Well, to avoid rebooting server then: if I wasn't returned to tty - server is still running, and I need to kill process and only then launch it again? And after the ChunkManager output there's nothing related to world data, and I can say the world is saved successfully?
Oh, and forgot the last thing - sometimes my server doesn't stop as I expect. World is saved correctly (as I can see), but it just stays with ">" symbol like it's still server's console and doesn't return the Ubuntu's tty and I have to reboot. How can I find out the reason of this?
If this is the only reason for that message, I should fix all the client/server-only mod issues and that's all? Search debug.log for "compatible" word?
And I'm curious why Forge tell's "Incompatible Vanilla Server" when it's loading, is there any way to change this message? I saw some Forge modded servers with custom messages like "Booting" or this:
Hello.
I'm playing CraftToExile modpack (1.15.2 with Forge 31.2.47) and I see this message in multiplayer menu:
Though I'm able to connect and play.
I believe I can't fix the problem by myself, but maybe there's an option in Forge config to disable this message?
Logs:
latest.log
Thanks.
Hello. For some reasons I need to try some things in 1.12 alongside with the actual ones, but it can't find LWJGL.
I know that you don't support this version, but I'm just curious about repos - are they dropped or just changed?