import net.minecraft.world.gen.feature.WorldGenLakes;
import net.minecraft.world.gen.structure.MapGenMineshaft;
import net.minecraft.world.gen.structure.MapGenStronghold;
import net.minecraft.world.gen.structure.MapGenVillage;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.event.Event.Result;
import net.minecraftforge.event.terraingen.ChunkProviderEvent;
import net.minecraftforge.event.terraingen.PopulateChunkEvent;
import net.minecraftforge.event.terraingen.TerrainGen;
public class ChunkProviderMorestuff implements IChunkProvider
{
/** RNG. */
private Random rand;
/** A NoiseGeneratorOctaves used in generating terrain */
private NoiseGeneratorOctaves noiseGen1;
/** A NoiseGeneratorOctaves used in generating terrain */
private NoiseGeneratorOctaves noiseGen2;
/** A NoiseGeneratorOctaves used in generating terrain */
private NoiseGeneratorOctaves noiseGen3;
/** A NoiseGeneratorOctaves used in generating terrain */
private NoiseGeneratorOctaves noiseGen4;
/** A NoiseGeneratorOctaves used in generating terrain */
public NoiseGeneratorOctaves noiseGen5;
/** A NoiseGeneratorOctaves used in generating terrain */
public NoiseGeneratorOctaves noiseGen6;
public NoiseGeneratorOctaves mobSpawnerNoise;
/** Reference to the World object. */
private World worldObj;
/** are map structures going to be generated (e.g. strongholds) */
private final boolean mapFeaturesEnabled;
/** Holds the overall noise array used in chunk generation */
private double[] noiseArray;
private double[] stoneNoise = new double[256];
private MapGenBase caveGenerator = new MapGenCaves();
/** Holds Stronghold Generator */
private MapGenStronghold strongholdGenerator = new MapGenStronghold();
/** Holds Village Generator */
private MapGenVillage villageGenerator = new MapGenVillage();
/** Holds Mineshaft Generator */
private MapGenMineshaft mineshaftGenerator = new MapGenMineshaft();
private MapGenScatteredFeature scatteredFeatureGenerator = new MapGenScatteredFeature();
/** Holds ravine generator */
private MapGenBase ravineGenerator = new MapGenRavine();
/** The biomes that are used to generate the chunk */
private BiomeGenBase[] biomesForGeneration;
/** A double array that hold terrain noise from noiseGen3 */
double[] noise3;
/** A double array that hold terrain noise */
double[] noise1;
/** A double array that hold terrain noise from noiseGen2 */
double[] noise2;
/** A double array that hold terrain noise from noiseGen5 */
double[] noise5;
/** A double array that holds terrain noise from noiseGen6 */
double[] noise6;
/**
* Used to store the 5x5 parabolic field that is used during terrain generation.
*/
float[] parabolicField;
int[][] field_73219_j = new int[32][32];
{
caveGenerator = TerrainGen.getModdedMapGen(caveGenerator, CAVE);
strongholdGenerator = (MapGenStronghold) TerrainGen.getModdedMapGen(strongholdGenerator, STRONGHOLD);
villageGenerator = (MapGenVillage) TerrainGen.getModdedMapGen(villageGenerator, VILLAGE);
mineshaftGenerator = (MapGenMineshaft) TerrainGen.getModdedMapGen(mineshaftGenerator, MINESHAFT);
scatteredFeatureGenerator = (MapGenScatteredFeature) TerrainGen.getModdedMapGen(scatteredFeatureGenerator, SCATTERED_FEATURE);
ravineGenerator = TerrainGen.getModdedMapGen(ravineGenerator, RAVINE);
}
public ChunkProviderMorestuff(World par1World, long par2, boolean par4)
{
this.worldObj = par1World;
this.mapFeaturesEnabled = par4;
this.rand = new Random(par2);
