Frozwolf
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No forge loads past "building terrain" since .497
Frozwolf replied to Frozwolf's topic in Support & Bug Reports
Well after sifting through many mods for nearly a week, double checking all the updates and such, it was FREAKING OPTIFINE. So thank you again for all your patience. I know I am sadly a bit... stupid for that. Thanks again! -
No forge loads past "building terrain" since .497
Frozwolf replied to Frozwolf's topic in Support & Bug Reports
I have taken it all the way down to only using optifine, forge, and the minecraft coder pack.... and yet still this same issue. 2013-02-08 12:02:39 [sEVERE] [ForgeModLoader] Fatal errors were detected during the transition from SERVER_STARTING to SERVER_STOPPED. Loading cannot continue 2013-02-08 12:02:39 [sEVERE] [ForgeModLoader] mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available 2013-02-08 12:02:39 [sEVERE] [ForgeModLoader] The following problems were captured during this phase 2013-02-08 12:02:39 [iNFO] [sTDERR] Exception in thread "Server thread" cpw.mods.fml.common.LoaderException 2013-02-08 12:02:39 [iNFO] [sTDERR] at cpw.mods.fml.common.LoadController.transition(LoadController.java:117) 2013-02-08 12:02:39 [iNFO] [sTDERR] at cpw.mods.fml.common.Loader.serverStopped(Loader.java:761) 2013-02-08 12:02:39 [iNFO] [sTDERR] at cpw.mods.fml.common.FMLCommonHandler.handleServerStopped(FMLCommonHandler.java:464) 2013-02-08 12:02:39 [iNFO] [sTDERR] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:559) 2013-02-08 12:02:39 [iNFO] [sTDERR] at fy.run(SourceFile:849) -
No forge loads past "building terrain" since .497
Frozwolf replied to Frozwolf's topic in Support & Bug Reports
Here is the results from the log from .516. The newest portion has this... 2013-02-07 18:46:13 [sEVERE] [ForgeModLoader] The following problems were captured during this phase 2013-02-07 18:46:13 [sEVERE] [ForgeModLoader] A fatal exception occurred during the server starting event cpw.mods.fml.common.LoaderException at cpw.mods.fml.common.LoadController.transition(LoadController.java:117) at cpw.mods.fml.common.Loader.serverStarting(Loader.java:703) at cpw.mods.fml.common.FMLCommonHandler.handleServerStarting(FMLCommonHandler.java:314) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at Reflector.callVoid(Reflector.java:278) at bdz.c(IntegratedServer.java:136) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:458) at fy.run(SourceFile:849) -
No forge loads past "building terrain" since .497
Frozwolf replied to Frozwolf's topic in Support & Bug Reports
I have found some of the problems I believe while digging through my logs. Here are some of the pieces for you all. 2013-02-07 18:35:33 [sEVERE] [ForgeModLoader] Fatal errors were detected during the transition from AVAILABLE to SERVER_STARTING. Loading cannot continue 2013-02-07 18:35:33 [sEVERE] [ForgeModLoader] mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available Familiars_API [Familiars API] (Familiars_API_1.4.6a.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available BiomesOPlenty [biomes O' Plenty] (biomes-o-plenty-0.4.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available mod_SmartMoving [smart Moving] (Smart Moving Client for ModLoader.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available mod_SmartRender [smart Render] (Smart Moving Client for ModLoader.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available mod_ReiMinimap [mod_ReiMinimap] ([1.4.6]ReiMinimap_v3.2_06.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available BuildCraft|Core [buildCraft] (buildcraft-A-3.4.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available BuildCraft|Energy [bC Energy] (buildcraft-A-3.4.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available ExtrabiomesXL [ExtrabiomesXL] (ExtrabiomesXL-universal-1.4.7-3.9.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available Forestry [Forestry for Minecraft] (forestry-A-2.0.0.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available IC2 [industrialCraft 2] (industrialcraft-2_1.112.170-lf.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available drceph.petrogen [Petroleum Generator] ([1.4.6]PetroGen-1.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available RubeAurora [Mr. Rube's Aurora Mod] (AuroraRubealis_v101_For_147.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available denLib [denLib] (denLib-2.1.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available GuiAPI [GuiAPI] (GuiAPI-0.15.2-1.4.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available mod_AdvancedHud [mod_AdvancedHud] (Advanced Hud 4.8.1 [1.4.6].zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available AdvancedMachines [iC2 Advanced Machines Addon] (AdvancedMachines_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available AdvancedPowerManagement [Advanced Power Management] (AdvancedPowerManagement-1.1.55-IC2_1.112.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available AtmosMobs [Atmosmobs mod] (AtmosMobs.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available BuildCraft|Factory [bC Factory] (buildcraft-A-3.4.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available BCIC2Crossover [bC-IC2 Crossover Mod] (BCIC2crossover 2.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available BuildCraft|Builders [bC Builders] (buildcraft-A-3.4.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available BuildCraft|Transport [bC Transport] (buildcraft-A-3.4.