oWaterfall
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[1.8.9] Rendering Text ONLY on the Client's Player's head.
oWaterfall replied to oWaterfall's topic in Modder Support
Is there a similar solution on 1.14+ that might help with my problem? -
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Hello! I am making a mod that displays a custom message above everyone's head. I would like to have the option to only render it on the client's player's head (only on the head of the player using the mod). Here is the function: @SubscribeEvent public void render(RenderPlayerEvent.Pre event) { String s; if(settings.enabled) { //event.entityPlayer.getUniqueID if(!event.entityPlayer.isSneaking() && (s = settings.hmsg) != null) { //if(!event.entityPlayer.isSneaking() && event.entityPlayer.getUniqueID().toString() == minecraft.getSession().getProfile().getId().toString()) { double offset = 0.3; Scoreboard scoreboard = event.entityPlayer.getWorldScoreboard(); ScoreObjective scoreObjective = scoreboard.getObjectiveInDisplaySlot(2); if(scoreObjective != null) { offset *= 2; } renderName(event.renderer, s, event.entityPlayer, event.x, event.y+offset, event.z); } } } This function renders the string "s" over every player's head. I need a way to make it render only on the user's head. As you might've been able to tell from the comment under the 2nd 'if' statement, I tried comparing the event player (player it is trying to render on) UUID to the Client's session UUID (the UUID of the user). Using this method renders the text on nobody's head. Maybe I am comparing UUIDs the wrong way? I would preferably also like to switch between rendering on everyone's head and only the user's head using a boolean "onEveryone" I have already declared in the configuration file. Thank you!