Jump to content
View in the app

A better way to browse. Learn more.

Forge Forums

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Razzokk

Members
  • Joined

  • Last visited

Everything posted by Razzokk

  1. Ok so I fixed it, thanks to you! Works flawlessly now.
  2. Alright thanks for the help. I will try this later.
  3. Alright I will do that. But why is that? I don't want to be annoying or anything, I just want to understand things. Is this because of different threads?
  4. Ok got the thing with @OnlyIn. But the Packet Instance is created when opening the gui (I have to refactor this, I made this really crappy I just realized). @Override public ActionResultType onBlockActivated(BlockState state, World world, BlockPos pos, PlayerEntity player, Hand hand, BlockRayTraceResult hit) { if (world.isRemote) WorldUtils.ifTilePresent(world, pos, TileFrequency.class, tile -> WirelessRedstone.proxy.openFrequencyGui(tile.getFrequency(), new PacketFrequencyBlock(pos))); return ActionResultType.SUCCESS; }
  5. Yep I noticed that, it should be formatted now.
  6. public class PacketHandler { private static int id = 0; private static final String PROTOCOL_VERSION = "1.0"; public static final SimpleChannel INSTANCE = NetworkRegistry.newSimpleChannel( new ResourceLocation(WirelessRedstone.MODID, "main_channel"), () -> PROTOCOL_VERSION, PROTOCOL_VERSION::equals, PROTOCOL_VERSION::equals ); public static void registerMessages() { registerMessage(PacketFrequencyBlock.class, PacketFrequencyBlock::new); registerMessage(PacketFrequencyItem.class, PacketFrequencyItem::new); } public static <P extends Packet> void registerMessage(Class<P> packetType, Function<PacketBuffer, P> decoder) { INSTANCE.registerMessage(id++, packetType, Packet::toBytes, decoder, Packet::handle); } } public abstract class Packet { public Packet() {} public Packet(PacketBuffer buffer) {} public abstract void toBytes(PacketBuffer buffer); public abstract void handle(Supplier<NetworkEvent.Context> ctx); } public abstract class PacketFrequency extends Packet { private int frequency; public PacketFrequency(int frequency) { this.frequency = frequency; } public PacketFrequency(PacketBuffer buffer) { super(buffer); frequency = buffer.readInt(); } @Override public void toBytes(PacketBuffer buffer) { buffer.writeInt(frequency); } public void setFrequency(int frequency) { this.frequency = frequency; } public int getFrequency() { return frequency; } } public class PacketFrequencyBlock extends PacketFrequency { private final BlockPos pos; public PacketFrequencyBlock(BlockPos pos) { super(-1); this.pos = pos; } public PacketFrequencyBlock(PacketBuffer buffer) { super(buffer); pos = BlockPos.fromLong(buffer.readLong()); } @Override public void toBytes(PacketBuffer buffer) { super.toBytes(buffer); buffer.writeLong(pos.toLong()); } @Override public void handle(Supplier<NetworkEvent.Context> ctx) { ctx.get().enqueueWork(() -> { ServerPlayerEntity player = ctx.get().getSender(); ServerWorld world = player != null ? player.getServerWorld() : null; if (world != null && world.isAreaLoaded(pos, 0)) WorldUtils.ifTilePresent(world, pos, TileFrequency.class, tile -> tile.setFrequency(getFrequency())); }); ctx.get().setPacketHandled(true); } } @OnlyIn(Dist.CLIENT) public class GuiFrequency extends Screen { public static final ResourceLocation GUI_TEXTURE_NORMAL = new ResourceLocation(WirelessRedstone.MODID, "textures/gui/frequency.png"); public static final ResourceLocation GUI_TEXTURE_EXTENDED = new ResourceLocation(WirelessRedstone.MODID, "textures/gui/frequency_extended.png"); private ResourceLocation gui_texture = GUI_TEXTURE_NORMAL; private int guiLeft; private int guiTop; private int xSize; private int ySize; private int frequency; private PacketFrequency frequencyPacket; // Standard GUI private Button close; private TextFieldWidget frequencyField; private Button buttonSubtract_1; private Button buttonSubtract_10; private Button buttonAdd_1; private Button buttonAdd_10; private Button done; // Extended GUI private boolean extended; private Button buttonExtend; private TextFieldWidget frequencyName; private Button buttonAddName; private TextFieldWidget