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Magalter

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  1. same problem here. pls. need an answer. or in general: what do we have to keep in mind when releasing an SMP forge mod?
  2. ok i see. the method is named: detectAndSendChanges() this was probably the problem: i hadn't this method in my container class. its the only one missing together with 3 private variables
  3. ah it works! thank you that helped alot! i still have to send packets but that seems to be a good solution.
  4. umm this will synchronize the TEs when the chuk updates its TEs but they must be synced every second. i can't imagine that the vanilla furncae is doing this!
  5. is there a method for this purpose? why are the vanilla TEs not async?
  6. Hi, i've created a new furnace in my forge mod and its simply a copy of the normal furnace, except it is a multiblock. so the problem is: when my new furnace block is placed in the world both client and server create a tileEntity for that block and place them at the specific location. now when opening the gui the progress bars refer to one tileEntity which isn't updating while the burning process itself is done by an correctly working tileEntity. why are there 2 of them in one block?

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