Hey friends, i could use some help with this 2 code lines here (maked with arrows on the code); i want to update my sitting code for tamed mobs to 1.15:
public static class ModelCapuchin extends EntityModel<Entity> { <--------- When i try to make like the Vanilla mobs here it gives error
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private void setRotation(ModelRenderer model, float x, float y, float z) {
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
// SITTING CODE
public void setLivingAnimations(T entityIn, float limbSwing, float limbSwingAmount, float partialTick) { <--- This 'T' here i dont understand what it means
if (entityIn.isSitting()) { <-------- the error appear here too
this.Head.setRotationPoint(0.5F, 17F, -1F);
this.Body.setRotationPoint(0F, 18.5F, -0.5F);
this.Body.rotateAngleX = 0.5235988F;
this.ArmL.setRotationPoint(2F, 17.5F, -1F);
this.ArmL.rotateAngleX = - 0.6108652F;
this.ArmR.setRotationPoint(-1F, 17.5F, -1F);
this.ArmR.rotateAngleX = - 0.6108652F;
this.TailBase.setRotationPoint(0.5F, 21F, 4F);
this.TailTip.setRotationPoint(0.5F, 21F, 4F);
this.Face.setRotationPoint(0.5F, 17F, -1F);
this.EarL.setRotationPoint(0.5F, 17F, -1F);
this.EarR.setRotationPoint(0.5F, 17F, -1F);
this.Nose.setRotationPoint(0.5F, 17F, -1F);
this.UpLeg1.setRotationPoint(-1F, 23F, 3F);
this.UpLeg1.rotateAngleX = - 1.396263F;
this.DownLeg1.setRotationPoint(-0.9F, 20F, -1F);
this.DownLeg1.rotateAngleX = 1.570796F;
this.Foot1.setRotationPoint(-1F, 23.5F, -7F);
this.Foot1.rotateAngleX = 1.919862F;
this.UpLeg2.setRotationPoint(2F, 23F, 3F);
this.UpLeg2.rotateAngleX = - 1.396263F;
this.DownLeg2.setRotationPoint(1.9F, 27F, 1F);
this.DownLeg2.rotateAngleX = - 1.570796F;
this.Foot2.setRotationPoint(2F, 23.5F, -7F);
this.Foot2.rotateAngleX = 1.919862F;
}
else
{
this.Head.setRotationPoint(0.5F, 15F, -1F);
this.Body.setRotationPoint(0F, 16.5F, -0.5F);
this.Body.rotateAngleX = 1.047198F;
this.ArmL.setRotationPoint(2F, 15.5F, -1F);
this.ArmL.rotateAngleX = MathHelper.cos(limbSwing * 0.6662F) * 1.4F * limbSwingAmount -0.3490659F;
this.ArmR.setRotationPoint(-1F, 15.5F, -1F);
this.ArmR.rotateAngleX = MathHelper.cos(limbSwing * 0.6662F + (float) Math.PI) * 1.4F * limbSwingAmount -0.3490659F;
this.TailBase.setRotationPoint(0.5F, 17F, 5F);
this.TailTip.setRotationPoint(0.5F, 17F, 5F);
this.Face.setRotationPoint(0.5F, 15F, -1F);
this.EarL.setRotationPoint(0.5F, 15F, -1F);
this.EarR.setRotationPoint(0.5F, 15F, -1F);
this.Nose.setRotationPoint(0.5F, 15F, -1F);
this.UpLeg1.setRotationPoint(-1F, 19F, 4.5F);
this.DownLeg1.setRotationPoint(-1F, 19F, 4.5F);
this.Foot1.setRotationPoint(-1F, 19F, 4.5F);
this.UpLeg2.setRotationPoint(2F, 19F, 4.5F);
this.DownLeg2.setRotationPoint(2F, 19F, 4.5F);
this.Foot2.setRotationPoint(2F, 19F, 4.5F);
this.UpLeg1.rotateAngleX = MathHelper.cos(limbSwing * 0.6662F) * 1.4F * limbSwingAmount - 0.7853982F;
this.DownLeg1.rotateAngleX = MathHelper.cos(limbSwing * 0.6662F) * 1.4F * limbSwingAmount + 0.7853982F;
this.Foot1.rotateAngleX = MathHelper.cos(limbSwing * 0.6662F) * 1.4F * limbSwingAmount;
this.UpLeg2.rotateAngleX = MathHelper.cos(limbSwing * 0.6662F + (float) Math.PI) * 1.4F * limbSwingAmount - 0.7853982F;
this.DownLeg2.rotateAngleX = MathHelper.cos(limbSwing * 0.6662F + (float) Math.PI) * 1.4F * limbSwingAmount + 0.7853982F;
this.Foot2.rotateAngleX = MathHelper.cos(limbSwing * 0.6662F + (float) Math.PI) * 1.4F * limbSwingAmount;
}
}
// SITTING CODE END
public void setRotationAngles(Entity entity, float f, float f1, float f2, float f3, float f4) {
this.Head.rotateAngleY = f3 / (180F / (float) Math.PI);
this.Head.rotateAngleX = f4 / (180F / (float) Math.PI);
this.Face.rotateAngleY = f3 / (180F / (float) Math.PI);
this.Face.rotateAngleX = f4 / (180F / (float) Math.PI);
this.Nose.rotateAngleY = f3 / (180F / (float) Math.PI);
this.Nose.rotateAngleX = f4 / (180F / (float) Math.PI) + 0.0872665F;
this.EarL.rotateAngleY = f3 / (180F / (float) Math.PI) - 0.7853982F;
this.EarL.rotateAngleX = f4 / (180F / (float) Math.PI);
this.EarR.rotateAngleY = f3 / (180F / (float) Math.PI) + 0.7853982F;
this.EarR.rotateAngleX = f4 / (180F / (float) Math.PI);
this.TailBase.rotateAngleY = f3 / (180F / (float) Math.PI);
this.TailTip.rotateAngleY = f3 / (180F / (float) Math.PI);
thank you all good people in advance.