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fracturx

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Everything posted by fracturx

  1. Sorry for ghost-bumping, but I am having the same issue when setting velocity of the arrow entity. Has anyone found a fix for this?
  2. i really do swear i'm not this stupid all the time, i'll mark this issue as resolved
  3. I think that i'm stupid. i thought instanceof returns true even if the class inherits from the mentioned class
  4. Nope, setting { "predicate": { "pulling": 1, "pull": 0 }, "model": "otherutilities:item/diamond_bow_pulling_0" }, pull to 0 doesn't work unfortunately
  5. My custom bow that extends the regular BowItem works perfectly fine with the exception of it not loading the pullback textures besides pulling_0. Here is my code: diamond_bow.json: { "parent": "item/generated", "textures": { "layer0": "otherutilities:items/diamond_bow" }, "display": { "thirdperson_righthand": { "rotation": [ -80, 260, -40 ], "translation": [ -1, -2, 2.5 ], "scale": [ 0.9, 0.9, 0.9 ] }, "thirdperson_lefthand": { "rotation": [ -80, -280, 40 ], "translation": [ -1, -2, 2.5 ], "scale": [ 0.9, 0.9, 0.9 ] }, "firstperson_righthand": { "rotation": [ 0, -90, 25 ], "translation": [ 1.13, 3.2, 1.13], "scale": [ 0.68, 0.68, 0.68 ] }, "firstperson_lefthand": { "rotation": [ 0, 90, -25 ], "translation": [ 1.13, 3.2, 1.13], "scale": [ 0.68, 0.68, 0.68 ] } }, "overrides": [ { "predicate": { "pulling": 1 }, "model": "otherutilities:item/diamond_bow_pulling_0" }, { "predicate": { "pulling": 1, "pull": 0.65 }, "model": "otherutilities:item/diamond_bow_pulling_1" }, { "predicate": { "pulling": 1, "pull": 0.9 }, "model": "otherutilities:item/diamond_bow_pulling_2" } ] } diamond_bow_pulling_0.json: { "parent": "item/bow", "textures": { "layer0": "otherutilities:items/diamond_bow_pulling_0" } } diamond_bow_pulling_1.json: { "parent": "item/bow", "textures": { "layer0": "otherutilities:items/diamond_bow_pulling_1" } } diamond_bow_pulling_2.json: { "parent": "item/bow", "textures": { "layer0": "otherutilities:items/diamond_bow_pulling_2" } } I have confirmed that all of the images in the items folder do in fact exist, but only diamond_bow_pulling_0.png loads. Here is my BaseBow Class: package com.Silver2040.OtherUtilities.items; import com.Silver2040.OtherUtilities.OtherUtilities; import net.minecraft.item.*; import net.minecraft.util.ResourceLocation; public class BaseBow extends BowItem { public BaseBow(int damage) { super((new Item.Properties()).group(OtherUtilities.TAB) .maxStackSize(1) .maxDamage(damage)); this.addPropertyOverride(new ResourceLocation("pull"), (stack, world, entity) -> { if (entity == null) { return 0F; } else { if (entity.getActiveItemStack().getItem() instanceof BaseBow) { return 0F; } else { return (float)(stack.getUseDuration() - entity.getItemInUseCount()) / 20F; } } }); this.addPropertyOverride(new ResourceLocation("pulling"), (stack, world, entity) -> entity != null && entity.isHandActive() && entity.getActiveItemStack() == stack ? 1F : 0F); } @Override public int getItemEnchantability() { return 10; } private boolean isArrow(ItemStack stack) { return stack.getItem() instanceof ArrowItem; } } And here is my DiamondBow class: package com.Silver2040.OtherUtilities.items; public class DiamondBow extends BaseBow { public DiamondBow() { super(800); } } To avoid spam and also because I don't think it's really needed, I haven't included the registry file or my main file but if needed I can provide it. Again, the bow itself loads perfectly, everything works as expected, but the drawback only has 1 pulling frame which is diamond_bow_pulling_0.png Thank you in advance.
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