this.noiseGen1 = new NoiseGeneratorOctaves(this.rand, 16);
this.noiseGen2 = new NoiseGeneratorOctaves(this.rand, 16);
this.noiseGen3 = new NoiseGeneratorOctaves(this.rand, ;
this.noiseGen4 = new NoiseGeneratorOctaves(this.rand, 4);
this.noiseGen5 = new NoiseGeneratorOctaves(this.rand, 10);
this.noiseGen6 = new NoiseGeneratorOctaves(this.rand, 16);
this.mobSpawnerNoise = new NoiseGeneratorOctaves(this.rand, ;
NoiseGeneratorOctaves[] noiseGens = {noiseGen1, noiseGen2, noiseGen3, noiseGen4, noiseGen5, noiseGen6, mobSpawnerNoise};
noiseGens = TerrainGen.getModdedNoiseGenerators(par1World, this.rand, noiseGens);
this.noiseGen1 = noiseGens[0];
this.noiseGen2 = noiseGens[1];
this.noiseGen3 = noiseGens[2];
this.noiseGen4 = noiseGens[3];
this.noiseGen5 = noiseGens[4];
this.noiseGen6 = noiseGens[5];
this.mobSpawnerNoise = noiseGens[6];
}
/**
* Generates the shape of the terrain for the chunk though its all stone though the water is frozen if the
* temperature is low enough
*/
public void generateTerrain(int par1, int par2, byte[] par3ArrayOfByte)
{
byte b0 = 4;
byte b1 = 16;
byte b2 = 63;
int k = b0 + 1;
byte b3 = 17;
int l = b0 + 1;
this.biomesForGeneration = this.worldObj.getWorldChunkManager().getBiomesForGeneration(this.biomesForGeneration, par1 * 4 - 2, par2 * 4 - 2, k + 5, l + 5);
this.noiseArray = this.initializeNoiseField(this.noiseArray, par1 * b0, 0, par2 * b0, k, b3, l);
for (int i1 = 0; i1 < b0; ++i1)
{
for (int j1 = 0; j1 < b0; ++j1)
{
for (int k1 = 0; k1 < b1; ++k1)
{
double d0 = 0.125D;
double d1 = this.noiseArray[((i1 + 0) * l + j1 + 0) * b3 + k1 + 0];
double d2 = this.noiseArray[((i1 + 0) * l + j1 + 1) * b3 + k1 + 0];
double d3 = this.noiseArray[((i1 + 1) * l + j1 + 0) * b3 + k1 + 0];
double d4 = this.noiseArray[((i1 + 1) * l + j1 + 1) * b3 + k1 + 0];
double d5 = (this.noiseArray[((i1 + 0) * l + j1 + 0) * b3 + k1 + 1] - d1) * d0;
double d6 = (this.noiseArray[((i1 + 0) * l + j1 + 1) * b3 + k1 + 1] - d2) * d0;
double d7 = (this.noiseArray[((i1 + 1) * l + j1 + 0) * b3 + k1 + 1] - d3) * d0;
double d8 = (this.noiseArray[((i1 + 1) * l + j1 + 1) * b3 + k1 + 1] - d4) * d0;
for (int l1 = 0; l1 < 8; ++l1)
{
double d9 = 0.25D;
double d10 = d1;
double d11 = d2;
double d12 = (d3 - d1) * d9;
double d13 = (d4 - d2) * d9;
for (int i2 = 0; i2 < 4; ++i2)
{
int j2 = i2 + i1 * 4 << 11 | 0 + j1 * 4 << 7 | k1 * 8 + l1;
short short1 = 128;
j2 -= short1;
double d14 = 0.25D;
double d15 = (d11 - d10) * d14;
double d16 = d10 - d15;
for (int k2 = 0; k2 < 4; ++k2)
{
if ((d16 += d15) > 0.0D)
{
par3ArrayOfByte[j2 += short1] = (byte)Block.stone.blockID;
}
else if (k1 * 8 + l1 < b2)
{
par3ArrayOfByte[j2 += short1] = (byte)Block.waterStill.blockID;
}
else
{
par3ArrayOfByte[j2 += short1] = 0;
}
}
d10 += d12;
d11 += d13;
}
d1 += d5;
d2 += d6;
d3 += d7;
d4 += d8;
}
}
}
}
}
/**
* Replaces the stone that was placed in with blocks that match the biome
*/
public void replaceBlocksForBiome(int par1, int par2, byte[] par3ArrayOfByte, BiomeGenBase[] par4ArrayOfBiomeGenBase)
{
ChunkProviderEvent.ReplaceBiomeBlocks event = new ChunkProviderEvent.ReplaceBiomeBlocks(this, par1, par2, par3ArrayOfByte, par4ArrayOfBiomeGenBase);
MinecraftForge.EVENT_BUS.post(event);
if (event.getResult() == Result.DENY) return;
byte b0 = 63;
double d0 = 0.03125D;
this.stoneNoise = this.noiseGen4.generateNoiseOctaves(this.stoneNoise, par1 * 16, par2 * 16, 0, 16, 16, 1, d0 * 2.0D, d0 * 2.0D, d0 * 2.0D);
