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Sconed

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  1. While I was creating a mod, I noticed that my mod's blocks harvest levels were all being set to zero, despite me defining them in the block's properties. So I did a clean install of the latest MDK (Forge 1.16.1-32.0.39), and made a quick test just to see if something else was causing it, but I haven't been able to figure out what's making this happen yet. Here's what the code from my testing looks like: @Mod("examplemod") public class ExampleMod { // Directly reference a log4j logger. private static final Logger LOGGER = LogManager.getLogger(); private static final DeferredRegister<Block> BLOCKS = DeferredRegister.create(ForgeRegistries.BLOCKS, "examplemod"); public static final RegistryObject<Block> HARD_BLOCK = BLOCKS.register("coolblockname", () -> new Block( Block.Properties.create(Material.ROCK) .harvestLevel(3) .harvestTool(ToolType.PICKAXE) .hardnessAndResistance(2.5F, 10F) )); public ExampleMod() { IEventBus bus = FMLJavaModLoadingContext.get().getModEventBus(); BLOCKS.register(bus); MinecraftForge.EVENT_BUS.register(this); } } This is what the loot table for the block looks like: { "type": "minecraft:block", "pools": [ { "rolls": 1, "entries": [ { "type": "minecraft:item", "name": "minecraft:carrot" } ], "conditions": [ { "condition": "minecraft:survives_explosion" } ] } ] } Lastly, here's a quick video of me showing that the block does still drop in game (despite the wrong mining level/tool) If there's anything else that I can include to help diagnose the issue please let me know! Thanks
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