Hello, I want to create a bunch of items that are very similar to each other, and only differ in textures and some less important internal properties. The idea is that the textures will be really similar, but they'll have parts of them recolored and different text displayed on top of them. The coloring and naming of the different items will probably be configurable in a config file or something similar. I'm looking for a way that would allow me generate all the textures instead of doing it manually. I've looked at things like TextureStichEvent and ItemStackTileEntityRenderer, but so far dynamic models (something similar to the DynamicBucketModel) seem to be the most promising idea. I found this page on the forge docs, but unfortunately it seems to be quite outdated and a lot of the things mentioned don't seem to exist anymore. I am also unsure if a dynamic model is the best way to do this, so I'd appreciate some help from someone more knowledgeable on the subject than me. If dynamic models are the best way I'd also appreciate a link to a place explaining how it works in the current versions (if there isn't one I can still probably look at DynamicBucketModel and try to figure out how it works, but if documentation exists it would obviously help).