for (int k = 0; k < 16; ++k)
{
for (int l = 0; l < 16; ++l)
{
BiomeGenBase biomegenbase = par4ArrayOfBiomeGenBase[l + k * 16];
float f = biomegenbase.getFloatTemperature();
int i1 = (int)(this.stoneNoise[k + l * 16] / 3.0D + 3.0D + this.rand.nextDouble() * 0.25D);
int j1 = -1;
byte b1 = biomegenbase.topBlock;
byte b2 = biomegenbase.fillerBlock;
for (int k1 = 127; k1 >= 0; --k1)
{
int l1 = (l * 16 + k) * 128 + k1;
if (k1 <= 0 + this.rand.nextInt(5))
{
par3ArrayOfByte[l1] = (byte)Block.bedrock.blockID;
}
else
{
byte b3 = par3ArrayOfByte[l1];
if (b3 == 0)
{
j1 = -1;
}
else if (b3 == Block.stone.blockID)
{
if (j1 == -1)
{
if (i1 <= 0)
{
b1 = 0;
b2 = (byte)Block.stone.blockID;
}
else if (k1 >= b0 - 4 && k1 <= b0 + 1)
{
b1 = biomegenbase.topBlock;
b2 = biomegenbase.fillerBlock;
}
if (k1 < b0 && b1 == 0)
{
if (f < 0.15F)
{
b1 = (byte)Block.ice.blockID;
}
else
{
b1 = (byte)Block.waterStill.blockID;
}
}
j1 = i1;
if (k1 >= b0 - 1)
{
par3ArrayOfByte[l1] = b1;
}
else
{
par3ArrayOfByte[l1] = b2;
}
}
else if (j1 > 0)
{
--j1;
par3ArrayOfByte[l1] = b2;
if (j1 == 0 && b2 == Block.sand.blockID)
{
j1 = this.rand.nextInt(4);
b2 = (byte)Block.sandStone.blockID;
}
}
}
}
}
}
}
}
/**
* loads or generates the chunk at the chunk location specified
*/
public Chunk loadChunk(int par1, int par2)
{
return this.provideChunk(par1, par2);
}
/**
* Will return back a chunk, if it doesn't exist and its not a MP client it will generates all the blocks for the
* specified chunk from the map seed and chunk seed
*/
public Chunk provideChunk(int par1, int par2)
{
this.rand.setSeed((long)par1 * 341873128712L + (long)par2 * 132897987541L);
byte[] abyte = new byte[32768];
this.generateTerrain(par1, par2, abyte);
this.biomesForGeneration = this.worldObj.getWorldChunkManager().loadBlockGeneratorData(this.biomesForGeneration, par1 * 16, par2 * 16, 16, 16);
this.replaceBlocksForBiome(par1, par2, abyte, this.biomesForGeneration);
this.caveGenerator.generate(this, this.worldObj, par1, par2, abyte);
this.ravineGenerator.generate(this, this.worldObj, par1, par2, abyte);
if (this.mapFeaturesEnabled)
{
this.mineshaftGenerator.generate(this, this.worldObj, par1, par2, abyte);
this.villageGenerator.generate(this, this.worldObj, par1, par2, abyte);
this.strongholdGenerator.generate(this, this.worldObj, par1, par2, abyte);
this.scatteredFeatureGenerator.generate(this, this.worldObj, par1, par2, abyte);
}
Chunk chunk = new Chunk(this.worldObj, abyte, par1, par2);
byte[] abyte1 = chunk.getBiomeArray();
for (int k = 0; k < abyte1.length; ++k)
{
abyte1[k] = (byte)this.biomesForGeneration[k].biomeID;
}
chunk.generateSkylightMap();
return chunk;
}
/**
* generates a subset of the level's terrain data. Takes 7 arguments: the [empty] noise array, the position, and the
* size.
*/
private double[] initializeNoiseField(double[] par1ArrayOfDouble, int par2, int par3, int par4, int par5, int par6, int par7)
{
ChunkProviderEvent.InitNoiseField event = new ChunkProviderEvent.InitNoiseField(this, par1ArrayOfDouble, par2, par3, par4, par5, par6, par7);
MinecraftForge.EVENT_BUS.post(event);
if (event.getResult() == Result.DENY) return event.noisefield;
if (par1ArrayOfDouble == null)
{
par1ArrayOfDouble = new double[par5 * par6 * par7];
}
if (this.parabolicField == null)
{
this.parabolicField = new float[25];
for (int k1 = -2; k1 <= 2; ++k1)
{
for (int l1 = -2; l1 <= 2; ++l1)
