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ken2020

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About ken2020

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  1. Ok I did this: { "replace": false, "values": [ "minecraft:oak_door", "minecraft:spruce_door", "minecraft:birch_door", "minecraft:jungle_door", "minecraft:acacia_door", "minecraft:dark_oak_door", "minecraft:crimson_door", "minecraft:warped_door", "kenmod:oak_cabin_door" ] } { "replace": false, "values": [ "minecraft:oak_door", "minecraft:spruce_door", "minecraft:birch_door", "minecraft:jungle_door", "minecraft:acacia_door", "minecraft:dark_oak_door", "minecraft:
  2. Hello, I have tried to update the code to my door. The door is a special type of door where instead of hanging on the edge of a block, it goes through the center. For some reason however, the villagers do not recognize it as a door, and therefore never use it. How can I add to my code to make them use it? package com.kenmod.objects.blocks.doors; import net.minecraft.block.Block; import net.minecraft.block.BlockState; import net.minecraft.block.DoorBlock; import net.minecraft.block.HorizontalBlock; import net.minecraft.state.BooleanProperty; import net.minecraft.state.DirectionPrope
  3. And if so, how? I am asking this because I am creating a mod that will allow players to travel to other dimesions so they can gather resources from that dimension, instead of tearing up the overworld. Is this doable?
  4. Ok so I am trying this: package com.kenmod_main.objects.items.guns.glock; import java.util.ArrayList; import java.util.List; import java.util.Random; import net.minecraft.block.BlockState; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.BlockRendererDispatcher; import net.minecraft.client.renderer.model.BakedQuad; import net.minecraft.client.renderer.model.IBakedModel; import net.minecraft.client.renderer.model.ItemOverrideList; import net.minecraft.client.renderer.texture.TextureAtlasSprite; import net.minecraft.util.Direction; import net.minecraft.util.Resou
  5. where in mbe04 does it show how to combine json models? I can't seem to find it.
  6. Could you point me to an example of what you are talking about. I get the idea, but I have never tried it before.
  7. I dont think you understand what I am getting at... I am asking if the player is just holding the gun, the game renders only the gun. But if the player puts on a scope, the game renders both the gun and scope. What if the scope and gun are two different json models? How would I render both of them on the same Item?
  8. The thing is the gun models have interchangable attachments and some can have more than one type of attachment. How do I render the gun and attachments.
  9. Can you show me an example? Or point me to some documentation? Edit: What if I wanted to render the model via java? How would that work?
  10. Hello, I am trying to make gun models with attachments such as scopes. How can I make an item model that can have attachments that can be added/removed?
  11. I don't really know how to describe it in words, so I attached an image instead. Can someone please tell me what is going on?
  12. I am going to look into the poison affect to base this off of, but am wondering how would I make the player start bleeding if they are hit by a damage value over 5? Any help will be appreciated. Thanks.
  13. Thanks for the fast reply. will keep that in mind.
  14. I am trying to make 3d gun models for my mod but every search I do leads me to how to create a datapack instead of a mod. Can someone point me to some tutorials / documentation please?
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