how can i resolve this bug in the model?
This is the model JSON
{
"textures": {
"top": "blacksmithmod:blocks/anvil_top",
"anvil": "blacksmithmod:blocks/anvil"
},
"display": {
"gui": {
"rotation": [ 30, 45, 0 ],
"translation": [ 0, 0, 0 ],
"scale": [ 0.625, 0.625, 0.625 ]
},
"ground": {
"rotation": [ 0, 0, 0 ],
"translation": [ 0, 3, 0 ],
"scale": [ 0.25, 0.25, 0.25 ]
},
"fixed": {
"rotation": [ 0, 180, 0 ],
"translation": [ 0, 0, 0 ],
"scale": [ 0.35, 0.35, 0.35 ]
},
"head": {
"rotation": [ 0, 180, 0 ],
"translation": [ 0, 0, 0 ],
"scale": [ 1, 1, 1 ]
},
"firstperson_righthand": {
"rotation": [ 0, 315, 0 ],
"translation": [ 0, 2.5, 0 ],
"scale": [ 0.4, 0.4, 0.4 ]
},
"thirdperson_righthand": {
"rotation": [ 0, 268, 0 ],
"translation": [ 0, 2.5, 0 ],
"scale": [ 0.375, 0.375, 0.375 ]
}
},
"elements": [
{
"name": "base",
"from": [ 1, 0, 1 ],
"to": [ 15, 4, 15 ],
"faces": {
"north": { "texture": "#anvil", "uv": [ 0, 0, 14, 4 ] },
"east": { "texture": "#anvil", "uv": [ 0, 0, 14, 4 ] },
"south": { "texture": "#anvil", "uv": [ 0, 0, 14, 4 ] },
"west": { "texture": "#anvil", "uv": [ 0, 0, 14, 4 ] },
"up": { "texture": "#anvil", "uv": [ 0, 0, 14, 14 ] },
"down": { "texture": "#anvil", "uv": [ 0, 0, 14, 14 ] }
}
},
{
"name": "Lower",
"from": [ 3, 4, 3 ],
"to": [ 13, 5, 13 ],
"faces": {
"north": { "texture": "#anvil", "uv": [ 0, 0, 10, 1 ] },
"east": { "texture": "#anvil", "uv": [ 0, 0, 10, 1 ] },
"south": { "texture": "#anvil", "uv": [ 0, 0, 10, 1 ] },
"west": { "texture": "#anvil", "uv": [ 0, 0, 10, 0 ] },
"up": { "texture": "#anvil", "uv": [ 0, 0, 10, 10 ] }
}
},
{
"name": "Wider",
"from": [ 4, 5, 4 ],
"to": [ 12, 10, 12 ],
"faces": {
"north": { "texture": "#anvil", "uv": [ 0, 0, 8, 5 ] },
"east": { "texture": "#anvil", "uv": [ 0, 0, 8, 5 ] },
"south": { "texture": "#anvil", "uv": [ 0, 0, 8, 5 ] },
"west": { "texture": "#anvil", "uv": [ 0, 0, 8, 5 ] }
}
},
{
"name": "top",
"from": [ 1, 10, 1 ],
"to": [ 15, 15, 15 ],
"faces": {
"north": { "texture": "#anvil", "uv": [ 0, 0, 14, 5 ] },
"east": { "texture": "#anvil", "uv": [ 0, 0, 14, 5 ] },
"south": { "texture": "#anvil", "uv": [ 0, 0, 14, 4 ] },
"west": { "texture": "#anvil", "uv": [ 0, 0, 14, 5 ] },
"up": { "texture": "#top", "uv": [ 0, 0, 16, 16 ] },
"down": { "texture": "#anvil", "uv": [ 0, 0, 14, 14 ] }
}
}
]
}