# yanksrock1019

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Creator of Puplet

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1. ## Fire to light portal

First of all, you dont have to be rude, this is a support forum where you go to figure out how to do things that you don't know. Second, I did not copy paste vanilla code, I wrote that code in my Teleporter class. Third, yes, I do just want to create a custom fire. Here is the code: public boolean tryToCreatePortal(World world, int x, int y, int z){ byte b = 0; byte b1 = 0; if(world.getBlock(x-1, y, z) == PupletBlocks.pupletOre || world.getBlock(x+1, y, z) == PupletBlocks.pupletOre){ b = 1; } if(world.getBlock(x, y, z-1) == PupletBlocks.pupletOre || world.getBlock(x, y, z+1) == PupletBlocks.pupletOre){ } if(b == b1){ return false; }else{ if(world.isAirBlock(x-b, y, z-b1)){ x-=b; z-=b1; } for(int i = -1; i <= 2; i++){ for(int j = -1; j <= 3; j++){ boolean flag = (i == -1 || i == 2 || j == -1 || j == 3); if(i != -1 && i != 2 || j != -1 && j != 3){ Block k = world.getBlock(x + (b*i), y+j, z+(b1*i)); boolean isAirBlock = world.isAirBlock(x + b*i, y+j, z + b1*i); if(flag){ if(k != PupletBlocks.pupletOre){ return false; } }else if(!isAirBlock && k != PupletBlocks.blockTeleporterFire){ return false; } } } } for(int l = 0; l < 2; l++){ for(int l2 = 0; l2 < 3; l2++){ world.setBlock(x + b*l, y + l2, z + b1*l, PupletBlocks.blockTeleporter, 0, 2); } } return true; } }
2. ## Fire to light portal

