Everything posted by fracturx
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[1.15.2] ArrowRenderer incorrectly draws an arrow at a modified velocity
Sorry for ghost-bumping, but I am having the same issue when setting velocity of the arrow entity. Has anyone found a fix for this?
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[Solved] Custom Bow Pullback Animation Only Loading One Frame
tysm for your patience!
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[Solved] Custom Bow Pullback Animation Only Loading One Frame
i really do swear i'm not this stupid all the time, i'll mark this issue as resolved
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[Solved] Custom Bow Pullback Animation Only Loading One Frame
i'll try setting it to 1 then, ty
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[Solved] Custom Bow Pullback Animation Only Loading One Frame
I think that i'm stupid. i thought instanceof returns true even if the class inherits from the mentioned class
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[Solved] Custom Bow Pullback Animation Only Loading One Frame
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[Solved] Custom Bow Pullback Animation Only Loading One Frame
Nope, setting { "predicate": { "pulling": 1, "pull": 0 }, "model": "otherutilities:item/diamond_bow_pulling_0" }, pull to 0 doesn't work unfortunately
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[Solved] Custom Bow Pullback Animation Only Loading One Frame
My custom bow that extends the regular BowItem works perfectly fine with the exception of it not loading the pullback textures besides pulling_0. Here is my code: diamond_bow.json: { "parent": "item/generated", "textures": { "layer0": "otherutilities:items/diamond_bow" }, "display": { "thirdperson_righthand": { "rotation": [ -80, 260, -40 ], "translation": [ -1, -2, 2.5 ], "scale": [ 0.9, 0.9, 0.9 ] }, "thirdperson_lefthand": { "rotation": [ -80, -280, 40 ], "translation": [ -1, -2, 2.5 ], "scale": [ 0.9, 0.9, 0.9 ] }, "firstperson_righthand": { "rotation": [ 0, -90, 25 ], "translation": [ 1.13, 3.2, 1.13], "scale": [ 0.68, 0.68, 0.68 ] }, "firstperson_lefthand": { "rotation": [ 0, 90, -25 ], "translation": [ 1.13, 3.2, 1.13], "scale": [ 0.68, 0.68, 0.68 ] } }, "overrides": [ { "predicate": { "pulling": 1 }, "model": "otherutilities:item/diamond_bow_pulling_0" }, { "predicate": { "pulling": 1, "pull": 0.65 }, "model": "otherutilities:item/diamond_bow_pulling_1" }, { "predicate": { "pulling": 1, "pull": 0.9 }, "model": "otherutilities:item/diamond_bow_pulling_2" } ] } diamond_bow_pulling_0.json: { "parent": "item/bow", "textures": { "layer0": "otherutilities:items/diamond_bow_pulling_0" } } diamond_bow_pulling_1.json: { "parent": "item/bow", "textures": { "layer0": "otherutilities:items/diamond_bow_pulling_1" } } diamond_bow_pulling_2.json: { "parent": "item/bow", "textures": { "layer0": "otherutilities:items/diamond_bow_pulling_2" } } I have confirmed that all of the images in the items folder do in fact exist, but only diamond_bow_pulling_0.png loads. Here is my BaseBow Class: package com.Silver2040.OtherUtilities.items; import com.Silver2040.OtherUtilities.OtherUtilities; import net.minecraft.item.*; import net.minecraft.util.ResourceLocation; public class BaseBow extends BowItem { public BaseBow(int damage) { super((new Item.Properties()).group(OtherUtilities.TAB) .maxStackSize(1) .maxDamage(damage)); this.addPropertyOverride(new ResourceLocation("pull"), (stack, world, entity) -> { if (entity == null) { return 0F; } else { if (entity.getActiveItemStack().getItem() instanceof BaseBow) { return 0F; } else { return (float)(stack.getUseDuration() - entity.getItemInUseCount()) / 20F; } } }); this.addPropertyOverride(new ResourceLocation("pulling"), (stack, world, entity) -> entity != null && entity.isHandActive() && entity.getActiveItemStack() == stack ? 1F : 0F); } @Override public int getItemEnchantability() { return 10; } private boolean isArrow(ItemStack stack) { return stack.getItem() instanceof ArrowItem; } } And here is my DiamondBow class: package com.Silver2040.OtherUtilities.items; public class DiamondBow extends BaseBow { public DiamondBow() { super(800); } } To avoid spam and also because I don't think it's really needed, I haven't included the registry file or my main file but if needed I can provide it. Again, the bow itself loads perfectly, everything works as expected, but the drawback only has 1 pulling frame which is diamond_bow_pulling_0.png Thank you in advance.
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