searchbar; public GuiFrequency(int frequency, PacketFrequency frequencyPacket) { super(new TranslationTextComponent(LangKeys.Gui.FREQUENCY)); this.frequency = frequency; this.frequencyPacket = frequencyPacket; } @Override protected void init() { xSize = 192; ySize = 96; guiLeft = (width - xSize) / 2; guiTop = (height - ySize) / 2 - 40; // Standard GUI addButton(close = new SizedButton(guiLeft + xSize - 18, guiTop + 6, 12, 12, new StringTextComponent("x"), 0, -1, button -> minecraft.player.closeScreen())); addButton(buttonSubtract_1 = new SizedButton(guiLeft + 28, guiTop + 24, 36, 16, new StringTextComponent("-1"), this::buttonPressed)); addButton(buttonSubtract_10 = new SizedButton(guiLeft + 28, guiTop + 44, 36, 16, new StringTextComponent("-10"), this::buttonPressed)); addButton(buttonAdd_1 = new SizedButton(guiLeft + 128, guiTop + 24, 36, 16, new StringTextComponent("+1"), this::buttonPressed)); addButton(buttonAdd_10 = new SizedButton(guiLeft + 128, guiTop + 44, 36, 16, new StringTextComponent("+10"), this::buttonPressed)); addButton(done = new SizedButton(guiLeft + 78, guiTop + 64, 36, 18, new TranslationTextComponent(LangKeys.Gui.DONE), onPress -> sendPacket())); frequencyField = new TextFieldWidget(font, guiLeft + 76, guiTop + 35, 38, 14, new TranslationTextComponent(LangKeys.Gui.FREQUENCY)) { @Override public void writeText(String textToWrite) { StringBuilder stringbuilder = new StringBuilder(); for (char c0 : textToWrite.toCharArray()) if (c0 >= 48 && c0 <= 57) stringbuilder.append(c0); super.writeText(stringbuilder.toString()); } }; frequencyField.setMaxStringLength(5); frequencyField.setText(String.valueOf(frequency)); frequencyField.setResponder(text -> { if (text == null || text.isEmpty()) { done.active = false; setFrequency(0); } else { done.active = true; setFrequency(Integer.parseInt(text)); } }); children.add(frequencyField); // Extended GUI addButton(buttonExtend = new SizedButton(guiLeft + xSize - 48, guiTop + ySize - 22, 42, 16, new TranslationTextComponent(LangKeys.Gui.EXTEND), this::extend)); frequencyName = new TextFieldWidget(font, guiLeft + 7, guiTop + 100, 144, 14, new TranslationTextComponent(LangKeys.Gui.FREQUENCY_NAME)); addButton(buttonAddName = new SizedButton(guiLeft + 154, guiTop + 99, 32, 16, new TranslationTextComponent(LangKeys.Gui.ADD), onPress -> System.out.println("add to list"))); buttonAddName.visible = extended; searchbar = new TextFieldWidget(font, guiLeft + 7, guiTop + 130, 178, 14, new TranslationTextComponent(LangKeys.Gui.SEARCHBAR)); children.add(frequencyName); children.add(searchbar); } private void setFrequency(int frequency) { this.frequency = MathUtils.constrain(frequency, 0, 99999); } private void buttonPressed(Button button) { setFrequency(frequency + Integer.parseInt(button.getMessage().getString())); frequencyField.setText(String.valueOf(frequency)); } private void extend(Button button) { extended = !extended; if (extended) { ySize = 176; buttonExtend.setMessage(new TranslationTextComponent(LangKeys.Gui.REDUCE)); gui_texture = GUI_TEXTURE_EXTENDED; } else { ySize = 96; buttonExtend.setMessage(new TranslationTextComponent(LangKeys.Gui.EXTEND)); gui_texture = GUI_TEXTURE_NORMAL; } buttonAddName.visible = extended; } @Override public boolean keyPressed(int keyCode, int scanCode, int modifiers) { switch (keyCode) { case GLFW.GLFW_KEY_LEFT_SHIFT: case GLFW.GLFW_KEY_RIGHT_SHIFT: buttonSubtract_1.setMessage(new StringTextComponent("-100")); buttonSubtract_10.setMessage(new StringTextComponent("-1000")); buttonAdd_1.setMessage(new StringTextComponent("+100")); buttonAdd_10.setMessage(new StringTextComponent("+1000")); break; } return frequencyField.keyPressed(keyCode, scanCode, modifiers) || frequencyField.canWrite() || super.keyPressed(keyCode, scanCode, modifiers); } @Override public boolean keyReleased(int keyCode, int scanCode, int modifiers) { switch (keyCode) { case GLFW.GLFW_KEY_LEFT_SHIFT: case GLFW.GLFW_KEY_RIGHT_SHIFT: buttonSubtract_1.setMessage(new StringTextComponent("-1")); buttonSubtract_10.setMessage(new StringTextComponent("-10")); buttonAdd_1.setMessage(new StringTextComponent("+1")); buttonAdd_10.setMessage(new StringTextComponent("+10")); break; } return