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SerialSniper started following Using the lightmap texture and [1.17.1] Broken pivot points
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Thank you for your response. That does indeed seem very sketchy to be done by a mod, which is surely what I don't want at all, so I have probably found another way of approaching what I'm planning to make.
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Hello, I am currently trying to connect to my database from the game, and it should handle some non-private data. However, the user should be authenticated, as the account owner should be the only one to be able to manage that data. I was thinking about using the access token but, besides that I haven't actually found a way to retrieve it in latest versions, I find it's a bit intrusive. So what would you suggest to verify that the connection is actually established by the account owner?
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Hi, I've been searching anywhere but I can't seem to find any information about it. I'm rendering some quads with a custom shader, and I'd want it to be shaded correctly. I already know how the lightmap works, however I can't seem to find where its texture is located. How can it be bound to be used as a texture?
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SerialSniper changed their profile photo
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@DavidM I know that maybe you can't answer me right now but when you can, please do it as soon as possible
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Thanks for answering! I am an absolute beginner of Forge but I know deeply Java, how can I attach then the tileentity to the block?
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Hi everybody, I've been searching for a lot of hours today and still can't find an answer, so I decided to come and ask here. I want to override canInsertItem from ShulkerBoxTileEntity since I want to set it always to true so the player can nest shulker boxes. Can I do this? How?