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OrcaWorld

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About OrcaWorld

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  1. Hello, everyone! When I tried to add to my dimension 2 more biomes , I found a problem: I need to write argument to my dimension's provider class , but I don't know which. Here are my Biome Provider's class: Wait your help , guys.
  2. Heyo everyone. Today I made Phantom's AI like entity , but for some reason it doesn't spawn. Maybe some of you knows how to fix it? AI: package com.orca.moles; import net.minecraft.entity.CreatureAttribute; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityPredicate; import net.minecraft.entity.EntitySize; import net.minecraft.entity.EntityType; import net.minecraft.entity.FlyingEntity; import net.minecraft.entity.ILivingEntityData; import net.minecraft.entity.LivingEntity; import net.minecraft.entity.MobEntity; import net.minecraft.entity.Pose; import net.
  3. Sure , I used Blockbench to make animations. But Intellij didn't expect them (it's writes "Unable to sumbit symbhol"). So I wanna to find answer to my queston - how to load animations for my entity?
  4. Is someone knows how to make custom animations for entity? Not model , just add animations for that. I can make animations for entity model in Blockbench but I need to add them for mob in game. In the topic you can find my whale that got animations. If someone knows how to make custom animations , please write me.
  5. Note: I looked at Blaze's AI and I didn't find any special for it , but I'll continue to fix my entity. Now return to my problem. So I wanted to made for all my Entity Natural Spawn. I tried 1.14-1.15 (and early 1.16) method , but for some reason it doesn't work :c Cannot resolve method - writes me. I'm seriously don't know which method I need to replace with wrong methods. Does anyone knows? A! Here's my EntityInit package com.orca.kikoriki; import net.minecraft.entity.EntityClassification; import net.minecraft.entity.EntityType; imp
  6. Amm , can you tell me more about that , please. Because when I tried to write to my Demon immuneToFire return true , it still getting hurt in fire.
  7. Hello everyone! I'm back with another problem. I made nether mob for my mod. I combined Ghast's and Blaze's AI. But for some reason it getting hurt meanwile it's in fire. package com.orca.kikoriki; import net.minecraft.block.BlockState; import net.minecraft.block.Blocks; import net.minecraft.entity.EntitySize; import net.minecraft.entity.EntityType; import net.minecraft.entity.LivingEntity; import net.minecraft.entity.MobEntity; import net.minecraft.entity.Pose; import net.minecraft.entity.SpawnReason; import net.minecraft.entity.ai.attributes.AttributeModifierMap; import net.minecraft.en
  8. Guys I fixed it myself. You can ignore this or blocked. Game not crashes anymore.
  9. Hi , everyone that's me again and today I've got an idea to create color variations for my mob. I looked for Parrot's renderer to make renderer for my mob , but when I tried to summon it - game crashed. Crash Report: ---- Minecraft Crash Report ---- // Why did you do that? Time: 02.10.20 21:48 Description: Rendering entity in world java.lang.ArrayIndexOutOfBoundsException: 3 at com.orca.owls.OwlRenderer.getEntityTexture(OwlRenderer.java:23) ~[main/:?] {re:classloading,pl:runtimedistcleaner:A} at com.orca.owls.OwlRenderer.getEntityTexture(OwlRenderer.java:11) ~[ma
  10. Yes , I'm finished my whales's AI. But for some reason it doesn't summoned. I'm tried spawn eggs and commands but it don't want to summon. Here's code (I combined Wolf's , Cat's , Dolphin's , Turtle's and Horse's AI to make it): package com.orca.whales; import net.minecraft.advancements.CriteriaTriggers; import net.minecraft.block.Block; import net.minecraft.block.BlockState; import net.minecraft.block.Blocks; import net.minecraft.block.TurtleEggBlock; import net.minecraft.entity.AgeableEntity; import net.minecraft.entity.CreatureAttribute; import net.minecraft.entity.E
  11. Hello , everyone. OrcaWorld is here again. Today I comes with not a problem. I wanna to make a whale with very powerful AI , but I need help from you. I can make AI for mobs , but somewhere I need a help (for a example making whale swimming to warm ocean to born baby , and then return to frozen and etc). I'm waiting for you , with most of parts of whale's AI I'm already but I need to a lot of others tasks and your help.
  12. Hello everyone , I'm back witn new problem. I made simple tameable water mob. But for some reason it drowning when it become to water. If someone know fixing of this problem - please answer. Mob's AI: package com.orca.fish; import net.minecraft.block.BlockState; import net.minecraft.entity.AgeableEntity; import net.minecraft.entity.Entity; import net.minecraft.entity.EntitySize; import net.minecraft.entity.EntityType; import net.minecraft.entity.IAngerable; import net.minecraft.entity.LivingEntity; import net.minecraft.entity.MobEntity; import net.minecraft.entity.Pose; import
  13. Yeah I know, I placed all GlobalEntityTypeAttributes at doClientStuff and now everything works correct.
  14. Heyo, everyone! I wanted to Run Client with our mod, and I'm uptade Intellij. But of course it gives me this stupid mistackes. They're not made game crashed , but I can't play with them! Mistacke Report from Cmod: [19:43:33] [modloading-worker-1/ERROR] [ne.mi.fm.ja.FMLModContainer/]: Exception caught during firing event: Registry Object not present: kikoriki:krash Index: 3 Listeners: 0: NORMAL 1: net.minecraftforge.eventbus.EventBus$$Lambda$2922/703440120@314ede7d 2: ASM: class com.kikoriki.orca.util.ClientEventBusSubscriber onC
  15. Heyo, it's again me. Did someone know how to make custom dimension? Yeah, I know about guides , about it but they accepted only for old MC versions. But I making it for 1.16+ and some features doesn't work at this version anymore. If someone knows how to make custom dimension, please tell me. Why I didn't have any AI or code? Well, I can't do it if I don't know right dimension code.
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