{
float f = 10.0F / MathHelper.sqrt_float((float)(k1 * k1 + l1 * l1) + 0.2F);
this.parabolicField[k1 + 2 + (l1 + 2) * 5] = f;
}
}
}
double d0 = 684.412D;
double d1 = 684.412D;
this.noise5 = this.noiseGen5.generateNoiseOctaves(this.noise5, par2, par4, par5, par7, 1.121D, 1.121D, 0.5D);
this.noise6 = this.noiseGen6.generateNoiseOctaves(this.noise6, par2, par4, par5, par7, 200.0D, 200.0D, 0.5D);
this.noise3 = this.noiseGen3.generateNoiseOctaves(this.noise3, par2, par3, par4, par5, par6, par7, d0 / 80.0D, d1 / 160.0D, d0 / 80.0D);
this.noise1 = this.noiseGen1.generateNoiseOctaves(this.noise1, par2, par3, par4, par5, par6, par7, d0, d1, d0);
this.noise2 = this.noiseGen2.generateNoiseOctaves(this.noise2, par2, par3, par4, par5, par6, par7, d0, d1, d0);
boolean flag = false;
boolean flag1 = false;
int i2 = 0;
int j2 = 0;
for (int k2 = 0; k2 < par5; ++k2)
{
for (int l2 = 0; l2 < par7; ++l2)
{
float f1 = 0.0F;
float f2 = 0.0F;
float f3 = 0.0F;
byte b0 = 2;
BiomeGenBase biomegenbase = this.biomesForGeneration[k2 + 2 + (l2 + 2) * (par5 + 5)];
for (int i3 = -b0; i3 <= b0; ++i3)
{
for (int j3 = -b0; j3 <= b0; ++j3)
{
BiomeGenBase biomegenbase1 = this.biomesForGeneration[k2 + i3 + 2 + (l2 + j3 + 2) * (par5 + 5)];
float f4 = this.parabolicField[i3 + 2 + (j3 + 2) * 5] / (biomegenbase1.minHeight + 2.0F);
if (biomegenbase1.minHeight > biomegenbase.minHeight)
{
f4 /= 2.0F;
}
f1 += biomegenbase1.maxHeight * f4;
f2 += biomegenbase1.minHeight * f4;
f3 += f4;
}
}
f1 /= f3;
f2 /= f3;
f1 = f1 * 0.9F + 0.1F;
f2 = (f2 * 4.0F - 1.0F) / 8.0F;
double d2 = this.noise6[j2] / 8000.0D;
if (d2 < 0.0D)
{
d2 = -d2 * 0.3D;
}
d2 = d2 * 3.0D - 2.0D;
if (d2 < 0.0D)
{
d2 /= 2.0D;
if (d2 < -1.0D)
{
d2 = -1.0D;
}
d2 /= 1.4D;
d2 /= 2.0D;
}
else
{
if (d2 > 1.0D)
{
d2 = 1.0D;
}
d2 /= 8.0D;
}
++j2;
for (int k3 = 0; k3 < par6; ++k3)
{
double d3 = (double)f2;
double d4 = (double)f1;
d3 += d2 * 0.2D;
d3 = d3 * (double)par6 / 16.0D;
double d5 = (double)par6 / 2.0D + d3 * 4.0D;
double d6 = 0.0D;
double d7 = ((double)k3 - d5) * 12.0D * 128.0D / 128.0D / d4;
if (d7 < 0.0D)
{
d7 *= 4.0D;
}
double d8 = this.noise1[i2] / 512.0D;
double d9 = this.noise2[i2] / 512.0D;
double d10 = (this.noise3[i2] / 10.0D + 1.0D) / 2.0D;
if (d10 < 0.0D)
{
d6 = d8;
}
else if (d10 > 1.0D)
{
d6 = d9;
}
else
{
d6 = d8 + (d9 - d8) * d10;
}
d6 -= d7;
if (k3 > par6 - 4)
{
double d11 = (double)((float)(k3 - (par6 - 4)) / 3.0F);
d6 = d6 * (1.0D - d11) + -10.0D * d11;
}
par1ArrayOfDouble[i2] = d6;
++i2;
}
}
}
return par1ArrayOfDouble;
}
/**
* Checks to see if a chunk exists at x, y
*/
public boolean chunkExists(int par1, int par2)
{
return true;
}
/**
* Populates chunk with ores etc etc
*/
public void populate(IChunkProvider par1IChunkProvider, int par2, int par3)
{
BlockSand.fallInstantly = true;
int k = par2 * 16;
int l = par3 * 16;
BiomeGenBase biomegenbase = this.worldObj.getBiomeGenForCoords(k + 16, l + 16);
this.rand.setSeed(this.worldObj.getSeed());
long i1 = this.rand.nextLong() / 2L * 2L + 1L;
long j1 = this.rand.nextLong() / 2L * 2L + 1L;
this.rand.setSeed((long)par2 * i1 + (long)par3 * j1 ^ this.worldObj.getSeed());
boolean flag = false;
MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Pre(par1IChunkProvider, worldObj, rand, par2, par3, flag));
if (this.mapFeaturesEnabled)
{
this.mineshaftGenerator.generateStructuresInChunk(this.worldObj, this.rand, par2, par3);
