Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

kaiser_

Members
  • Posts

    27
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

kaiser_'s Achievements

Tree Puncher

Tree Puncher (2/8)

0

Reputation

  1. Hello everyone! I'm working on a tree model visualizer object, that can draw a tree dynamically to the screen regardless of how many nodes or subtrees there are. The user can move the display with dragging, and here comes the problem I have. I need every object that is outside of the object to be hidden, like on the advancement screen in vanilla, however, no matter how hard I looked at the vanilla code, I wasn't being able to figure out a way to do this. Right now, my objects are visible outside of the object. That is what I don't want to happen How would I be able to make this happen? Any help is appreciated!
  2. And the PacketDistributor can stay with TRACKING_CHUNK, or it has to change as well?
  3. Sorry if I was not clear about my intentions! Yes, the capability is attached to a player.
  4. Thanks for the help! I wanted to ask one last question: will PacketDistributor.TRACKING_CHUNK send the packet to the client with the actual player, who's data is being sent?
  5. Hello. I want to sync a player capability to every client that tracks a specific chunk, and I probably know the way to do it. However I'm worried about the other clients that did not receive the packet, as they might need this information later. Here is the problem: I don't know how to send this information to every new player who loads the chunk. As far as I know, the packet will only be sent when there is a change, but what about the players who did not even receive the first packet? Will they only receive the information when the change occur? eg.: if a player has 2 mana, and someone loads the chunk where this player is standing, will the client only receive this information after this capability changes to 3(change occur, so the packet will be sent), or there is a way to continuously sync this value to new clients?
  6. Hello! I want to render a text above each PlayerEntity. This text contains data that can and will change for each individual player, but I'm not sure how to properly override the renderer. I know that I have to use forge events to achieve this, but I don't know anything else. I'm also curious if that data is synced to other clients. I've tried to look up the way minecraft syncs player names but no luck. Any idea?
  7. I actually tried this. I don't think it's how it's should be done as the texture does not render. What am I doing wrong? bufferbuilder.begin(7, DefaultVertexFormats.POSITION_COLOR); bufferbuilder.pos(-i - 1, -15 + verticalShift - 10, 0.0D).color(0.0f, 0.0f, 0.0f, f).endVertex(); bufferbuilder.pos(-i - 1, 8 + verticalShift - 10, 0.0D).color(0.0f, 0.0f, 0.0f, f).endVertex(); bufferbuilder.pos(i + 1, 8 + verticalShift - 10, 0.0D).color(0.0f, 0.0f, 0.0f, f).endVertex(); bufferbuilder.pos(i + 1, -15 + verticalShift - 10, 0.0D).color(0.0f, 0.0f, 0.0f, f).endVertex(); this.mc.getTextureManager().bindTexture(location); tessellator.draw();
  8. Yes, I managed to make my quad, I only need the image to be rendered, that's where I got stuck.
  9. Thanks for the help! However I still have problems with the image render part of the solution. Anywhere to go?
  10. Hello! I'm trying to render an image above my entity just as the label that displays the player's name. I've searched through the entity's render class, but I did not find anything related. When searched for this, I found a few examples but they most likely outdated, as they are from 2013. Can anyone help me out?
  11. Oh thank you! works just as I expected now with Minecraft's ResourceManager.
  12. I actually looked at the FontResourceManager class to get some ideas on what to pass in, then when I tried it myself I did not get anything at all. I was expecting to get a few json files from the vanilla font directory, but seems it works differently. Anyway that is the exact code I tried last time: public static void test(){ FallbackResourceManager r = new FallbackResourceManager(ResourcePackType.CLIENT_RESOURCES); Collection<ResourceLocation> res = r.getAllResourceLocations("font", (t) -> {return t.toLowerCase().endsWith(".json");}); Logger.getLogger("Log").info(String.valueOf(res.size())); for(ResourceLocation resource : res) { Logger.getLogger("Log").info(resource.getPath()); } } In the meantime I'm also trying to figure out the implementation.
  13. Thank you! I found it, however, I have problems with what to pass in to the pathIn parameter as most of the times it won't return anything for me. I've looked at some vanilla usages but after some tries, I came up empty handed.. Can you explain it for me, if you don't mind?
  14. Hello! I'm trying to get all files from one asset. For example I have a asset like this: "textures/gui/.." and I want to have all files from this asset in a List. I don't know if it's enough to describe what I need, but I hope You can get the point.
×
×
  • Create New...

Important Information

By using this site, you agree to our Privacy Policy.