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Megaton_216_

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  1. So i turned a tile entity i made into a double block (like a door) but now the upper and lower halves function as two independent tile entities. How could I change this so that right-clicking on either half of the double block opens only one tile entity?
  2. NVM the fix was already on the mod's repository I just had to add to build.gradle. Sorry I should've tried this earlierrr.
  3. Idk what info is useful but the last thing the log says is: [23:39:08] [Server thread/DEBUG] [ne.mi.fm.co.ConfigTracker/CONFIG]: Unloading configs type SERVER latest.log
  4. I just added a lib mod and now when I try making a new world or loading one, it gets stuck at 100% No idea what happened, help would be great
  5. Yeah it still didn't work for me but I found out that I accidentally registered the items as blockitems. Thanks though!
  6. Hi, I was trying to replace the furnace crafting recipe and change the tag to a custom one from my mod. For some reason though, it isn't working and I have no idea why. I'm putting the furnace recipe in data\minecraft\recipes, and my tag is in data\sus\tags\items\flints. this is the recipe and tag: { "type": "minecraft:crafting_shaped", "pattern": [ "###", "# #", "###" ], "key": { "#": { "tag": "sus:flints" } }, "result": { "item": "minecraft:furnace" } } tag: { "replace": false, "values": [ "minecraft:stone", "minecraft:cobblestone", "sus:limestoneb", "sus:limestoned", "sus:limestonek", "sus:limestonel", "sus:limestonem", "sus:limestoner", "sus:limestonet" ] }
  7. Hello peoples, I'm trying to make a vanilla block drop a custom item when using an item of my own. Basically how shears can harvest leaves but nothing else (without silk touch) can. Idk if I can change the block's loot table or if I should make the function in the item's class itself. This might not be a clear explanation, but help is very welcome
  8. I tried making a translucent block but what I tried didn't work: @SubscribeEvent public static void clientSetup(FMLClientSetupEvent event) { event.enqueueWork(() -> {RenderTypeLookup.setRenderLayer(ModBlocks.LARGE_QUARTZ_CRYSTAL.get(), RenderType.getTranslucent());}); } No errors it just didnt work
  9. A while ago I made a tool that cycles through blockstates on fabric. I am trying to do the same thing in forge but I get this error: java.lang.IllegalArgumentException: Cannot set property IntegerProperty{name=decor, clazz=class java.lang.Integer, values=[0, 1, 2, 3]} as it does not exist in Block{null} I'm not sure what the error is in my code so im asking for help My code: import net.minecraft.block.Block; import net.minecraft.block.BlockState; import net.minecraft.state.IntegerProperty; import net.minecraft.state.StateContainer; public class DecorableBlock extends Block{ public static final IntegerProperty DECOR = IntegerProperty.create("decor", 0, 3); public DecorableBlock(Properties properties) { super(properties); setDefaultState(getStateContainer().getBaseState().with(DECOR, 0)); } protected void appendProperties(StateContainer.Builder<Block, BlockState> stateContainer) { stateContainer.add(DECOR); } }
  10. Ok I know I need a different model but I don't understand why the fence would be a good reference. It does change the model but I dont think the directional boolean properties help since all my block would do is depend on if the player right-clicked.
  11. I dont want the blockstate to be dependent on direction. Yeah I think NOTE_0_24 which is for the different note pitches is most like what im trying to do. It has multiple states that cycle. I just dont know how it affects the note color and I think that would be what I need.
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