I last used forge to create mods back in 2015 and a lot has changed since then. The new registry system alone is very different, but so are a lot of the methods on the Block and Item parent classes.
I'm trying to find how I can specify the drops of a block when it is broken. I'd like to create a pair of blocks similar to stone and cobblestone. I have see the onBlockHarvested method, but I simply don't know how to spawn in an entity for a block or item from here or if this is even the correct method to override.
Am I on the correct path here or is there a much simpler way that I am missing here?
On a related note of being so lost in this new era of Forge, where can I find the most complete documentation on forge libraries? I have been reading the documentation on mincraftforge.net but there is obviously a lot that it does not cover such as biomes, dimensions, ore generation, etc. Where can I go to learn more about these topics and is the the most active form to read and learn from?