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ninjawizard

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Everything posted by ninjawizard

  1. bug

    ninjawizard posted a topic in Off-topic
    why this site is so buged? lots of links are broken
  2. i also mod for: Hearts of Iron IV, Xenonauts, LotR:Battle of middle earth 2, The sims 4 and others, i got a discord server of The sims 4, made more than 400 mods for it so please, deny help if you want, but dont tell me im not a modder...
  3. and i got 2-3 more mods for minecraft, i mod since 1.7
  4. look how many people download my mod https://www.curseforge.com/minecraft/mc-mods/wizards-animals i give you facts you gime me conjectures. again its ok you dont need to help me i understand.
  5. and yeah i would apreciate a 'copy this' thing for sure, i need to finish this mod fast, i can learn more java later.
  6. nah as i just said, i just have this and the climbing thing, thats it, after that i will Not come back. but its Ok man i wont pressure you to do something you dont want.
  7. is this mean you wont help them? come on bro show some luv..
  8. also i just have 2 more simple code questions, them i wont bother anybody else on this forum and i promisse i wont come back so soon
  9. YES! im not using i just want to understand that code above.
  10. i was refering to the other post, where he cursed a little bit, but its all right... im used to 'Mcreatorphobia' and i UNDERSTAND this forum dont suport it, i did Not made a single question about it, i hope you apreciate this Diesie, nor i lost my composture in any situation. is my question above that 'bad' to everybody 'attack' like that? i know i dont know much about java, but i do know the basic sir.
  11. excuse me.. but i dont think you are the owner of this forum.. i already got help here, so please stop harassing my posts. i know a little Java you are a hater.
  12. Hey friends, i could use some help with this 2 code lines here (maked with arrows on the code); i want to update my sitting code for tamed mobs to 1.15: public static class ModelCapuchin extends EntityModel<Entity> { <--------- When i try to make like the Vanilla mobs here it gives error ... ... ... private void setRotation(ModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } // SITTING CODE public void setLivingAnimations(T entityIn, float limbSwing, float limbSwingAmount, float partialTick) { <--- This 'T' here i dont understand what it means if (entityIn.isSitting()) { <-------- the error appear here too this.Head.setRotationPoint(0.5F, 17F, -1F); this.Body.setRotationPoint(0F, 18.5F, -0.5F); this.Body.rotateAngleX = 0.5235988F; this.ArmL.setRotationPoint(2F, 17.5F, -1F); this.ArmL.rotateAngleX = - 0.6108652F; this.ArmR.setRotationPoint(-1F, 17.5F, -1F); this.ArmR.rotateAngleX = - 0.6108652F; this.TailBase.setRotationPoint(0.5F, 21F, 4F); this.TailTip.setRotationPoint(0.5F, 21F, 4F); this.Face.setRotationPoint(0.5F, 17F, -1F); this.EarL.setRotationPoint(0.5F, 17F, -1F); this.EarR.setRotationPoint(0.5F, 17F, -1F); this.Nose.setRotationPoint(0.5F, 17F, -1F); this.UpLeg1.setRotationPoint(-1F, 23F, 3F); this.UpLeg1.rotateAngleX = - 1.396263F; this.DownLeg1.setRotationPoint(-0.9F, 20F, -1F); this.DownLeg1.rotateAngleX = 