.food(new Food.Builder().hunger(4)
.saturation(1.2f)
.effect(new EffectInstance(Effects.NAUSEA, 300, 0), 0)
.effect(new EffectInstance(Effects.NAUSEA, 300, 0), 1)
.effect(new EffectInstance(Effects.POISON, 300, 1), 1)
.effect(new EffectInstance(Effects.HUNGER, 300, 0), 0.3f)
.setAlwaysEdible()
.build())