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available BuildCraft|Silicon [bC Silicon] (buildcraft-A-3.4.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available ValvePipe [Valve Pipe] (BuildCraft-Z-ValvePipeAM-1.4.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available ChocoCraft [Torojimas ChocoCraft] (Chococraft_2.4.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available mod_Compression [mod_Compression] (Compacted Blocks 1.4.7 V1.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available CompactSolars [Compact Solar Arrays] (compactsolars-universal-1.4.6-3.2.0.21.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available CustomSpawner [DrZhark's CustomSpawner] (CustomMobSpawner 1.11.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available DamageIndicatorsMod [Damage Indicators] (DamageIndicators[1.4.7]2.3.9.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available MoCreatures [DrZhark's Mo'Creatures Mod] (DrZhark's Mo'Creatures Mod v4.5.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available DungeonPack [DungeonPack] (DungeonPack 1.4.6 v2 Universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available eplus [Enchanting Plus] (EnchantingPlus-1.12.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available BinnieCore [binnie Core] (extrabees-1.4.9.31-prerelease.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available ExtraBees [Extra Bees] (extrabees-1.4.9.31-prerelease.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available Familiars_DefaultMobPack [DefaultMobPack] (Familiars_DefaultMobPack_1.4.6a.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available Familiars_ExtendedFamPack [ExtendedFamPack] (Familiars_ExtendedFamPack_1.4.6a.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available IC2BackpackHUD [iC2 Backpack HUD] (IC2 Backpack HUD - v2.3 - MC 1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available IC2NuclearControl [Nuclear Control] (IC2NuclearControl-1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available LiquidUU [Liquid UU-Matter] (LiquidUU-0.7.10-universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available LogisticsPipes|Main [Logistics Pipes] (LogisticsPipes-MC1.4.6-0.6.9.46.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available mod_aliments [mod_aliments] (Lots of Food 1.4.7.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available Magical-Crops [Magical Crops] (magical_crops_BETA_1.5c.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available MoarAchForge [Moar Achievements Redux] (MoarAchievementsV113.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available AdvancedSolarPanel [Advanced Solar Panels] (mod_AdvancedSolarPanels_3_3_2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available mod_Fossil [Fossil/Archeology] (mod_Fossil_7.2.0a_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available ModularForceFieldSystem [Modular ForceField System V2] (ModularForceFieldSystemV2.2.8.2.13.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available Mystcraft [Mystcraft] (mystcraft-uni-1.4.6-0.9.5.00.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available NEIPlugins [NEI Plugins] (NEIPlugins-1.0.4.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available ObsidiPlates [Obsidian Pressure Plates] (obsidiplates-universal-1.2.0.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available PetBat [Pet Bat] (PetBat_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available LiquidRoundup [Liquid Roundup] (PluginsforForestry2-MC1.4.7-Complete-Build28.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available PluginsforForestry|Core [PluginsforForestry|Core] (PluginsforForestry2-MC1.4.7-Complete-Build28.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available PluginsforForestry|BlueFood [PluginsforForestry|BlueFood] (PluginsforForestry2-MC1.4.7-Complete-Build28.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available PluginsforForestry|BuildCraft [PluginsforForestry|BuildCraft] (PluginsforForestry2-MC1.4.7-Complete-Build28.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available PluginsforForestry|Forestry [PluginsforForestry|Forestry] (PluginsforForestry2-MC1.4.7-Complete-Build28.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available PluginsforForestry|Ic2 [PluginsforForestry|Ic2] (PluginsforForestry2-MC1.4.7-Complete-Build28.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available PluginsforForestry|Railcraft [PluginsforForestry|Railcraft] (PluginsforForestry2-MC1.4.7-Complete-Build28.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available PluginsforForestry|RedPower2 [PluginsforForestry|RedPower2] (PluginsforForestry2-MC1.4.7-Complete-Build28.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available PluginsforForestry|Thaumcraft [PluginsforForestry|Thaumcraft] (PluginsforForestry2-MC1.4.7-Complete-Build28.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available PluginsforForestry|Tweaks [PluginsforForestry|Tweaks] (PluginsforForestry2-MC1.4.7-Complete-Build28.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available PortalGun [Portal Gun] (PortalGun1.4.7v2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available Railcraft [Railcraft] (Railcraft_1.4.7-6.15.2.