1.570796F; this.Foot1.setRotationPoint(-1F, 23.5F, -7F); this.Foot1.rotateAngleX = 1.919862F; this.UpLeg2.setRotationPoint(2F, 23F, 3F); this.UpLeg2.rotateAngleX = - 1.396263F; this.DownLeg2.setRotationPoint(1.9F, 27F, 1F); this.DownLeg2.rotateAngleX = - 1.570796F; this.Foot2.setRotationPoint(2F, 23.5F, -7F); this.Foot2.rotateAngleX = 1.919862F; } else { this.Head.setRotationPoint(0.5F, 15F, -1F); this.Body.setRotationPoint(0F, 16.5F, -0.5F); this.Body.rotateAngleX = 1.047198F; this.ArmL.setRotationPoint(2F, 15.5F, -1F); this.ArmL.rotateAngleX = MathHelper.cos(limbSwing * 0.6662F) * 1.4F * limbSwingAmount -0.3490659F; this.ArmR.setRotationPoint(-1F, 15.5F, -1F); this.ArmR.rotateAngleX = MathHelper.cos(limbSwing * 0.6662F + (float) Math.PI) * 1.4F * limbSwingAmount -0.3490659F; this.TailBase.setRotationPoint(0.5F, 17F, 5F); this.TailTip.setRotationPoint(0.5F, 17F, 5F); this.Face.setRotationPoint(0.5F, 15F, -1F); this.EarL.setRotationPoint(0.5F, 15F, -1F); this.EarR.setRotationPoint(0.5F, 15F, -1F); this.Nose.setRotationPoint(0.5F, 15F, -1F); this.UpLeg1.setRotationPoint(-1F, 19F, 4.5F); this.DownLeg1.setRotationPoint(-1F, 19F, 4.5F); this.Foot1.setRotationPoint(-1F, 19F, 4.5F); this.UpLeg2.setRotationPoint(2F, 19F, 4.5F); this.DownLeg2.setRotationPoint(2F, 19F, 4.5F); this.Foot2.setRotationPoint(2F, 19F, 4.5F); this.UpLeg1.rotateAngleX = MathHelper.cos(limbSwing * 0.6662F) * 1.4F * limbSwingAmount - 0.7853982F; this.DownLeg1.rotateAngleX = MathHelper.cos(limbSwing * 0.6662F) * 1.4F * limbSwingAmount + 0.7853982F; this.Foot1.rotateAngleX = MathHelper.cos(limbSwing * 0.6662F) * 1.4F * limbSwingAmount; this.UpLeg2.rotateAngleX = MathHelper.cos(limbSwing * 0.6662F + (float) Math.PI) * 1.4F * limbSwingAmount - 0.7853982F; this.DownLeg2.rotateAngleX = MathHelper.cos(limbSwing * 0.6662F + (float) Math.PI) * 1.4F * limbSwingAmount + 0.7853982F; this.Foot2.rotateAngleX = MathHelper.cos(limbSwing * 0.6662F + (float) Math.PI) * 1.4F * limbSwingAmount; } } // SITTING CODE END public void setRotationAngles(Entity entity, float f, float f1, float f2, float f3, float f4) { this.Head.rotateAngleY = f3 / (180F / (float) Math.PI); this.Head.rotateAngleX = f4 / (180F / (float) Math.PI); this.Face.rotateAngleY = f3 / (180F / (float) Math.PI); this.Face.rotateAngleX = f4 / (180F / (float) Math.PI); this.Nose.rotateAngleY = f3 / (180F / (float) Math.PI); this.Nose.rotateAngleX = f4 / (180F / (float) Math.PI) + 0.0872665F; this.EarL.rotateAngleY = f3 / (180F / (float) Math.PI) - 0.7853982F; this.EarL.rotateAngleX = f4 / (180F / (float) Math.PI); this.EarR.rotateAngleY = f3 / (180F / (float) Math.PI) + 0.7853982F; this.EarR.rotateAngleX = f4 / (180F / (float) Math.PI); this.TailBase.rotateAngleY = f3 / (180F / (float) Math.PI); this.TailTip.rotateAngleY = f3 / (180F / (float) Math.PI); thank you all good people in advance.
  13. aight guys chill out i do want to learn Java (only for MC) AND use Mcreator.. sorry but its a good tool, even for vet modders, but i understand your points there, but notice just one thing please, i never asked for Mcreator suport here, just CODE questions, i hope you can apreciate that. This topic is already solved, i manage to edit the code with some help now i need just help with one code line, i will be posting another topic for it.