super.keyReleased(keyCode, scanCode, modifiers); } @Override public void render(MatrixStack matrixStack, int mouseX, int mouseY, float partialTicks) { renderBackground(matrixStack); drawGuiBackgroundTexture(matrixStack, mouseX, mouseY, partialTicks); font.drawString(matrixStack, title.getString(), guiLeft + (xSize - font.getStringWidth(title.getString())) / 2, guiTop + 7, 0x404040); frequencyField.render(matrixStack, mouseX, mouseY, partialTicks); if (extended) { font.drawString(matrixStack, new TranslationTextComponent(LangKeys.Gui.FREQUENCY_NAME).getString(), guiLeft + 6, guiTop + 80, 0x404040); frequencyName.render(matrixStack, mouseX, mouseY, partialTicks); searchbar.render(matrixStack, mouseX, mouseY, partialTicks); } super.render(matrixStack, mouseX, mouseY, partialTicks); } private void drawGuiBackgroundTexture(MatrixStack matrixStack, int mouseX, int mouseY, float partialTicks) { RenderSystem.color4f(1.0F, 1.0F, 1.0F, 1.0F); minecraft.getTextureManager().bindTexture(gui_texture); blit(matrixStack, guiLeft, guiTop, 0, 0, xSize, ySize); } private void sendPacket() { frequencyPacket.setFrequency(frequency); PacketHandler.INSTANCE.sendToServer(frequencyPacket); minecraft.player.closeScreen(); } @Override public boolean isPauseScreen() { return false; } }
  7. Exception thrown: [Server thread/FATAL] [minecraft/ThreadTaskExecutor]: Error executing task on Server java.lang.ArrayIndexOutOfBoundsException: null I get this exception when playing on the server. I open a client-side only gui and when pressing a button I am sending a packet that sets an integer in the blocks TileEntity but because of this error, the integer is not actually set. Any ideas what that could be? I do not get any errors on the client. It works correctly when playing on singleplayer. debug.log: https://pastebin.pl/view/6c5c281a
  8. To any moderator that reads this, please close this. I accidentally posted this in the wrong channel (I re-post this in Modder Support). Sry for that.
  9. That is the problem. I do not get any additional information out of the logs. It just tells me about the ArraysIndexOutOfBoundsException: null. How is it even possible to get null in a ArraysIndexOutOfBoundsException?
  10. Exception thrown: [Server thread/FATAL] [minecraft/ThreadTaskExecutor]: Error executing task on Server java.lang.ArrayIndexOutOfBoundsException: null I get this exception when playing on the server. I open a client-side only gui and when pressing a button I am sending a packet that sets an integer in the blocks TileEntity but because of this error, the integer is not actually set. Any ideas what that could be? I do not get any errors on the client. It works correctly when playing on singleplayer.
  11. Is it possible to detect when an ItemStack is getting destroyed or changed? For example: I want to detect if my Item is getting deleted when I am in the creative inventory and I drag the Item somewhere into a creative tab so that it will get destroyed.
  12. Thanks for the advice, I'll take a look at those example, and then gonna try it out.
  13. Hmm maybe I‘ve just written it in a not understandable way ^^. Anyways thanks for the suggestion, I‘ll take a look at it.
  14. Thank you, yeah that is why I am asking for 1.15 now cause I would like to know an opinion/how others would approach this problem.
  15. Sorry for posting this as outdated 1.12.2 content but since I’m going to update sooner or later to 1.15.2 this is still relevant. I have a block with an inventory that consists of 6 slots, each slot for a face of the block. Now depending on what ItemStack is in a Slot I want to render an overlay on the corresponding face of the block. What would be the best approach to accomplish this? Thanks in advance.
  16. I have a block with an inventory that consists of 6 slots, each slot for a face of the block. Now depending on what ItemStack is in a Slot I want to render an overlay on the corresponding face of the block. What would be the best approach to accomplish this? Thanks in advance.

Important Information

By using this site, you agree to our Terms of Use.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.