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  • Megaton_216_

Megaton_216_

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    August 25, 2020
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About Megaton_216_

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    Tree Puncher

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  1. Megaton_216_

    [1.16.4] Is there something else I need for a translucent block?

    Megaton_216_ replied to Megaton_216_'s topic in Modder Support

    Thanks it works now
    • February 22
    • 2 replies
  2. Megaton_216_

    [1.16.4] Is there something else I need for a translucent block?

    Megaton_216_ posted a topic in Modder Support

    I tried making a translucent block but what I tried didn't work: @SubscribeEvent public static void clientSetup(FMLClientSetupEvent event) { event.enqueueWork(() -> {RenderTypeLookup.setRenderLayer(ModBlocks.LARGE_QUARTZ_CRYSTAL.get(), RenderType.getTranslucent());}); } No errors it just didnt work
    • February 22
    • 2 replies
  3. Megaton_216_

    [1.16.4] I need help to fix an IllegalArgumentException

    Megaton_216_ replied to Megaton_216_'s topic in Modder Support

    yep that seems to be it. THANKS!
    • February 21
    • 3 replies
  4. Megaton_216_

    [1.16.4] I need help to fix an IllegalArgumentException

    Megaton_216_ posted a topic in Modder Support

    A while ago I made a tool that cycles through blockstates on fabric. I am trying to do the same thing in forge but I get this error: java.lang.IllegalArgumentException: Cannot set property IntegerProperty{name=decor, clazz=class java.lang.Integer, values=[0, 1, 2, 3]} as it does not exist in Block{null} I'm not sure what the error is in my code so im asking for help My code: import net.minecraft.block.Block; import net.minecraft.block.BlockState; import net.minecraft.state.IntegerProperty; import net.minecraft.state.StateContainer; public class DecorableBlock extends Block{ public static final IntegerProperty DECOR = IntegerProperty.create("decor", 0, 3); public DecorableBlock(Properties properties) { super(properties); setDefaultState(getStateContainer().getBaseState().with(DECOR, 0)); } protected void appendProperties(StateContainer.Builder<Block, BlockState> stateContainer) { stateContainer.add(DECOR); } }
    • February 21
    • 3 replies
  5. Megaton_216_

    [1.15.2]How to make a blockstate for changing texture of block

    Megaton_216_ replied to Megaton_216_'s topic in Modder Support

    What's the limit?
    • October 11, 2020
    • 8 replies
  6. Megaton_216_

    [1.15.2]How to make a blockstate for changing texture of block

    Megaton_216_ replied to Megaton_216_'s topic in Modder Support

    Ok I know I need a different model but I don't understand why the fence would be a good reference. It does change the model but I dont think the directional boolean properties help since all my block would do is depend on if the player right-clicked.
    • October 11, 2020
    • 8 replies
  7. Megaton_216_

    [1.15.2]How to make a blockstate for changing texture of block

    Megaton_216_ replied to Megaton_216_'s topic in Modder Support

    I dont want the blockstate to be dependent on direction. Yeah I think NOTE_0_24 which is for the different note pitches is most like what im trying to do. It has multiple states that cycle. I just dont know how it affects the note color and I think that would be what I need.
    • October 11, 2020
    • 8 replies
  8. Megaton_216_ started following What Are Child Mods? and [1.15.2]How to make a blockstate for changing texture of block October 11, 2020
  9. Megaton_216_

    [1.15.2]How to make a blockstate for changing texture of block

    Megaton_216_ posted a topic in Modder Support

    I want to make it so that when I right-click on a block, it changes the texture of the block. There will be more than two textures that will be cycled through and I want to know how to make a blockstate for something like this. Or if there's an existing one that works for this or something it would be a big help.
    • October 11, 2020
    • 8 replies
  10. Megaton_216_

    What Are Child Mods?

    Megaton_216_ replied to Megaton_216_'s topic in General Discussion

    Oh ok that's pretty insignificant lol. Thanks.
    • September 27, 2020
    • 4 replies
  11. Megaton_216_

    What Are Child Mods?

    Megaton_216_ replied to Megaton_216_'s topic in General Discussion

    When looking at the mods you have installed and I've seen other people mention it before. Don't remember where tho lol.
    • September 26, 2020
    • 4 replies
  12. Megaton_216_

    What Are Child Mods?

    Megaton_216_ posted a topic in General Discussion

    What the title says.
    • September 26, 2020
    • 4 replies
  13. Megaton_216_

    [1.15.2] Recipe not working with tag

    Megaton_216_ replied to Megaton_216_'s topic in Modder Support

    Thanks!
    • September 20, 2020
    • 4 replies
  14. Megaton_216_

    [1.15.2] Recipe not working with tag

    Megaton_216_ replied to Megaton_216_'s topic in Modder Support

    In mymod/tags/blocks { "replace": false, "values": [ "mymod:newstonea", "mymod:newstoneb", "mymod:newstonec", "mymod:newstoned", "mymod:newstonee", "mymod:newstonef", "mymod:newstoneg" ] }
    • September 20, 2020
    • 4 replies
  15. Megaton_216_

    [1.15.2] Transparent block makes adjacent blocks invisible

    Megaton_216_ replied to Megaton_216_'s topic in Modder Support

    Lol I fixed it myself like immediately after I posted this topic. Sorry if that caused any problems but thanks anyways.
    • September 20, 2020
    • 5 replies
  16. Megaton_216_

    [1.15.2] Recipe not working with tag

    Megaton_216_ posted a topic in Modder Support

    I'm trying to make my own stone_pickaxe recipe that uses a tag in place of cobblestone. The problem is that the recipe doesn't actually work when I run the game and I don't know why. code for the new recipe: { "type": "minecraft:crafting_shaped", "pattern": [ "XXX", " # ", " # " ], "key": { "#": { "item": "minecraft:stick" }, "X": { "tag": "mymod:stones" } }, "result": { "item": "minecraft:stone_pickaxe" } }
    • September 20, 2020
    • 4 replies
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