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Maxi07

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Everything posted by Maxi07

  1. Sorry for asking, but how I use DeferredWorkQueue?
  2. But now I have another question about this: What is a DeferredWorkQueue or DefferedRegister? My Mod works without this. I am using the IForgeRegistry from the item register event to register my items (If I understand my own code right). Here is the code: package maxi.ores_cores.init; import maxi.ores_cores.OresCores; import maxi.ores_cores.items.*; import net.minecraft.item.Item; import net.minecraftforge.event.RegistryEvent.Register; import net.minecraftforge.eventbus.api.SubscribeEvent; import net.minecraftforge.fml.common.Mod.EventBusSubscriber; import net.minecraftforge.fml.common.Mod.EventBusSubscriber.Bus; import net.minecraftforge.registries.IForgeRegistry; @EventBusSubscriber(modid = OresCores.MODID, bus = Bus.MOD) public class RegisterItems { public static final EmoulriteIngotItem EMOULRITE_INGOT = new EmoulriteIngotItem(); public static final EmoulriteFragmentItem EMOULRITE_FRAGMENT = new EmoulriteFragmentItem(); public static final TeleriteIngotItem TELERITE_INGOT = new TeleriteIngotItem(); @SubscribeEvent public static void registerItem(Register<Item> event) { final IForgeRegistry<Item> registry = event.getRegistry(); registry.register(EMOULRITE_INGOT.setRegistryName(OresCores.MODID, "emoulrite_ingot")); registry.register(EMOULRITE_FRAGMENT.setRegistryName(OresCores.MODID, "emoulrite_fragment")); registry.register(TELERITE_INGOT.setRegistryName(OresCores.MODID, "telerite_ingot")); } } Because I am new my code isnt very good I think. I want to learn much more about java and forge to write better code and create better mods. And here is the code for the ore gen for my end ore: package maxi.ores_cores.world.gen; import maxi.ores_cores.init.RegisterBlocks; import net.minecraft.block.Blocks; import net.minecraft.block.pattern.BlockMatcher; import net.minecraft.world.biome.Biome; import net.minecraft.world.gen.GenerationStage; import net.minecraft.world.gen.feature.Feature; import net.minecraft.world.gen.feature.OreFeatureConfig; import net.minecraft.world.gen.placement.ConfiguredPlacement; import net.minecraft.world.gen.placement.CountRangeConfig; import net.minecraft.world.gen.placement.Placement; import net.minecraftforge.registries.ForgeRegistries; public class TeleriteOreGen { public static void generateOre() { for(Biome biome : ForgeRegistries.BIOMES) { ConfiguredPlacement<CountRangeConfig> genPlacementConfig = Placement.COUNT_RANGE.configure(new CountRangeConfig(1, 0, 0, 256)); biome.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, Feature.ORE .withConfiguration(new OreFeatureConfig(OreFeatureConfig.FillerBlockType.create("END_STONE", "end_stone", new BlockMatcher(Blocks.END_STONE)), RegisterBlocks.TELERITE_ORE.getDefaultState(), 6)) .withPlacement(genPlacementConfig)); } } } package maxi.ores_cores.init; import maxi.ores_cores.OresCores; import maxi.ores_cores.world.gen.*; import net.minecraftforge.eventbus.api.SubscribeEvent; import net.minecraftforge.fml.common.Mod.EventBusSubscriber; import net.minecraftforge.fml.common.Mod.EventBusSubscriber.Bus; import net.minecraftforge.fml.event.lifecycle.FMLLoadCompleteEvent; @EventBusSubscriber(modid = OresCores.MODID, bus = Bus.MOD) public class RegisterWorldGen { @SubscribeEvent public static void registerWorldGen(FMLLoadCompleteEvent event) { //Should I use FMLCommonSetupEvent instead of FMLLoadCompleteEvent? EmoulriteOreGen.generateOre(); TeleriteOreGen.generateOre(); } } Is this code bad? It works, but I dont know if this is the best way.
  3. I am making a mod which adds a few new ores. Some ores generate in the overworld and some in the nether the way I want it. But now I want to generate ores in the end (replace endstone). What is the easiest and most uncomplicated method to do this? I am new to forge modding and dont know very much about forge and java. Thanks for Help! EDIT: The ore now generates in the end! Thanks!

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