flag = this.villageGenerator.generateStructuresInChunk(this.worldObj, this.rand, par2, par3);
this.strongholdGenerator.generateStructuresInChunk(this.worldObj, this.rand, par2, par3);
this.scatteredFeatureGenerator.generateStructuresInChunk(this.worldObj, this.rand, par2, par3);
}
int k1;
int l1;
int i2;
if (TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag, LAKE) &&
!flag && this.rand.nextInt(4) == 0)
{
k1 = k + this.rand.nextInt(16) + 8;
l1 = this.rand.nextInt(128);
i2 = l + this.rand.nextInt(16) + 8;
(new WorldGenLakes(Block.waterStill.blockID)).generate(this.worldObj, this.rand, k1, l1, i2);
}
if (TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag, LAVA) &&
!flag && this.rand.nextInt( == 0)
{
k1 = k + this.rand.nextInt(16) + 8;
l1 = this.rand.nextInt(this.rand.nextInt(120) + ;
i2 = l + this.rand.nextInt(16) + 8;
if (l1 < 63 || this.rand.nextInt(10) == 0)
{
(new WorldGenLakes(Block.lavaStill.blockID)).generate(this.worldObj, this.rand, k1, l1, i2);
}
}
boolean doGen = TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag, DUNGEON);
for (k1 = 0; doGen && k1 < 8; ++k1)
{
l1 = k + this.rand.nextInt(16) + 8;
i2 = this.rand.nextInt(128);
int j2 = l + this.rand.nextInt(16) + 8;
if ((new WorldGenDungeons()).generate(this.worldObj, this.rand, l1, i2, j2))
{
;
}
}
biomegenbase.decorate(this.worldObj, this.rand, k, l);
SpawnerAnimals.performWorldGenSpawning(this.worldObj, biomegenbase, k + 8, l + 8, 16, 16, this.rand);
k += 8;
l += 8;
doGen = TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag, ICE);
for (k1 = 0; doGen && k1 < 16; ++k1)
{
for (l1 = 0; l1 < 16; ++l1)
{
i2 = this.worldObj.getPrecipitationHeight(k + k1, l + l1);
if (this.worldObj.isBlockFreezable(k1 + k, i2 - 1, l1 + l))
{
this.worldObj.setBlock(k1 + k, i2 - 1, l1 + l, Block.ice.blockID, 0, 2);
}
if (this.worldObj.canSnowAt(k1 + k, i2, l1 + l))
{
this.worldObj.setBlock(k1 + k, i2, l1 + l, Block.snow.blockID, 0, 2);
}
}
}
MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Post(par1IChunkProvider, worldObj, rand, par2, par3, flag));
BlockSand.fallInstantly = false;
}
/**
* Two modes of operation: if passed true, save all Chunks in one go. If passed false, save up to two chunks.
* Return true if all chunks have been saved.
*/
public boolean saveChunks(boolean par1, IProgressUpdate par2IProgressUpdate)
{
return true;
}
/**
* Unloads chunks that are marked to be unloaded. This is not guaranteed to unload every such chunk.
*/
public boolean unloadQueuedChunks()
{
return false;
}
/**
* Returns if the IChunkProvider supports saving.
*/
public boolean canSave()
{
return true;
}
/**
* Converts the instance data to a readable string.
*/
public String makeString()
{
return "RandomLevelSource";
}
/**
* Returns a list of creatures of the specified type that can spawn at the given location.
*/
public List getPossibleCreatures(EnumCreatureType par1EnumCreatureType, int par2, int par3, int par4)
{
BiomeGenBase biomegenbase = this.worldObj.getBiomeGenForCoords(par2, par4);
return biomegenbase == null ? null : (biomegenbase == BiomeGenBase.swampland && par1EnumCreatureType == EnumCreatureType.monster && this.scatteredFeatureGenerator.hasStructureAt(par2, par3, par4) ? this.scatteredFeatureGenerator.getScatteredFeatureSpawnList() : biomegenbase.getSpawnableList(par1EnumCreatureType));
}
/**
* Returns the location of the closest structure of the specified type. If not found returns null.
