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PutoPug

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About PutoPug

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  1. @SubscribeEvent public void cancelPlayerRender(RenderPlayerEvent.Pre event){ event.setCanceled(true); } i guess this can cancel the model render, now how do i render a custom model
  2. Actually I Want to make the playermodel into a custom model
  3. I want to change the playermodel to a bat model
  4. Ok, So where do i register it?
  5. I Have A Mod which uses the vanilla leaf textures. The Leaf textures are grey like the grass_block_top.png texture. So i used "elements": [ { "from": [ 0, 0, 0 ], "to": [ 16, 16, 16 ], "faces": { "down": { "uv": [ 0, 0, 16, 16 ], "texture": "#down", "tintindex": 0, "cullface": "down" }, "up": { "uv": [ 0, 0, 16, 16 ], "texture": "#up", "tintindex": 0, "cullface": "up" }, "north": { "uv": [ 0, 0, 16, 16 ], "texture": "#south", "tintindex": 0, "cullface": "north" }, "south": { "uv": [ 0, 0, 16, 16 ], "texture": "#south", "tintindex
  6. Here is the files package com.putopug.combat7.gui; import com.putopug.combat7.Combat7Stuff; import org.lwjgl.opengl.GL11; import net.minecraftforge.items.SlotItemHandler; import net.minecraftforge.items.ItemStackHandler; import net.minecraftforge.items.IItemHandler; import net.minecraftforge.items.CapabilityItemHandler; import net.minecraftforge.fml.network.NetworkEvent; import net.minecraftforge.fml.network.IContainerFactory; import net.minecraftforge.fml.javafmlmod.FMLJavaModLoadingContext; import net.minecraftforge.fml.DeferredWorkQueue; import net.minecraftforge.eventbus.api.Subscri
  7. Lol i forgot ghub credentials, the repo is a few months outdated
  8. package com.putopug.combat7.gui; import com.putopug.combat7.Combat7Stuff; import org.lwjgl.opengl.GL11; import net.minecraftforge.items.SlotItemHandler; import net.minecraftforge.items.ItemStackHandler; import net.minecraftforge.items.IItemHandler; import net.minecraftforge.items.CapabilityItemHandler; import net.minecraftforge.fml.network.NetworkEvent; import net.minecraftforge.fml.network.IContainerFactory; import net.minecraftforge.fml.javafmlmod.FMLJavaModLoadingContext; import net.minecraftforge.fml.DeferredWorkQueue; import net.minecraftforge.eventbus.api.SubscribeEvent; import net.min
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