Everything posted by tuskiomi
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Modeler and Texturer wanted!
Minecraftforums.net is a better place for this.
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Mod Request
lol that's not hard. I beleive the radar gun in the ICBM mod will do that
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Adding to the player's model
you want to modify the armor model, not the player.
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[Forge] Add a new slot in the player's inventory.
c'est ok si nous parlons en francais de temps en temps. je vais essayer de traduire. Moi, je vous préviens, je ne suis pas à traductions, ou francais. (its okay to speak french one in a while, I will try to translate, I warn you, i'm not the best at translating or french.)
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making another Dyed armor set??
hello forge community! I have went into the code of minecraft's leather armor to find out how it takes a leather armor and shades it the color it needs to be. On my jounet i stumbledupon ItemArmor.java under the Item package. in this I found that in the method to update icons there are some funky arrays. @SideOnly(Side.CLIENT) public void updateIcons(IconRegister par1IconRegister) { super.updateIcons(par1IconRegister); if (this.material == EnumArmorMaterial.CLOTH) { this.field_94605_cw = par1IconRegister.registerIcon(field_94606_cu[this.armorType]); } this.field_94604_cx = par1IconRegister.registerIcon(field_94603_a[this.armorType]); } can someone please explain to me what these fields mean and what pourpose the serve in the game?
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Problems with creating Shurikens (Rendering, Resizing and Creating of entities)
no expert, but it is probobly the render entity suriken class. is anything bieng called twice? are your vectors correct? this seems similar to the ghast fireball glitch in vanilla. am i correct?
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Block not saving correctly. [UNsolved]
okay, Last bump, then locking topic sadly .
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Block not saving correctly. [UNsolved]
please??? :'(
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Block that drowns, but isn't water
xmaybe make your own material, just copy water but screw it up a little? or maybe make an oncollide (or something simmilar, can't remember) with 2 double varibles 1 = last Y pos 2 = current Y pos if(1 < 2 && 2 != 0xF) { move the player back down;} else{//whatever you want} 1 = 2; 2 = 0xF;
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Block not saving correctly. [UNsolved]
so.... nobody?
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Block not saving correctly. [UNsolved]
which is why i posted this on the forrge bugs before it was moved to mooder support >.>
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Block not saving correctly. [UNsolved]
that's probobly the problem, because when i reload the world it was as if it was untouched. the thiing is: it works on the older versions of forge
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Block not saving correctly. [UNsolved]
nobody?
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Block not saving correctly. [UNsolved]
anyone have a clue here? i honestly don't.
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Block not saving correctly. [UNsolved]
so, i have a mod, and in this mod and an Item i have will place a block using the following code: onItemUse(ItemStack tool, EntityPlayer player, World world, int x, int y, int z, int par7, float xFloat, float yFloat, float zFloat) { if (!player.canPlayerEdit(x, y, z, par7, tool))//can the player edit this block? if he cant then dont do anything { return false; } switch(world.getBlockId(x, y, z)){ case /*Block X*/: world.setBlockMetadataWithNotify(x, y, z, MyMod.MyBlock,0); the block places correctly but when i save and quit the block is not there when i reload. the block is 100% generic and no overrides are used.
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[1.5.1] onItemUse troubles. [very unsolved]
Thanks, Lex! I have done some searches and found that the 'PlayerControllerMP' has a direct link to calling this method. i went ahead for debuging pourposes put in a println statement after line 348 to print some thing out whe nthe method was called. The Item did something very pecuilar when i right clicked with it. the lines printed out like so fore every one click: 2013-04-18 16:28:34 [iNFO] [sTDOUT] access granted //one print statement in my item code 2013-04-18 16:28:46 [iNFO] [sTDOUT] Debug RightClick //debug print 2013-04-18 16:28:46 [iNFO] [sTDOUT] access start //another print in my item code 2013-04-18 16:28:46 [iNFO] [sTDOUT] access granted //repeat?? 2013-04-18 16:28:46 [iNFO] [sTDOUT] access start // it started again but didn't end??? i'm very confsed and would be happy if someone could explian why this happens!!
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[1.5.1] onItemUse troubles. [very unsolved]
Thanks, Lex! I have done some searches and found that the 'PlayerControllerMP' has a direct link to calling this method. i went ahead for debuging pourposes put in a println statement after line 348 to print some thing out whe nthe method was called. The Item did something very pecuilar when i right clicked with it. the lines printed out like so fore every one click: 2013-04-18 16:28:34 [iNFO] [sTDOUT] access granted //one print statement in my item code 2013-04-18 16:28:46 [iNFO] [sTDOUT] Debug RightClick //debug print 2013-04-18 16:28:46 [iNFO] [sTDOUT] access start //another print in my item code 2013-04-18 16:28:46 [iNFO] [sTDOUT] access granted //repeat?? 2013-04-18 16:28:46 [iNFO] [sTDOUT] access start // it started again but didn't end??? i'm very confsed and would be happy if someone could explian why this happens!!
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Most advance things to learn?
As far as forge modding goes, im here to apply the basics of my java understanding to use. Minecraft is a big game and I'm trying to learn the aspects of it, as far as ticks, rendering, ETC. so, the most advanced thing im going to try to do with forge is forbidden in minecraft. im going to make a..... circle.
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Most advance things to learn?
As far as forge modding goes, im here to apply the basics of my java understanding to use. Minecraft is a big game and I'm trying to learn the aspects of it, as far as ticks, rendering, ETC. so, the most advanced thing im going to try to do with forge is forbidden in minecraft. im going to make a..... circle.
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[1.5.1] onItemUse troubles. [very unsolved]
okay, i think im going to report this to bugs if nobody has the input.
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[1.5.1] onItemUse troubles. [very unsolved]
okay, i think im going to report this to bugs if nobody has the input.
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[1.5.1] onItemUse troubles. [very unsolved]
nobody? common, there must be something wrong!!!
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[1.5.1] onItemUse troubles. [very unsolved]
Anyone else want to give it a shot? i'm stumped.
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[1.5.1] onItemUse troubles. [very unsolved]
correct method. not called with forge
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array troubles
the error on line 79: expected { after the ;
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