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[1.16.4] Potion Effects when wearing armor
Can you give an example? I'm not that familiar how to code this
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[1.16.4] Potion Effects when wearing armor
I am very new to Java and I wanted to learn how to code armor to give potion effects to the player when worn. The armor itself is already implemented, the giving potion effects part is the only thing missing because I do not know how.
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[1.16.3] How to order Items on a Creative Tab
Can you like show an example?
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[1.16.3] How to order Items on a Creative Tab
Hi, how do I organize items on a Creative Tab. I am very new to coding so a little bit more explanation would really help, thanks!
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[1.16.2] How to add a Description/Lore to an Item?
How do you add a description or lore to an item?
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[1.16.2] Tool Efficiency Limit?
I just wanna ask if there's a limit when making a new tool tier. I tried to set the efficiency of my tool to 18 (Gold having the highest in Vanilla at 10) but still having the same speed as gold. Can anyone explain if there is a limit in the value of Efficiency in tools? REDSTONE(2, 190, 18.0F, 2.5F, 6, () -> { return Ingredient.fromItems(Items.REDSTONE_BLOCK); }) Here is the code I used, the third value is the effeciency of the tool, and it isn't faster than gold, diamond, and netherite tools.
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[1.16.1] How to add Item Description
How do you add item description?
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[1.16.1] How to give Stairs, Slabs, and Walls its necessary properties for it to work.
God I forgot that my IDE tells me that a class is unused, it's gray and I didn't catch it. Thanks!!!
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[1.16.1] How to give Stairs, Slabs, and Walls its necessary properties for it to work.
The stairs have no states (facing, half, shape) when placed in world, so the textures doesn't render properly.
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[1.16.1] How to give Stairs, Slabs, and Walls its necessary properties for it to work.
I have fixed the wall connection, I just added my wall to the vanilla tag "walls". I have also fixed the slab one, I mistyped my blockstate json file. The stair block is the only problem I have now.
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[1.16.1] How to give Stairs, Slabs, and Walls its necessary properties for it to work.
I have created the stair, slab and wall blocks and items properly. I just don't know how to put the necessary states of these blocks for the json file to work. All the texture are in the correct directory, the blocks render properly in the intventory. The problem just comesup when the blocks are placed. The walls render correctly, it just doesn't connect with each other. Here are the classes for stairs, slabs, and walls. https://github.com/winkeyface14/VanillaExpansion/blob/master/src/main/java/com/winkeyface14/vanillaexpansion/blocks/QuartzFamilySlab.java https://github.com/winkeyface14/VanillaExpansion/blob/master/src/main/java/com/winkeyface14/vanillaexpansion/blocks/QuartzFamilyStairs.java https://github.com/winkeyface14/VanillaExpansion/blob/master/src/main/java/com/winkeyface14/vanillaexpansion/blocks/QuartzFamilyWall.java
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[1.16.1] How to give a block a facing property like a Barrel
do I have to change anything else besides HORIZONTAL_FACING Update: Oh I got it thanks!!!
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[1.16.1] How to give a block a facing property like a Barrel
I wanted to a block that acts like a barrel in terms of how it shows it textures. I do not know what properties should be added, I have this going but it only works with Horizontal properties (North, South, East, West). I also need to have the facing up and down as w ell.
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[1.16.1] How to order Items on a Creative Tab
How do you write a list? I'm sorry I'm new to Java.
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winkeyface14 joined the community
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[1.16.1] How to order Items on a Creative Tab
Hi, I am very new to Forge and Java. I followed a YouTube tutorial on how to make a mod. I am just curious on how to give a specific order of items in a creative tab that I add and not just dependent on how the mod registers the items through initialization. I hope I would get helpful answers and Thank you in advance.
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