  14. lol yeah they do i just waited 15-20min and it grow i was so happy
  15. no wait now im not sure but i think he just turned into an adult lol im confused
  16. i will! i manage to scale down my baby mobs with this code: public void render(MatrixStack ms, IVertexBuilder vb, int i1, int i2, float f1, float f2, float f3, float f4) { ms.push(); if (this.isChild) { ms.scale(0.4f, 0.4f, 0.4f); ms.translate(0F, 1.2F, 0F); // translation } else { ms.scale(0.8f, 0.8f, 0.8f); ms.translate(0F, 0.38F, 0F); // translation } //ms.rotate(Vector3f.YP.rotationDegrees(180.0F)); //rotation Head.render(ms, vb, i1, i2, f1, f2, f3, f4); ... Nose.render(ms, vb, i1, i2, f1, f2, f3, f4); ms.pop(); } it works but the baby wont grow lol, i need to add more code for that right? thank you very much for helping me
  17. i look into vanilla files but i could not figger it out
  18. and you think i dont because i use Mcreator... you are just a hater my friend. and a Mcreator-phobic
  19. Or Maybe i could change something here, where i Scale the Mob (on the model file) public void render(MatrixStack ms, IVertexBuilder vb, int i1, int i2, float f1, float f2, float f3, float f4) { ms.push(); ms.scale(0.8f, 0.8f, 0.8f); ms.translate(0F, 0.38F, 0F); // translation //ms.rotate(Vector3f.YP.rotationDegrees(180.0F)); //rotation Head.render(ms, vb, i1, i2, f1, f2, f3, f4); ............ ms.pop(); }
  20. Hey guys im trying to make my mobs breed smaller babies, i got 2 codes here, they give no errors but they wont scale it, can someone help? protected void preRenderCallback(MatrixStack ms, AgeableEntity entitylivingbaseIn, float f, float partialTickTime) { float scale = 0.8f; if (entitylivingbaseIn.getGrowingAge() < 0) { f = (float)((double)f * 0.5D); this.shadowSize = 0.4F; } else { this.shadowSize = 0.8F; } ms.push(); ms.translate(0F, -0.5F, 0F); // translation ms.scale(scale, scale, scale); ms.pop(); } protected void preRenderCallback(MatrixStack ms, AgeableEntity entitylivingbaseIn, float f, float partialTickTime) { //float scale = 0.8f; if (entitylivingbaseIn.getGrowingAge() < 0) { ms.push(); ms.translate(0F, -0.5F, 0F); // translation ms.scale(0.4F, 0.4F, 0.4F); this.shadowSize = 0.4F; } else { ms.push(); ms.translate(0F, -0.5F, 0F); // translation ms.scale(0.8F, 0.8F, 0.8F); this.shadowSize = 0.8F; } ms.pop(); }
  21. my friend dont be rude with me, this is a forum to help others learn how to code java for minecraft isnt it?
  22. public class ModelCapuchin<T extends CapuchinBlondEntity> extends AgeableModel<T> { //public static class ModelCapuchin extends EntityModel<Entity> { when i do like the wolf mob, with that 'T', i change like the wolf on this part too, but also gimme errors
  23. i was using the wolf file as model (sit animation) and i end with this code... no luck yet public void setLivingAnimations(entityIn, float limbSwing, float limbSwingAmount, float partialTick) { if (entityIn.isSitting()) { there is a 'T' before entityIn on the wolf file, but if i put it, and make the changes for it, it also dont work
  24. i already fix CapuchinBlondEntity to EntityCapuchinBlond just need to fix the rest
  25. I need to update this 1.12 code here for 1.15: public void setLivingAnimations(EntityLivingBase entitylivingbaseIn, float limbSwing, float limbSwingAmount, float partialTickTime) { CapuchinBlondEntity entitycapuchinBlond = (CapuchinBlondEntity)entitylivingbaseIn; if (entitycapuchinBlond.isSitting()) { this.Head.setRotationPoint(0.5F, 17F, -1F); this.Body.setRotationPoint(0F, 18.5F, -0.5F); ............... its a IF to make the monkey model to sit, i know i need to change EntityLivingBase and entitylivingbaseIn and maybe more, can you help me? thanks!

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