Hi Draco!
fast response thanks
I have an armor class that registers the different tiers of armor. I wanted to then add a random chance for the armor item to be buffed!
Would I have to register each possible state I want for the item?
Or this custom IRecipe looks promising..
I'll post my solution or more questions soon!
Hey All!
First post, new modder.
I'm trying to assign random properties to a list of items when they're crafted!
Is it possible to manipulate the result item properties using ItemCraftedEvent?
I'd love some help 😛
thanks,
me
p.s. teach me how to forum