*/
public ChunkPosition findClosestStructure(World par1World, String par2Str, int par3, int par4, int par5)
{
return "Stronghold".equals(par2Str) && this.strongholdGenerator != null ? this.strongholdGenerator.getNearestInstance(par1World, par3, par4, par5) : null;
}
public int getLoadedChunkCount()
{
return 0;
}
public void recreateStructures(int par1, int par2)
{
if (this.mapFeaturesEnabled)
{
this.mineshaftGenerator.generate(this, this.worldObj, par1, par2, (byte[])null);
this.villageGenerator.generate(this, this.worldObj, par1, par2, (byte[])null);
this.strongholdGenerator.generate(this, this.worldObj, par1, par2, (byte[])null);
this.scatteredFeatureGenerator.generate(this, this.worldObj, par1, par2, (byte[])null);
}
}
}
TeleporterMorestuff:
package mods.morestuff.common;
import java.util.ArrayList;
import java.util.Iterator;
import java.util.List;
import java.util.Random;
import net.minecraft.entity.Entity;
import net.minecraft.util.Direction;
import net.minecraft.util.LongHashMap;
import net.minecraft.util.MathHelper;
import net.minecraft.world.ChunkCoordIntPair;
import net.minecraft.world.PortalPosition;
import net.minecraft.world.Teleporter;
import net.minecraft.world.WorldServer;
public class TeleporterMorestuff extends Teleporter
{
private final WorldServer field_85192_a;
private final Random random;
private final LongHashMap field_85191_c = new LongHashMap();
private final List field_85190_d = new ArrayList();
public TeleporterMorestuff(WorldServer par1WorldServer)
{
super(par1WorldServer);
this.field_85192_a = par1WorldServer;
this.random = new Random(par1WorldServer.getSeed());
}
@Override
public void placeInPortal(Entity par1Entity, double par2, double par4, double par6, float par8)
{
if (this.field_85192_a.provider.dimensionId != 1)
{
if (!this.placeInExistingPortal(par1Entity, par2, par4, par6, par8))
{
this.placeInExistingPortal(par1Entity, par2, par4, par6, par8);
}
}
else
{
int var9 = MathHelper.floor_double(par1Entity.posX);
int var10 = MathHelper.floor_double(par1Entity.posY) - 1;
int var11 = MathHelper.floor_double(par1Entity.posZ);
byte var12 = 1;
byte var13 = 0;
for (int var14 = -2; var14 <= 2; ++var14)
{
for (int var15 = -2; var15 <= 2; ++var15)
{
for (int var16 = -1; var16 < 3; ++var16)
{
int var17 = var9 + var15 * var12 + var14 * var13;
int var18 = var10 + var16;
int var19 = var11 + var15 * var13 - var14 * var12;
boolean var20 = var16 < 0;
this.field_85192_a.setBlock(var17, var18, var19, var20 ? Morestuff.rubyBlock.blockID : 0);
}
}
}
par1Entity.setLocationAndAngles((double) var9, (double) var10, (double) var11, par1Entity.rotationYaw, 0.0F);
par1Entity.motionX = par1Entity.motionY = par1Entity.motionZ = 0.0D;
}
}
@Override
public boolean placeInExistingPortal(Entity par1Entity, double par2, double par4, double par6, float par8)
{
short var9 = 128;
double var10 = -1.0D;
int var12 = 0;
int var13 = 0;
int var14 = 0;
int var15 = MathHelper.floor_double(par1Entity.posX);
int var16 = MathHelper.floor_double(par1Entity.posZ);
long var17 = ChunkCoordIntPair.chunkXZ2Int(var15, var16);
boolean var19 = true;
double var27;
int var48;
if (this.field_85191_c.containsItem(var17))
{
PortalPosition var20 = (PortalPosition) this.field_85191_c.getValueByKey(var17);
var10 = 0.0D;
var12 = var20.posX;
var13 = var20.posY;
var14 = var20.posZ;
var20.field_85087_d = this.field_85192_a.getTotalWorldTime();
var19 = false;
}
else
{
for (var48 = var15 - var9; var48 <= var15 + var9; ++var48)
{
double var21 = (double) var48 + 0.5D - par1Entity.posX;
for (int var23 = var16 - var9; var23 <= var16 + var9; ++var23)
{
double var24 = (double) var23 + 0.5D - par1Entity.posZ;
for (int var26 = this.field_85192_a.getActualHeight() - 1; var26 >= 0; --var26)
{
if (this.field_85192_a.getBlockId(var48, var26, var23) == Morestuff.portalPlains.blockID)
{
while (this.field_85192_a.getBlockId(var48, var26 - 1, var23) == Morestuff.portalPlains.blockID)
{
--var26;
}
var27 = (double) var26 + 0.5D - par1Entity.posY;
double var29 = var21 * var21 + var27 * var27 + var24 * var24;
