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DasHutch

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  1. Thank you, I've got this implemented now! really appreciate you taking the time to point me in the right direction.
  2. After clicking a block, I'd like to spawn an item at that location... I currently am using `public InteractionResult useOn(UseOnContext context)` and updating some values on a capability and can easily consume said item - however, when I shift (crouch) click I would like to spawn the item back at that location. (currently, requiring the item to exist in hand) // I can drop item or spawn at location an item - but this is relation to the player (as it's an entity) using one of the following player.drop(newItem, false); player.spawnAtLocation(newItem, 0.2F); However, `drop` creates an animated hand gesture (like player is throwing something on ground - makes sense, but not what I'm looking for) and `spawnAtLocation` is where the player is not where the block clicked is... I've been looking in Level and everywhere to find a similarly named method - I don't see one. What is the best approach to "spawn an item at a clicked block" any guidance of where I should start looking would be appreciated, happy to do the exploring and learning just needing a little nudge in the right direction
  3. Ah, ok so I’ll dig into capabilities. Thank you so much for the assistance! looking forward to learning more about these systems today and seeing where I end up. Have a great day!
  4. just that particular block position (and any additional block positions that are clicked with the same item)
  5. ah, ok so I’d need another approach. Overall goal would be to click any block with an item and do two things - consume item (which I can do) and mark that block as non spawnable. It seems like I’ll have to just use a set, or map and keep track of these separately… unless there’s someway to “wrap” every block at registration time with a new blockstate that includes an added property but that didn’t seem possible either not the right approach to me naïvely
  6. I'd like to modify a tag when a block is (not just a block within my mod - ie vanilla block, other mod blocks, etc) I'm still digging through the codebase but I'm new to Forge modding so was hoping for a pointer or two on what I should look into. Happy to do the research, just looking for a little guidance if possible. Specifically, I'm using an item on a block: code example below (also I assume I'll need to use level.setBlock once modified) @Override public InteractionResult useOn(UseOnContext context) { // This will get me the tags on the block... // context.getLevel().getBlockState(context.getClickedPos()).getTags(); }
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