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Bubbly

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    7
  • Joined

    April 22, 2020
  • Last visited

    May 27, 2020

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Everything posted by Bubbly

  1. Bubbly

    Bubbly's Magic Soup Mod!

    Bubbly replied to Bubbly's topic in Mods

    Update: I scrapped this project, I'm currently working on a new mod called Crimson Matter! (1.12.2)
    • May 26, 2020
    • 3 replies
  2. Bubbly

    Help!

    Bubbly posted a topic in Modder Support

    So I'm working on my mod and have a block called Fairysteel Block. I'm currently testing it, and whenever I walk over it, it pushes me far away. I even made a path of them in the air and walked over them and got pushed many blocks away in a second. Anyone know how to fix this? Here's some code relating to it: public class BlockInit { public static final List<Block> BLOCKS = new ArrayList<Block>(); public static final Block FAIRYSTEEL_BLOCK = new FairysteelBlock("fairysteel_block", Material.IRON); public class FairysteelBlock extends Block implements IHasModel { public FairysteelBlock(String name, Material material) { super(material); setUnlocalizedName(name); setRegistryName(name); setCreativeTab(CrimsonMatter.CRIMSONMATTERTAB); setHardness(60); setResistance(75); setLightLevel(10); setLightOpacity(1); setDefaultSlipperiness(0f); setHarvestLevel("pickaxe", 7); setSoundType(SoundType.METAL); BlockInit.BLOCKS.add(this); ItemInit.ITEMS.add(new ItemBlock(this).setRegistryName(this.getRegistryName())); } @Override public boolean isFullBlock(IBlockState state) { return true; } @Override public boolean isFullCube(IBlockState state) { return true; } @Override public void registerModels() { CrimsonMatter.proxy.registerItemRenderer(Item.getItemFromBlock(this), 0, "inventory"); } } Code in .json files for the block: { "parent": "crimson:block/fairysteel_block" } { "parent": "block/cube_all", "textures": { "all": "crimson:blocks/fairysteel_block" } } { "variants": { "normal": { "model": "crimson:fairysteel_block" } } } I have one other block, but it doesn't have the same problem as this. Linked is a video demonstrating the problem. it happens even with one block, walking over or next to it. Anyone know how to fix this? Also, I plan on removing IHasModel soon, im following TurtyWurty's tutorial and that comes later in the series. https://streamable.com/rx2p3a
    • May 26, 2020
    • 2 replies
  3. Bubbly

    Bubbly's Magic Soup Mod!

    Bubbly replied to Bubbly's topic in Mods

    It's called Bubbly's Magic SOup (as of now), and it's all about sorcery through soup. Use different ingredients to brew new soups (drinkable) and spills (throwable). So far, that's it. It's inspired by Witchery, but if you have nay ideas i'd love to try them out!
    • April 24, 2020
    • 3 replies
  4. Bubbly

    Bubbly's Magic Soup Mod!

    Bubbly posted a topic in Mods

    So I'm new to making mods but am working on one right now, feel free to leave any suggestions, tips, or even videos! Any ideas? I'd love to hear them and maybe incorporate them (if I'm able to)! Version: 1.12.2 Not really Modder Support though, sorry...
    • April 23, 2020
    • 3 replies
  5. Bubbly

    Bubbly's Magic Soup Mod!

    Bubbly posted a topic in Modder Support

    So I'm new to making mods but am working on one right now, feel free to leave any suggestions, tips, or even videos! Any ideas? I'd love to hear them and maybe incorporate them (if I'm able to)! Version: 1.12.2 Not really Modder Support though, sorry...
    • April 22, 2020
    • 1 reply
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