if (var10 < 0.0D || var29 < var10)
{
var10 = var29;
var12 = var48;
var13 = var26;
var14 = var23;
}
}
}
}
}
}
if (var10 >= 0.0D)
{
if (var19)
{
this.field_85191_c.add(var17, new PortalPosition(this, var12, var13, var14, this.field_85192_a.getTotalWorldTime()));
this.field_85190_d.add(Long.valueOf(var17));
}
double var49 = (double) var12 + 0.5D;
double var25 = (double) var13 + 0.5D;
var27 = (double) var14 + 0.5D;
int var50 = -1;
if (this.field_85192_a.getBlockId(var12 - 1, var13, var14) == Morestuff.portalPlains.blockID)
{
var50 = 2;
}
if (this.field_85192_a.getBlockId(var12 + 1, var13, var14) == Morestuff.portalPlains.blockID)
{
var50 = 0;
}
if (this.field_85192_a.getBlockId(var12, var13, var14 - 1) == Morestuff.portalPlains.blockID)
{
var50 = 3;
}
if (this.field_85192_a.getBlockId(var12, var13, var14 + 1) == Morestuff.portalPlains.blockID)
{
var50 = 1;
}
int var30 = par1Entity.func_82148_at();
if (var50 > -1)
{
int var31 = Direction.field_71578_g[var50];
int var32 = Direction.offsetX[var50];
int var33 = Direction.offsetZ[var50];
int var34 = Direction.offsetX[var31];
int var35 = Direction.offsetZ[var31];
boolean var36 = !this.field_85192_a.isAirBlock(var12 + var32 + var34, var13, var14 + var33 + var35) || !this.field_85192_a.isAirBlock(var12 + var32 + var34, var13 + 1, var14 + var33 + var35);
boolean var37 = !this.field_85192_a.isAirBlock(var12 + var32, var13, var14 + var33) || !this.field_85192_a.isAirBlock(var12 + var32, var13 + 1, var14 + var33);
if (var36 && var37)
{
var50 = Direction.footInvisibleFaceRemap[var50];
var31 = Direction.footInvisibleFaceRemap[var31];
var32 = Direction.offsetX[var50];
var33 = Direction.offsetZ[var50];
var34 = Direction.offsetX[var31];
var35 = Direction.offsetZ[var31];
var48 = var12 - var34;
var49 -= (double) var34;
int var22 = var14 - var35;
var27 -= (double) var35;
var36 = !this.field_85192_a.isAirBlock(var48 + var32 + var34, var13, var22 + var33 + var35) || !this.field_85192_a.isAirBlock(var48 + var32 + var34, var13 + 1, var22 + var33 + var35);
var37 = !this.field_85192_a.isAirBlock(var48 + var32, var13, var22 + var33) || !this.field_85192_a.isAirBlock(var48 + var32, var13 + 1, var22 + var33);
}
float var38 = 0.5F;
float var39 = 0.5F;
if (!var36 && var37)
{
var38 = 1.0F;
}
else if (var36 && !var37)
{
var38 = 0.0F;
}
else if (var36 && var37)
{
var39 = 0.0F;
}
var49 += (double) ((float) var34 * var38 + var39 * (float) var32);
var27 += (double) ((float) var35 * var38 + var39 * (float) var33);
float var40 = 0.0F;
float var41 = 0.0F;
float var42 = 0.0F;
float var43 = 0.0F;
if (var50 == var30)
{
var40 = 1.0F;
var41 = 1.0F;
}
else if (var50 == Direction.footInvisibleFaceRemap[var30])
{
var40 = -1.0F;
var41 = -1.0F;
}
else if (var50 == Direction.enderEyeMetaToDirection[var30])
{
var42 = 1.0F;
var43 = -1.0F;
}
else
{
var42 = -1.0F;
var43 = 1.0F;
}
double var44 = par1Entity.motionX;
double var46 = par1Entity.motionZ;
par1Entity.motionX = var44 * (double) var40 + var46 * (double) var43;
par1Entity.motionZ = var44 * (double) var42 + var46 * (double) var41;
par1Entity.rotationYaw = par8 - (float) (var30 * 90) + (float) (var50 * 90);
}
else
{
par1Entity.motionX = par1Entity.motionY = par1Entity.motionZ = 0.0D;
}
par1Entity.setLocationAndAngles(var49 + 3, var25, var27 + 3, par1Entity.rotationYaw, par1Entity.rotationPitch);
return true;
}
else
{
return false;
}
}
@Override
public boolean makePortal(Entity par1Entity)
{
byte var2 = 16;
double var3 = -1.0D;
int var5 = MathHelper.floor_double(par1Entity.posX);
int var6 = MathHelper.floor_double(par1Entity.posY);
int var7 = MathHelper.floor_double(par1Entity.posZ);
int var8 = var5;
int var9 = var6;
int var10 = var7;
int var11 = 0;
int var12 = this.random.nextInt(4);
int var13;
double var14;
double var17;
int var16;
int var19;
int var21;
int var20;
int var23;
int var22;
int var25;
int var24;
int var27;
int var26;
double var31;
double var32;
for (var13 = var5 - var2; var13 <= var5 + var2; ++var13)
{
var14 = (double) var13 + 0.5D - par1Entity.posX;
for (var16 = var7 - var2; var16 <= var7 + var2; ++var16)
{