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available modRFL [Rotten Flesh to Leather] (Rotten Flesh to Leather - Forge 1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available ThermalExpansion [Thermal Expansion] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available ThermalExpansion|Factory [Factory] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available ThermalExpansion|Energy [Energy] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available ThermalExpansion|Transport [Transport] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available ThermalExpansion|NEI [NEI] (ThermalExpansion-NEI-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available mod_Timber [Timber!] (Timber! (1.4.6).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available TrailMix [TrailMix] (TrailMix1.4.7v3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available TwilightForest [The Twilight Forest] (twilightforest-1.15.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available IDResolver [iD Resolver] (IDResolver-1.4.6.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available MSC [Mob Spawn Controls] (Forge_MobSpawnControlsv1.4.6.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available 2013-02-07 18:35:33 [sEVERE] [ForgeModLoader] The ForgeModLoader state engine has become corrupted. Probably, a state was missed by and invalid modification to a base classForgeModLoader depends on. This is a critical error and not recoverable. Investigate any modifications to base classes outside ofForgeModLoader, especially Optifine, to see if there are fixes available. 2013-02-07 18:35:33 [sEVERE] [ForgeModLoader] A fatal exception occurred during the server starting event java.lang.RuntimeException: The ForgeModLoader state engine is invalid at cpw.mods.fml.common.LoadController.transition(LoadController.java:122) at cpw.mods.fml.common.Loader.serverStarting(Loader.java:722) at cpw.mods.fml.common.FMLCommonHandler.handleServerStarting(FMLCommonHandler.java:315) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at Reflector.callVoid(Reflector.java:278) at bdz.c(IntegratedServer.java:136) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:458) at fy.run(SourceFile:849) 2013-02-07 18:35:33 [sEVERE] [ForgeModLoader] Fatal errors were detected during the transition from SERVER_ABOUT_TO_START to SERVER_STARTED. Loading cannot continue ... 2013-02-07 18:35:33 [sEVERE] [ForgeModLoader] The ForgeModLoader state engine has become corrupted. Probably, a state was missed by and invalid modification to a base classForgeModLoader depends on. This is a critical error and not recoverable. Investigate any modifications to base classes outside ofForgeModLoader, especially Optifine, to see if there are fixes available. 2013-02-07 18:35:33 [iNFO] [sTDERR] java.lang.RuntimeException: The ForgeModLoader state engine is invalid 2013-02-07 18:35:33 [iNFO] [sTDERR] at cpw.mods.fml.common.LoadController.transition(LoadController.java:122) 2013-02-07 18:35:33 [iNFO] [sTDERR] at cpw.mods.fml.common.Loader.serverStarted(Loader.java:735) 2013-02-07 18:35:33 [iNFO] [sTDERR] at cpw.mods.fml.common.FMLCommonHandler.handleServerStarted(FMLCommonHandler.java:320) 2013-02-07 18:35:33 [iNFO] [sTDERR] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:460) 2013-02-07 18:35:33 [iNFO] [sTDERR] at fy.run(SourceFile:849) 2013-02-07 18:35:33 [sEVERE] [ForgeModLoader] Fatal errors were detected during the transition from SERVER_STARTING to SERVER_STOPPED. Loading cannot continue etc etc etc. I am currently attempting to use the most recent forge 6.6.1.524. The "recommended" forge download still goes to .497.... but I will try again with at least .516 (as per the requirements with some of my mods updates) to see what happens. -
No forge loads past "building terrain" since .497
Frozwolf replied to Frozwolf's topic in Support & Bug Reports
"Cannot access attachments upload path!" The upload says it cannot reach the attachment path for some reason, despite making it as accessible as possible (or so I thought), and pastebin actually tells me that mine is too large as well... heh heh... Thank you all for your patience. I know it is troublesome.... -
No forge loads past "building terrain" since .497
Frozwolf replied to Frozwolf's topic in Support & Bug Reports
I believe it may have something to do with SOME mod... but which I am unsure. I do have many mods, yet .497 had them work fine.... .524 has not. Anyways, here is my log if it fits.... It seems that I cannot have my log posted, as it is literally too big for the post, so it says.... too many mods. Thanks for trying I guess, but it is some mod that is the issue... but I cannot find it just yet. -
No forge loads past "building terrain" since .497
Frozwolf replied to Frozwolf's topic in Support & Bug Reports
Please excuse me for being stupid but.... how do I go about getting logs from the Magic Launcher when it is not crashing? -
No matter if it is the only mod I have, or if I am running all of my mods, any of the forge mod loaders will not load worlds, new or old, past the "building terrain" screen. I have let it even sit for an hour. Still stuck there. Once I go BACK to .497, it works fine. I have even attempted .516 and .524..... what is the reason, if you can help? I have attempted to look around, but all I have seen is worlds that freeze, but nothing about worlds never loading past building terrain. I do use Magic Launcher, but it should not be a problem as it worked fine for .497 and any of them before that. Every single forge version AFTER .497 has given me the problem. I do not know whether a log is helpful here, as it is not crashing....