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Mikkolek

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  1. Hello, I want to create a bunch of items that are very similar to each other, and only differ in textures and some less important internal properties. The idea is that the textures will be really similar, but they'll have parts of them recolored and different text displayed on top of them. The coloring and naming of the different items will probably be configurable in a config file or something similar. I'm looking for a way that would allow me generate all the textures instead of doing it manually. I've looked at things like TextureStichEvent and ItemStackTileEntityRenderer, but so far dynamic models (something similar to the DynamicBucketModel) seem to be the most promising idea. I found this page on the forge docs, but unfortunately it seems to be quite outdated and a lot of the things mentioned don't seem to exist anymore. I am also unsure if a dynamic model is the best way to do this, so I'd appreciate some help from someone more knowledgeable on the subject than me. If dynamic models are the best way I'd also appreciate a link to a place explaining how it works in the current versions (if there isn't one I can still probably look at DynamicBucketModel and try to figure out how it works, but if documentation exists it would obviously help).
  2. You need to unzip it. Mods always have a ".jar" extension
  3. If I understand capabilities correctly, their state is supposed to be saved when the world is quit and reload when it's open again, but in my case, the capability just resets to 0 when I reload the world. I've just started getting into modding, so I'm sorry if I made some really simple mistake, but I can't figure out what I'm doing wrong. I based my capability mainly on this tutorial from McJty: https://youtu.be/W3SS7yP4B2s and I also read the page about capabilities on the forge docs, but it seems to be quite outdated. You can find my test mod here: https://github.com/Mikkolek/TestCapabilitiesMod. I also made a simple command called "/devmode" to check the capabilities it's state and change it.
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