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Jonathing

Forge Team
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  1. You need to add the Forge Maven as a plugin management repository in settings.gradle pluginManagement { repositories { gradlePluginPortal() maven { name = 'MinecraftForge' url = 'https://maven.minecraftforge.net/' } } }If are not using the Mod Developer Kit (abbr. MDK) from our Files site, you definitely should. It sounds like you are using a different template, and since we don't make external templates, we can't ensure they will work out of the box.
  2. You need to use the run.bat file for 1.20.1. The server.jar file launches the vanilla Minecraft server. The log you've sent shows a vanilla server running, not a Forge server running.
  3. I agree, and that's why I've enabled the RSS notifications for the forums on my phone. Often times it is difficult to share things on here that can be condensed into a single forum post. As for development, the discussion that happens on GitHub is not for releases but rather for the active development of the feature itself. I'm happy to discuss more things on the forums in the future, but I've been more focused on keeping my head down and getting things working. There's still a lot to do with the toolchain before I can do more things on the forums and the Forge project itself.
  4. Not sure if the wall of text is helpful. It looks like a Mixin from Iris is failing. Try loading without that and see if that helps.
  5. Hey, sorry about this. There was an oversight with my fix so I've made a pull request to have it resolved. When LexManos or Paint_Ninja are available, it'll be merged. For now, please continue to use 60.0.5. Thanks for letting me know of the issue again. ๐Ÿ™
  6. I've fixed this in Forge 60.0.7. Please update. Thank you!
  7. In the future I do plan on adding optional OAuth to the new launcher in ForgeGradle 7. But yes, using --username and offline mode is a good workaround to not using accounts in the development environment, especially considering that the server is on LAN.
  8. GistForge 59.0 Minecraft 1.21.9Forge 59.0 Minecraft 1.21.9. GitHub Gist: instantly share code, notes, and snippets.
  9. GistForge 58.1 Minecraft 1.21.8Forge 58.1 Minecraft 1.21.8. GitHub Gist: instantly share code, notes, and snippets.
  10. You can add mob spawns using Forge's Biome Modifiers feature. I won't go into details on how to use a data generator for them, but here's a simple example: { "type": "forge:add_spawns", // Required "biomes": "#namespace:biome_tag", // Accepts a biome id, [list of biome ids], or #namespace:biome_tag "spawners": { "type": "namespace:entity_type", // Type of mob to spawn "weight": 100, // int, spawn weighting "minCount": 1, // int, minimum pack size "maxCount": 4 // int, maximum pack size } }This JSON file would go somewhere like this: data/modid/forge/biome_modifier/your_biome_modifier.json
  11. Try replacing implementation with minecraftLibrary. Dependencies in the minecraftLibrary configuration are added to your compile and runtime classpaths in ForgeGradle 6.
  12. LGXNOOB started following Jonathing
  13. This forum is for Forge, not NeoForge. Please go to them for support.

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