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Sanyss

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  1. I am currently using ClientDisconnectionFromServerEvent. But thing is, it is triggered only after Minecraft.getMinecraft().player object is destroyed, so I can't access it. I need to have coordinates and world of a player who'll disconnect. Any ideas how to make it? I think I can log everything from PlayerMoveEvent into class variables and then in the disconnect event use last recorded coordinates, but that feels wrong, and I think there's a better way to do it.
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