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DarKnighT_0_9's Achievements

Tree Puncher

Tree Puncher (2/8)



  1. I can help but notice you are calling "ItemListOld". Any chance you are comparing the wrong item?
  2. You need to return your armor model, not the item (and your model class needs to extend BipedModel).
  3. Your CustomArmorItem needs to extend ArmorItem. The in your main class change "ItemList.w1_helmet = new ArmorItem" to "ItemList.w1_helmet = new CustomArmorItem"
  4. This is very crude but it should at least help you get going. You need to put this in a custom ArmorItem class and have your armor items be of your custom ArmorItem: @OnlyIn(Dist.CLIENT) @Override public BipedModel getArmorModel(LivingEntity entity, ItemStack stack, EquipmentSlotType slot, BipedModel _default) { YOUR_ARMOR_MODEL model = new YOUR_ARMOR_MODEL(); return model; } @Override public String getArmorTexture(ItemStack stack, Entity entity, EquipmentSlotType slot, String type) { return YOUR_TEXTURE_LOCATION; }
  5. Well it really just depends on how you want your chunks to generate. Unless you want something very specific you should probably have that class extend NoiseChunkGenerator instead.
  6. Your generateSurface method in HeavenChunkGenerator is empty.
  7. Hello. I am currently in the process of rewriting my 1.7.10 mod to 1.15 (…I know). I’m working on world generation currently but am having ALL the problems. The mod uses custom dimensions, each with their own associated biome. The current issue is that the test structure just isn’t spawning. I also am unable to get vanilla structures to spawn. The weird part is that if I use the locate command, it “finds” the structure but there is nothing actually there (this is true for vanilla structures as well as my test structure). Additionally, if I add the test structure to vanilla biomes, it generates as intended. Any help would be greatly appreciated. Biome: https://pastebin.com/aTRfgKXe Biome Provider: https://pastebin.com/szLFXQmg Chunk Generator: https://pastebin.com/dw3BcQgk
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