
Petersfun
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Everything posted by Petersfun
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lol i ment to say and you can change your code to look like that i just think it looks nicer also yanksrock post your source code copy paste it into a code bbcode and boom we can help you
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lol i ment to say and you can change your code to look like that i just think it looks nicer also yanksrock post your source code copy paste it into a code bbcode and boom we can help you
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The first thing you should do is swapping those around: MinecraftForge.setBlockHarvestLevel(TradeStation, "Pickaxe", 2); TradeStation = (new TradeStation(TradeStationID)); You can't register the harvest level to a null reference. Ight, i switched them but why wont the blocks load it like prepares the world and a say 98% it will stay on the create a world screen and if i dont close it, it will eat up all my memory i have 2 gig's dedicated to minecraft so thats not the problem
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The first thing you should do is swapping those around: MinecraftForge.setBlockHarvestLevel(TradeStation, "Pickaxe", 2); TradeStation = (new TradeStation(TradeStationID)); You can't register the harvest level to a null reference. Ight, i switched them but why wont the blocks load it like prepares the world and a say 98% it will stay on the create a world screen and if i dont close it, it will eat up all my memory i have 2 gig's dedicated to minecraft so thats not the problem
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ok i can see your doing configs for your id's, that portion of code goes in your @Init and needs to be changed to ingotPuplet = (new ingotPuplet(ingotPupletID));
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ok i can see your doing configs for your id's, that portion of code goes in your @Init and needs to be changed to ingotPuplet = (new ingotPuplet(ingotPupletID));
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Still Unsolved
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Still Unsolved
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Post your source code so far the error is in your: mods.puplet.puplet_mod
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Post your source code so far the error is in your: mods.puplet.puplet_mod
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, Great idea lol i was testing out that and figured out a way how to plus some admin commands to add/Subtract money from this account the coins are just a lets say Testing of use concept and coins will be used to trade physically or trade in for your Digital Currency ;P
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, Great idea lol i was testing out that and figured out a way how to plus some admin commands to add/Subtract money from this account the coins are just a lets say Testing of use concept and coins will be used to trade physically or trade in for your Digital Currency ;P
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added Src
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added Src
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lol alright my bad i was working on the github for my source so it can be easier
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lol alright my bad i was working on the github for my source so it can be easier
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I get this error when i try to add blocks to my mod, It's really annyouing and i cant fix it D:< src https://github.com/Petersfun/ForgeConomy
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I get this error when i try to add blocks to my mod, It's really annyouing and i cant fix it D:< src https://github.com/Petersfun/ForgeConomy
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It's a block error, i'm getting the same error and it's annoying lol, Only happens when it add blocks to the game, items work fine T_T i wish someone could help and shed some light to this
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Um lol i think i might be adding the java files also i did what you said still gives me no sign of there being a mod [move]YAH [/move]
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My Class's are in a package in myname.mymod ive zipped both the packages and just the classes forge is installed correctly im using multimc and have tried multiple instances
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, My Current mod works in MCP and recompiles and obfuscation without any errors but when i add it into a zip and my minecraft's mod folder it acts like theres not even a mod their but my config still generates for my mod? i would post Src but i have to go so i gotta do it when i wake up tomarrow anyway can you guy's help its been nerve racking cause i got my mod working want to release what i have done to make get some fans and get motivated more
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Could you post your buckets source code?
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Hello, I wanted to know if anyone knew how to make a custom Recipe require Experience to craft, I tried looking for the GUI's for Anvil and Experience Tables but i Couldn't seem to find them. Container the Recipe for a item in the custom WorkBench XPCraftingWorkBenchCraftingManager.getInstance().func_92051_a(new ItemStack(XPCrystals.XPCrystal, 1), new Object[] {"xxx", Character.valueOf('x'), Block.dirt}); Creating the Recipe for the custom WorkBench with XP (Want it to look like this or something like this) XPCraftingWorkBenchCraftingManager.getInstance().func_92051_a(new ItemStack(XPCrystals.XPCrystal, 1), new Object[] {"xxx", Character.valueOf('x'), Block.dirt}, 30 //<---XP Amount); Kinda Need a way for it to Show Green Text or Numbers like you have enough Example Level:30 you dont have enough example Level:30 The WorkBench Gui's Code How would i incorporate The amount of XP Levels to Craft this