This? public boolean makePortal(Entity p_85188_1_) { byte b0 = 16; double d0 = -1.0D; int i = MathHelper.floor_double(p_85188_1_.posX); int j = MathHelper.floor_double(p_85188_1_.posY); int k = MathHelper.floor_double(p_85188_1_.posZ); int l = i; int i1 = j; int j1 = k; int k1 = 0; int l1 = this.random.nextInt(4); int i2; double d1; int k2; double d2; int i3; int j3; int k3; int l3; int i4; int j4; int k4; int l4; int i5; double d3; double d4; for (i2 = i - b0; i2 <= i + b0; ++i2) { d1 = (double)i2 + 0.5D - p_85188_1_.posX; for (k2 = k - b0; k2 <= k + b0; ++k2) { d2 = (double)k2 + 0.5D - p_85188_1_.posZ; label274: for (i3 = this.worldServerInstance.getActualHeight() - 1; i3 >= 0; --i3) { if (this.worldServerInstance.isAirBlock(i2, i3, k2)) { while (i3 > 0 && this.worldServerInstance.isAirBlock(i2, i3 - 1, k2)) { --i3; } for (j3 = l1; j3 < l1 + 4; ++j3) { k3 = j3 % 2; l3 = 1 - k3; if (j3 % 4 >= 2) { k3 = -k3; l3 = -l3; } for (i4 = 0; i4 < 3; ++i4) { for (j4 = 0; j4 < 4; ++j4) { for (k4 = -1; k4 < 4; ++k4) { l4 = i2 + (j4 - 1) * k3 + i4 * l3; i5 = i3 + k4; int j5 = k2 + (j4 - 1) * l3 - i4 * k3; if (k4 < 0 && !this.worldServerInstance.getBlock(l4, i5, j5).getMaterial().isSolid() || k4 >= 0 && !this.worldServerInstance.isAirBlock(l4, i5, j5)) { continue label274; } } } } d3 = (double)i3 + 0.5D - p_85188_1_.posY; d4 = d1 * d1 + d3 * d3 + d2 * d2; if (d0 < 0.0D || d4 < d0) { d0 = d4; l = i2; i1 = i3; j1 = k2; k1 = j3 % 4; } } } } } } if (d0 < 0.0D) { for (i2 = i - b0; i2 <= i + b0; ++i2) { d1 = (double)i2 + 0.5D - p_85188_1_.posX; for (k2 = k - b0; k2 <= k + b0; ++k2) { d2 = (double)k2 + 0.5D - p_85188_1_.posZ; label222: for (i3 = this.worldServerInstance.getActualHeight() - 1; i3 >= 0; --i3) { if (this.worldServerInstance.isAirBlock(i2, i3, k2)) { while (i3 > 0 && this.worldServerInstance.isAirBlock(i2, i3 - 1, k2)) { --i3; } for (j3 = l1; j3 < l1 + 2; ++j3) { k3 = j3 % 2; l3 = 1 - k3; for (i4 = 0; i4 < 4; ++i4) { for (j4 = -1; j4 < 4; ++j4) { k4 = i2 + (i4 - 1) * k3; l4 = i3 + j4; i5 = k2 + (i4 - 1) * l3; if (j4 < 0 && !this.worldServerInstance.getBlock(k4, l4, i5).getMaterial().isSolid() || j4 >= 0 && !this.worldServerInstance.isAirBlock(k4, l4, i5)) { continue label222; } } } d3 = (double)i3 + 0.5D - p_85188_1_.posY; d4 = d1 * d1 + d3 * d3 + d2 * d2; if (d0 < 0.0D || d4 < d0) { d0 = d4; l = i2; i1 = i3; j1 = k2; k1 = j3 % 2; } } } } } } } int k5 = l; int j2 = i1; k2 = j1; int l5 = k1 % 2; int l2 = 1 - l5; if (k1 % 4 >= 2) { l5 = -l5; l2 = -l2; } boolean flag; if (d0 < 0.0D) { if (i1 < 70) { i1 = 70; } if (i1 > this.worldServerInstance.getActualHeight() - 10) { i1 = this.worldServerInstance.getActualHeight() - 10; } j2 = i1; for (i3 = -1; i3 <= 1; ++i3) { for (j3 = 1; j3 < 3; ++j3) { for (k3 = -1; k3 < 3; ++k3) { l3 = k5 + (j3 - 1) * l5 + i3 * l2; i4 = j2 + k3; j4 = k2 + (j3 - 1) * l2 - i3 * l5; flag = k3 < 0; this.worldServerInstance.setBlock(l3, i4, j4, flag ? PupletBlocks.pupletOre : Blocks.air); } } } } for (i3 = 0; i3 < 4; ++i3) { for (j3 = 0; j3 < 4; ++j3) { for (k3 = -1; k3 < 4; ++k3) { l3 = k5 + (j3 - 1) * l5; i4 = j2 + k3; j4 = k2 + (j3 - 1) * l2; flag = j3 == 0 || j3 == 3 || k3 == -1 || k3 == 3; this.worldServerInstance.setBlock(l3, i4, j4, (Block)(flag ? PupletBlocks.pupletOre : PupletBlocks.blockTeleporter), 0, 2); } } for (j3 = 0; j3 < 4; ++j3) { for (k3 = -1; k3 < 4; ++k3) { l3 = k5 + (j3 - 1) * l5; i4 = j2 + k3; j4 = k2 + (j3 - 1) * l2; this.worldServerInstance.notifyBlocksOfNeighborChange(l3, i4, j4, this.worldServerInstance.getBlock(l3, i4, j4)); } } } return true; } /** * called periodically to remove out-of-date portal locations from the cache list. Argument par1 is a * WorldServer.getTotalWorldTime() value. */ public void removeStalePortalLocations(long p_85189_1_) { if (p_85189_1_ % 100L == 0L) { @SuppressWarnings("rawtypes") Iterator iterator = this.destinationCoordinateKeys.iterator(); long j = p_85189_1_ - 600L; while (iterator.hasNext()) { Long olong = (Long)iterator.next(); TeleporterPuplet.PortalPosition portalposition = (TeleporterPuplet.PortalPosition)this.destinationCoordinateCache.getValueByKey(olong.longValue()); if (portalposition == null || portalposition.lastUpdateTime < j) { iterator.remove(); this.destinationCoordinateCache.remove(olong.longValue()); } } } }
3. ## Fire to light portal