var17 = (double) var16 + 0.5D - par1Entity.posZ;
label274:
for (var19 = this.field_85192_a.getActualHeight() - 1; var19 >= 0; --var19)
{
if (this.field_85192_a.isAirBlock(var13, var19, var16))
{
while (var19 > 0 && this.field_85192_a.isAirBlock(var13, var19 - 1, var16))
{
--var19;
}
for (var20 = var12; var20 < var12 + 4; ++var20)
{
var21 = var20 % 2;
var22 = 1 - var21;
if (var20 % 4 >= 2)
{
var21 = -var21;
var22 = -var22;
}
for (var23 = 0; var23 < 3; ++var23)
{
for (var24 = 0; var24 < 4; ++var24)
{
for (var25 = -1; var25 < 4; ++var25)
{
var26 = var13 + (var24 - 1) * var21 + var23 * var22;
var27 = var19 + var25;
int var28 = var16 + (var24 - 1) * var22 - var23 * var21;
if (var25 < 0 && !this.field_85192_a.getBlockMaterial(var26, var27, var28).isSolid() || var25 >= 0 && !this.field_85192_a.isAirBlock(var26, var27, var28))
{
continue label274;
}
}
}
}
var32 = (double) var19 + 0.5D - par1Entity.posY;
var31 = var14 * var14 + var32 * var32 + var17 * var17;
if (var3 < 0.0D || var31 < var3)
{
var3 = var31;
var8 = var13;
var9 = var19;
var10 = var16;
var11 = var20 % 4;
}
}
}
}
}
}
if (var3 < 0.0D)
{
for (var13 = var5 - var2; var13 <= var5 + var2; ++var13)
{
var14 = (double) var13 + 0.5D - par1Entity.posX;
for (var16 = var7 - var2; var16 <= var7 + var2; ++var16)
{
var17 = (double) var16 + 0.5D - par1Entity.posZ;
label222:
for (var19 = this.field_85192_a.getActualHeight() - 1; var19 >= 0; --var19)
{
if (this.field_85192_a.isAirBlock(var13, var19, var16))
{
while (var19 > 0 && this.field_85192_a.isAirBlock(var13, var19 - 1, var16))
{
--var19;
}
for (var20 = var12; var20 < var12 + 2; ++var20)
{
var21 = var20 % 2;
var22 = 1 - var21;
for (var23 = 0; var23 < 4; ++var23)
{
for (var24 = -1; var24 < 4; ++var24)
{
var25 = var13 + (var23 - 1) * var21;
var26 = var19 + var24;
var27 = var16 + (var23 - 1) * var22;
if (var24 < 0 && !this.field_85192_a.getBlockMaterial(var25, var26, var27).isSolid() || var24 >= 0 && !this.field_85192_a.isAirBlock(var25, var26, var27))
{
continue label222;
}
}
}
var32 = (double) var19 + 0.5D - par1Entity.posY;
var31 = var14 * var14 + var32 * var32 + var17 * var17;
if (var3 < 0.0D || var31 < var3)
{
var3 = var31;
var8 = var13;
var9 = var19;
var10 = var16;
var11 = var20 % 2;
}
}
}
}
}
}
}
int var29 = var8;
int var15 = var9;
var16 = var10;
int var30 = var11 % 2;
int var18 = 1 - var30;
if (var11 % 4 >= 2)
{
var30 = -var30;
var18 = -var18;
}
boolean var33;
if (var3 < 0.0D)
{
if (var9 < 70)
{
var9 = 70;
}
if (var9 > this.field_85192_a.getActualHeight() - 10)
{
var9 = this.field_85192_a.getActualHeight() - 10;
}
var15 = var9;
for (var19 = -1; var19 <= 1; ++var19)
{
for (var20 = 1; var20 < 3; ++var20)
{
for (var21 = -1; var21 < 3; ++var21)
{
var22 = var29 + (var20 - 1) * var30 + var19 * var18;
var23 = var15 + var21;
var24 = var16 + (var20 - 1) * var18 - var19 * var30;
var33 = var21 < 0;
this.field_85192_a.setBlock(var22, var23, var24, var33 ? Morestuff.rubyBlock.blockID : 0);
}
}
}
}
for (var19 = 0; var19 < 4; ++var19)
{
for (var20 = 0; var20 < 4; ++var20)
{
for (var21 = -1; var21 < 4; ++var21)
{
var22 = var29 + (var20 - 1) * var30;
var23 = var15 + var21;
var24 = var16 + (var20 - 1) * var18;
var33 = var20 == 0 || var20 == 3 || var21 == -1 || var21 == 3;
this.field_85192_a.setBlock(var22, var23, var24, var33 ? Morestuff.rubyBlock.blockID : Morestuff.portalPlains.blockID);
}
}
for (var20 = 0; var20 < 4; ++var20)
{
for (var21 = -1; var21 < 4; ++var21)
{
var22 = var29 + (var20 - 1) * var30;
var23 = var15 + var21;
var24 = var16 + (var20 - 1) * var18;
this.field_85192_a.notifyBlocksOfNeighborChange(var22, var23, var24, this.field_85192_a.getBlockId(var22, var23, var24));
}
}
}
return true;
}
@Override
public void func_85189_a(long par1)
{
if (par1 % 100L == 0L)
{
Iterator var3 = this.field_85190_d.iterator();
long var4 = par1 - 600L;
while (var3.hasNext())
{
Long var6 = (Long) var3.next();
PortalPosition var7 = (PortalPosition) this.field_85191_c.getValueByKey(var6.longValue());
if (var7 == null || var7.field_85087_d < var4)
{
var3.remove();
this.field_85191_c.remove(var6.longValue());
}
}
}
}
}