Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Xing

Members
  • Content Count

    3
  • Joined

  • Last visited

Community Reputation

0 Neutral

About Xing

  • Rank
    Tree Puncher
  1. Because the jumping height needs to be different some times
  2. Thank you so much! setKeyBindState worked!
  3. I'm very new to modding(3 days), so i might ask some dopey questions. My code looks like this: if (entityName.equals(playerName)) { KeyBinding.onTick(minecraft.gameSettings.keyBindJump.getKey()); KeyBinding.onTick(minecraft.gameSettings.keyBindDrop.getKey()); } When the player got hurt, the player jump and drop the item in hand. The drop works properly, but the jump doesn't want to activate. if I do the to string: System.out.println(minecraft.gameSettings.keyBindDrop.toString()); System.out.println(minecraft.gameSettings.keyBindJump.getKey().
×
×
  • Create New...

Important Information

By using this site, you agree to our Privacy Policy.