Jump to content

RotcivOcnarb

Members
  • Posts

    1
  • Joined

  • Last visited

RotcivOcnarb's Achievements

Tree Puncher

Tree Puncher (2/8)

0

Reputation

  1. Hello! I'm trying to adventure myself into minecraft modding, and now my next goal is to render a HUD bar, like a new XP bar for the user. This is the current code that renders something on screen: package br.com.rotstudio.phantas.util; import com.mojang.blaze3d.systems.RenderSystem; import br.com.rotstudio.phantas.Phantas; import net.minecraft.client.Minecraft; import net.minecraft.client.gui.screen.Screen; import net.minecraft.util.ResourceLocation; import net.minecraft.util.text.ITextComponent; import net.minecraftforge.api.distmarker.Dist; import net.minecraftforge.api.distmarker.OnlyIn; import net.minecraftforge.client.event.GuiScreenEvent; import net.minecraftforge.client.event.RenderGameOverlayEvent; import net.minecraftforge.client.event.RenderGameOverlayEvent.ElementType; import net.minecraftforge.eventbus.api.SubscribeEvent; @OnlyIn(value = Dist.CLIENT) public class RenderGUIHandler{ Minecraft minecraft = Minecraft.getInstance(); public ResourceLocation tex; public RenderGUIHandler() { tex = new ResourceLocation(Phantas.MOD_ID, "textures/hud/hud.png"); } @SubscribeEvent public void renderOverlay(RenderGameOverlayEvent event) { if(event.getType() == ElementType.HEALTH) { RenderSystem.pushMatrix(); int posY = 16; int posX = 16; RenderSystem.pushTextureAttributes(); RenderSystem.enableAlphaTest(); RenderSystem.enableBlend(); RenderSystem.color4f(1F, 1F, 1F, 1F); minecraft.getTextureManager().bindTexture(tex); minecraft.ingameGUI.blit(posX, posY, 0, 0, 32, 32); RenderSystem.popAttributes(); RenderSystem.popMatrix(); } } } But when in game, it renders weirdly: And the HUD png image looks like this: It seems its rendering some other minecraft texture atlas on top of my texture, and i have no idea why it does this does anyone has any clue on what could be happening? Thank you!
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.