Hello, i currently working on a mod that uses bows a lot. While testing i noticed, that arrows have some kind of randomness to them. I looked into the EntityArrow
class and noticed that there where 3 lines where minecraft adds some random value (to the arrow vector) when the player shoots a bow. Is it possible to remove this randomness without a coremod?
Thanks in advance
I am working on a mod that requires me to intercept/filter some packets. How could i accomplish that?
What i need:
- When certain statement is true, deny some packets from going to the Server
What i thought about:
- ChannelPipelines (But dont really know if they could help me)
Thank you in advance