Nope, didn't help

*bump*
5. ## Fire to light portal

I am trying to create a flame that lights a portal. It lights the portal in the other dimension it leads to but not the overworld. Can't figure out why package com.puplet.blocks; import static net.minecraftforge.common.util.ForgeDirection.DOWN; import static net.minecraftforge.common.util.ForgeDirection.EAST; import static net.minecraftforge.common.util.ForgeDirection.NORTH; import static net.minecraftforge.common.util.ForgeDirection.SOUTH; import static net.minecraftforge.common.util.ForgeDirection.UP; import static net.minecraftforge.common.util.ForgeDirection.WEST; import com.puplet.dimension.dimensionRegistry; import net.minecraft.block.BlockFire; import net.minecraft.util.AxisAlignedBB; import net.minecraft.world.World; public class BlockTeleporterFire extends BlockFire{ public BlockTeleporterFire(){ super(); } public AxisAlignedBB getCollisionBoundingBoxFromPool(World p_149668_1_, int p_149668_2_, int p_149668_3_, int p_149668_4_) { return null; } public int getRenderType() { return 3; } public void onBlockAdded(World par1World, int par2, int par3, int par4) { /** Change these to your portal frame and Portal block **/ if (par1World.getBlock(par2, par3 - 1, par4) != PupletBlocks.pupletOre || !((BlockTeleporter) PupletBlocks.blockTeleporter).tryToCreatePortal(par1World, par2, par3, par4)) { if ((!par1World.doesBlockHaveSolidTopSurface(par1World, par2, par3 - 1, par4)) && (!canNeighborBurn(par1World, par2, par3, par4))) { par1World.setBlockToAir(par2, par3, par4); } else { par1World.scheduleBlockUpdate(par2, par3, par4, this, tickRate(par1World) + par1World.rand.nextInt(10)); } } } private boolean canNeighborBurn(World p_149847_1_, int p_149847_2_, int p_149847_3_, int p_149847_4_) { return this.canCatchFire(p_149847_1_, p_149847_2_ + 1, p_149847_3_, p_149847_4_, WEST ) || this.canCatchFire(p_149847_1_, p_149847_2_ - 1, p_149847_3_, p_149847_4_, EAST ) || this.canCatchFire(p_149847_1_, p_149847_2_, p_149847_3_ - 1, p_149847_4_, UP ) || this.canCatchFire(p_149847_1_, p_149847_2_, p_149847_3_ + 1, p_149847_4_, DOWN ) || this.canCatchFire(p_149847_1_, p_149847_2_, p_149847_3_, p_149847_4_ - 1, SOUTH) || this.canCatchFire(p_149847_1_, p_149847_2_, p_149847_3_, p_149847_4_ + 1, NORTH); } }
6. ## [1.7.10] Colliding Entity with block

I am trying to create a portal into my custom dimension, however I am getting this error. I have looked around and can't see anything wrong. Error: TeleporterBlock: Teleporter:
7. ## [1.7.2] Trying to Insta-Kill Player with potion

You're right, what I really wanted to do was to just make it into a potion
8. ## [1.7.2] Trying to Insta-Kill Player with potion

So why when I use this.setCreativeTabs it adds all vanilla potions to my tab
9. ## [1.7.2] Trying to Insta-Kill Player with potion

I think I may be missing something here, because I see no answer in getSubItems. Please point out what you are talking about
10. ## [1.7.2] Trying to Insta-Kill Player with potion

Sorry, here, this is the actual ItemPotion class I made for the splash potion. And what I mean by the creative tab is, I have my own creative tab, and whenever I add this to that creative tab, it adds all potions that actually exist in vanilla, to my tab package com.puplet.items; import com.puplet.blocks.PupletBlocks; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.item.EnumAction; import net.minecraft.item.Item; import net.minecraft.item.ItemPotion; import net.minecraft.item.ItemStack; public class InstaPotion extends ItemPotion{ public InstaPotion(){ } public EnumAction getItemUseAction(ItemStack par1ItemStack) { return EnumAction.drink; } public static boolean isSplash(int par0) { return true; } }

*bump*
12. ## [1.7.2] Trying to Insta-Kill Player with potion

I'm also having a hard time creating the actual potion item itself. When I try to set its creative tab, it adds all the potions to my creative tab

*bump*
14. ## [1.7.2] Trying to Insta-Kill Player with potion

/effect {player} 30 (the Id of my potion)
15. ## [1.7.2] Trying to Insta-Kill Player with potion

Not working. Not sure if it's because I'm applying the effect via command. If so, how do I create the physical splash potion. Is it just an Item @Override public boolean isInstant() { return true; } public void affectEntity(EntityLivingBase entity1, EntityLivingBase entity2, int par3, double par4){ entity2.setDead(); }
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